empserver/src
Markus Armbruster 617cb41f66 Don't let POGO (#0) navigate and march ghosts
POGO can navigate dead ships, and march dead land units.  The ghosts
even get sighted and interdicted, and can hit mines (landmines only
until commit fe372539, v4.3.27).  Noted for ships in commit 9100af0b.
Has always been broken.  Fix by making shp_sel() and lnd_sel()
explicitly reject ghosts.

Same code pattern also exists in pln_sel, but dead plains fail the
efficiency test, so it's harmless there.  Apply the same fix anyway.
2011-07-16 13:47:48 +02:00
..
client Fix client redirection and execute for non-ASCII characters 2011-07-09 15:16:21 +02:00
lib Don't let POGO (#0) navigate and march ghosts 2011-07-16 13:47:48 +02:00
scripts Disable test of pre_update_hook in nightly build 2011-06-25 17:12:39 +02:00
server New server option -F to force start even when state looks bad 2011-07-10 21:17:01 +02:00
util Change empdump to export even when game state looks bad 2011-07-10 21:17:01 +02:00