empserver/include/com.h
2005-12-29 10:16:01 +00:00

60 lines
1.9 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* com.h: Definitions used to parse Empire commands
*
* Known contributors to this file:
*
*/
#ifndef COM_H
#define COM_H
struct cmndstr {
char *c_form; /* prototype of command */
int c_cost; /* btu cost of command */
int (*c_addr)(void); /* core addr of appropriate routine */
int c_flags; /* command flags */
int c_permit; /* who is allowed to "do" this command */
};
/* Command flag bits */
enum {
/*
* Command modifies database.
* This also makes printing functions not to block. In fact,
* that's the effective meaning of this flag. Nothing stops a
* command without C_MOD modifying whatever it wants.
*/
C_MOD = 1
};
/* variables associated with this stuff */
extern struct cmndstr player_coms[];
#endif