empserver/include/damage.h

48 lines
1.8 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* damage.h: Damage formulas
*
* Known contributors to this file:
* Ken Stevens, 1995
* Steve McClure, 1998
*/
#ifndef _DAMAGE_H_
#define _DAMAGE_H_
#define PERCENT_DAMAGE(x) (100 * (x) / ((x) + 100))
#define DPERCENT_DAMAGE(x) ((double)(100.0 * (x) / ((x) + 100.0)))
#define DMINE_HITCHANCE(x) ((double) ( (x) / ((x)+20.0) ) )
#define DMINE_LHITCHANCE(x) ((double) ( (x) / ((x)+35.0) ) )
#define MINE_DAMAGE() (22 + random()%21)
#define MINE_LDAMAGE() (10 + random()%11)
#define DTORP_HITCHANCE(range, vis) ((double)(0.9/((range)+1)+(((vis)<6)?(5-(vis))*0.03:0)))
#define TORP_DAMAGE() (torpedo_damage + (random() % torpedo_damage) + \
(random() % torpedo_damage))
#endif /* _DAMAGE_H_ */