When the player aborts the command at the movement prompt, we write
back stale ships or land units, triggering a generation oops. Any
updates made by other threads meanwhile are wiped out, triggering a
seqno mismatch oops.
Broken in commit
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.. | ||
actofgod | ||
bridgefall | ||
build | ||
empdump | ||
fairland | ||
files | ||
fire | ||
info | ||
navi-march | ||
retreat | ||
smoke | ||
torpedo | ||
actofgod-test | ||
bridgefall-test | ||
build-test | ||
empdump-test | ||
fairland-test | ||
files-test | ||
fire-test | ||
info-test | ||
navi-march-test | ||
normalize.pl | ||
retreat-test | ||
smoke-test | ||
test-common.sh | ||
torpedo-test |