empserver/src/lib/commands/new.c

142 lines
4 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2012, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* new.c: Create a new capital for a player
*
* Known contributors to this file:
* Dave Pare, 1986
* Markus Armbruster, 2004-2011
*/
#include <config.h>
#include <fcntl.h>
#include <sys/stat.h>
#include <unistd.h>
#include "commands.h"
#include "game.h"
#include "optlist.h"
static void init_sanct(struct natstr *, coord, coord);
int
new(void)
{
static struct range defrealm = { -8, -5, 10, 5, 0, 0 };
struct sctstr sect;
struct natstr *natp;
struct realmstr newrealm;
struct range absrealm;
natid num;
coord x, y;
int i;
char *p;
char buf[1024];
natp = getnatp(player->cnum);
if (natp->nat_xorg != 0 || natp->nat_yorg != 0) {
pr("Origin must be reset to add a new country.\n");
pr("Use `origin ~' to reset it.\n");
return RET_FAIL;
}
if (!(natp = natargp(player->argp[1], "Country? ")))
return RET_SYN;
num = natp->nat_cnum;
if (natp->nat_stat != STAT_NEW) {
pr("Country #%d (%s) isn't a new country!\n", num, cname(num));
return RET_SYN;
}
if (!(p = getstarg(player->argp[2], "sanctuary pair : ", buf)))
return RET_SYN;
if (!sarg_xy(p, &x, &y) || !getsect(x, y, &sect))
return RET_SYN;
if (sect.sct_type != SCT_RURAL) {
pr("%s is a %s; try again...\n",
xyas(x, y, player->cnum), dchr[sect.sct_type].d_name);
return RET_SYN;
}
getsect(x + 2, y, &sect);
if (sect.sct_type != SCT_RURAL) {
pr("%s is a %s; try again...\n",
xyas(x + 2, y, player->cnum), dchr[sect.sct_type].d_name);
return RET_SYN;
}
pr("added country %d at %s\n", num, xyas(x, y, player->cnum));
natp->nat_btu = max_btus;
game_tick_to_now(&natp->nat_access);
natp->nat_stat = STAT_SANCT;
natp->nat_xcap = natp->nat_xorg = x;
natp->nat_ycap = natp->nat_yorg = y;
xyabsrange(natp, &defrealm, &absrealm);
for (i = 0; i < MAXNOR; i++) {
ef_blank(EF_REALM, i + natp->nat_cnum * MAXNOR, &newrealm);
newrealm.r_xl = absrealm.lx;
newrealm.r_xh = absrealm.hx;
newrealm.r_yl = absrealm.ly;
newrealm.r_yh = absrealm.hy;
putrealm(&newrealm);
}
if (players_at_00) {
natp->nat_xorg = 0;
natp->nat_yorg = 0;
}
natp->nat_money = start_cash;
putnat(natp);
init_sanct(natp, x, y);
init_sanct(natp, x + 2, y);
return RET_OK;
}
static void
init_sanct(struct natstr *natp, coord x, coord y)
{
struct sctstr sect;
getsect(x, y, &sect);
sect.sct_own = natp->nat_cnum;
sect.sct_type = SCT_SANCT;
sect.sct_newtype = SCT_SANCT;
sect.sct_effic = 100;
sect.sct_road = 0;
sect.sct_rail = 0;
sect.sct_defense = 0;
sect.sct_mobil = startmob;
sect.sct_work = 100;
sect.sct_oldown = natp->nat_cnum;
if (at_least_one_100) {
sect.sct_oil = 100;
sect.sct_fertil = 100;
sect.sct_uran = 100;
sect.sct_min = 100;
sect.sct_gmin = 100;
}
sect.sct_item[I_CIVIL] = max_pop(start_research, &sect);
sect.sct_item[I_MILIT] = 55;
sect.sct_item[I_FOOD] = opt_NOFOOD ? 0 : 550;
sect.sct_item[I_UW] = 75;
putsect(&sect);
}