empserver/src/lib/commands/dist.c
Markus Armbruster aef27e3521 Use path_find() directly where only cost is needed
dist(), att_reacting_units() and s_commod() are only interested in
cost, not the actual path.  BestLandPath() and BestDistPath() compute
both cost and path.  Use path_find() directly instead.

Destinations are no longer treated as unreachable when the best path
is longer than 1023 characters.
2011-04-12 21:51:31 +02:00

125 lines
3.7 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* dist.c: Name distribution sector for a given range of sectors
*
* Known contributors to this file:
* Dave Pare, 1986
* Thomas Ruschak, 1993 (rewritten)
* Steve McClure, 1998
* Markus Armbruster, 2008-2011
*/
#include <config.h>
#include "commands.h"
#include "path.h"
/*
* distribute <SECT> <DISTSECT|.|h>
*/
int
dist(void)
{
struct sctstr sect, dsect, tsect;
struct nstr_sect nstr;
char *p;
double move_cost;
coord dstx, dsty;
char buf[1024];
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
while (nxtsct(&nstr, &sect)) {
if (!player->owner)
continue;
pr("%s at %s ", dchr[sect.sct_type].d_name,
xyas(nstr.x, nstr.y, player->cnum));
if ((sect.sct_dist_x != sect.sct_x) ||
(sect.sct_dist_y != sect.sct_y)) {
getsect(sect.sct_dist_x, sect.sct_dist_y, &tsect);
if (tsect.sct_own != player->cnum)
pr("distributes to %s, not owned by you.\n",
xyas(tsect.sct_x, tsect.sct_y, player->cnum));
else
pr("distributes to %s. \n",
xyas(tsect.sct_x, tsect.sct_y, player->cnum));
} else
pr("has no dist sector. \n");
p = getstarg(player->argp[2], "Distribution sector? ", buf);
if (!p)
return RET_SYN;
if (!*p)
continue;
if (!check_sect_ok(&sect))
continue;
if (*p == '.' || *p == 'h') {
dstx = sect.sct_x;
dsty = sect.sct_y;
} else if (!sarg_xy(p, &dstx, &dsty))
return RET_SYN;
if (!getsect(dstx, dsty, &dsect)) {
pr("Bad sector.\n");
return RET_FAIL;
}
if (dsect.sct_own != player->cnum)
pr("Warning: you don't own %s!\n",
xyas(dsect.sct_x, dsect.sct_y, player->cnum));
move_cost = path_find(sect.sct_x, sect.sct_y, dstx, dsty,
player->cnum, MOB_MOVE);
if (move_cost < 0) {
pr("No owned path from %s to %s.\n",
xyas(dsect.sct_x, dsect.sct_y, player->cnum),
xyas(sect.sct_x, sect.sct_y, player->cnum));
continue;
}
if ((dsect.sct_x == sect.sct_x) && (dsect.sct_y == sect.sct_y)) {
pr("Distribution from and to %s %s terminated\n",
dchr[sect.sct_type].d_name,
xyas(sect.sct_x, sect.sct_y, player->cnum));
} else {
pr("%s %s now distributes to %s (cost %1.3f)\n",
dchr[sect.sct_type].d_name,
xyas(sect.sct_x, sect.sct_y, player->cnum),
xyas(dsect.sct_x, dsect.sct_y, player->cnum), move_cost);
}
pr("\n");
/* Only change and write out if we are really changing where it
distributes to. Otherwise, it's a waste of time (since nothing
changed.) */
if ((sect.sct_dist_x != dsect.sct_x) ||
(sect.sct_dist_y != dsect.sct_y)) {
sect.sct_dist_x = dsect.sct_x;
sect.sct_dist_y = dsect.sct_y;
putsect(&sect);
}
}
return RET_OK;
}