empserver/info/Bugs.t
Markus Armbruster 8637ef93b3 trade: Don't increase negative mobility to zero on trade
check_trade() sets plane and land unit mobility to zero on trade.
Even when it's negative.  Fix to leave it alone then.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-12 08:07:44 +02:00

32 lines
1.1 KiB
Perl

.TH Server Bugs
.NA Bugs "Known bugs in the Empire Server"
.LV Expert
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Please work with your deity (see \*Qinfo pray\*U) to get bugs reported
to <wolfpack@wolfpackempire.com> or via SourceForge
<http://sourceforge.net/projects/empserver> (registration required).
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NOTE: The following list is perennially incomplete and out of date.
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The classification scheme used by report is dumb.
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Guerrillas don't seem to carry the plague.
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If a ship, plane, land unit or nuke is out to trade, and gets
destroyed, and its owner builds a new one that gets the same number,
it will go on the trading market automatically.
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If two countries are cooperating,
its possible to raid an enemy airport and steal the planes
by putting them out to trade.
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Two cooperative countries can move commodities around at no
mobility cost using the market.
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You can collapse enemy bridges by making a lightning raid on
his bridgeheads and redesignating them,
even if you only hold the bridgehead for a short time.
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Player input lines are silently truncated after 1023 characters.
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.SA "pray, Server"