match info as well as related commands `sstat' and `pstat'. Rename lstats() to lsta() to uphold the convention that functions implementing commands are named like the command or its four character prefix. Closes #804587.
95 lines
2.9 KiB
C
95 lines
2.9 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* lstat.c: Show the stats of your land units
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*
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* Known contributors to this file:
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* Steve McClure, 1996
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*/
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#include "misc.h"
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#include "player.h"
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#include "var.h"
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#include "xy.h"
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#include "sect.h"
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#include "land.h"
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#include "nat.h"
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#include "nsc.h"
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#include "deity.h"
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#include "file.h"
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#include "optlist.h"
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#include "commands.h"
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int
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lsta(void)
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{
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int nunits;
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struct nstr_item ni;
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struct lndstr land;
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s_char *mission_short_name();
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if (!snxtitem(&ni, EF_LAND, player->argp[1]))
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return RET_SYN;
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nunits = 0;
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while (nxtitem(&ni, (s_char *)&land)) {
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if (!player->owner || land.lnd_own == 0)
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continue;
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if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
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pr("bad unit type %d (#%d)\n", land.lnd_type, ni.cur);
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continue;
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}
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count_land_planes(&land);
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if (nunits++ == 0) {
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pr(" %16.16s s v s r r a f a a\n", "");
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pr(" %16.16s p i p a n c i m a\n", "");
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pr("lnd# %16.16s x,y eff tech att def vul d s y d g c r m f\n", "unit-type");
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}
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pr("%4d %-16.16s ", land.lnd_uid, lchr[(int)land.lnd_type].l_name);
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prxy("%4d,%-4d", land.lnd_x, land.lnd_y, player->cnum);
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pr(" %3d%% %3d %1.1f %1.1f %3d ",
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land.lnd_effic,
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land.lnd_tech,
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(float)land.lnd_att, (float)land.lnd_def, land.lnd_vul);
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pr("%2d %2d %2d %2d ",
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land.lnd_spd, land.lnd_vis, land.lnd_spy, land.lnd_rad);
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pr("%2d %2d %2d %2d %2d ",
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land.lnd_frg,
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land.lnd_acc, land.lnd_dam, land.lnd_ammo, land.lnd_aaf);
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pr("\n");
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}
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if (nunits == 0) {
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if (player->argp[1])
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pr("%s: No unit(s)\n", player->argp[1]);
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else
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pr("%s: No unit(s)\n", "");
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return RET_FAIL;
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} else
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pr("%d unit%s\n", nunits, splur(nunits));
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return RET_OK;
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}
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