undocumented compile-time option START_UNITS. It hasn't been used in ages; writing a quick build script is easier than recompiling the server.
107 lines
4 KiB
C
107 lines
4 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* options.h: Define which "optional" features should be enabled.
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*
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* Known contributors to this file:
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* Dave Pare
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* Jeff Bailey
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* Chad Zabel
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* Thomas Rushack, 1992
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* Ken Stevens, 1995
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* Steve McClure, 1998
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*/
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#ifndef _OPTIONS_H_
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#define _OPTIONS_H_
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#include "gamesdef.h"
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/* #define NO_LCMS *//* No lcms needed */
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/* #define NO_HCMS *//* No hcms needed */
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/* #define NO_FORT_FIRE *//* Forts cannot fire */
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#define BRIDGETOWERS /* Bridge towers are enabled */
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#define GODNEWS /* We inform the world when deities give/take away */
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#define LANDSPIES /* Enable the land unit type spies */
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#define START_CASH 25000 /* set starting cash when capitol created */
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/* Setting BLITZ sets a couple of things.
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1. BTU's always max when you login.
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2. Changing name doesn't take any btus or $$
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enables BLITZ updates, also turns on NOFOOD, below */
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/* #define GO_RENEW *//* Gold and Oil are renewable resources */
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/* #define GUINEA_PIGS *//* Experimental stuff not ready for prime time */
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/* #define DEFENSE_INFRA *//* Allow the improvement of defensive infrastructure */
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/*#define MOB_ACCESS *//* Mobility updates real-time */
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/*#define TECH_POP *//* Technology costs more as population rises */
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/*#define MARKET *//* Time-based MARKET and TRADING */
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#define LOANS /* Bail out other countries via S&L scandals */
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#define TREATIES /* Sign treaties with your friends and enemies */
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/*#define HIDDEN*//* Hides information between players */
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/*#define LOSE_CONTACT*//* Allows contact to be lost after a few updates */
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/* Chainsaw Mods */
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/*#define NONUKES*//* Eliminates nukes */
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#ifndef NO_OIL /* Can't have fuel with no oil! */
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/*#define FUEL*//* Ships use fuel to move */
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#endif
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/*#define TRADESHIPS*//* Use Tradeships */
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/*#define SLOW_WAR*//* Declaring war takes time */
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#define PINPOINTMISSILE /**/
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#define FALLOUT /* Enables secondary effects caused by radiation */
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#define SAIL /* A update routine to move ships */
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#define NEUTRON /* Enables Neurton Warheads */
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#define NOMOBCOST /* No mob cost for firing from ships */
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/*#define SUPER_BARS *//* Bars can't be destroyed by fire */
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#define EASY_BRIDGES /* Bridges can be built anywhere */
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#define ALL_BLEED /* Tech bleeds to everyone */
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/*#define DRNUKE*//* Need research to make nukes */
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#define NO_PLAGUE /* Plague is disabled */
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/*#define RES_POP*//* population is limited by research */
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/*#define BIG_CITY *//* allow 10x civs in 'c' sectors */
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#define INTERDICT_ATT /* interdict post-attack move in */
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#define SHOWPLANE /**/
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#define UPDATESCHED /* Used to controle update times and should always */
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#ifdef UPDATESCHED /* be used */
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#define DEMANDUPDATE /* NOTE! Depends on UPDATESCHED! Don't use without it! */
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#endif /* UPDATESCHED */
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/*#define NOFOOD*/ /**/
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#ifdef BLITZ
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#define NOFOOD /* automatically have no food for blitzes */
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#endif /* BLITZ */
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#endif /* _OPTIONS_H_ */
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