When formatting coordinates for fixed-width output, the width should
be at least four characters.
Columns x,y, start and end use three. Has always been that way,
except for end, which used two until commit e07fb30
(v4.2.13).
Widen them all to four. This cleans up output for world sizes between
200 and 1998.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
462 lines
11 KiB
C
462 lines
11 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* orde.c: Turn on/off autonavigation
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*
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* Known contributors to this file:
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* Chad Zabel, 1994
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* Steve McClure, 2000
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* Markus Armbruster, 2004-2011
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*/
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#include <config.h>
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#include "commands.h"
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#include "item.h"
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#include "optlist.h"
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#include "path.h"
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#include "ship.h"
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/*
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* Command syntax:
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*
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* ORDER <ship> Show orders
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* ORDER <ship> c[ancel] Cancel orders
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* ORDER <ship> s[top] Suspend orders
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* ORDER <ship> r[esume] Resume orders
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* ORDER <ship> d[eclare] <dest1> Set destination
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* d[eclare] <dest1> <dest2>
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* ORDER <ship> l[evel] <field> <start/end> <comm> <level>
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*
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* New syntax:
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* qorder <ship> display cargo levels
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* sorder <ship> display statistical info
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*/
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int
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orde(void)
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{
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int sub, level;
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int scuttling = 0;
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struct nstr_item nb;
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struct shpstr ship;
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struct ichrstr *i1;
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coord p0x, p0y, p1x, p1y;
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int i;
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char *p, *p1, *dest;
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char buf1[128];
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char buf[1024];
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char prompt[128];
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if (!snxtitem(&nb, EF_SHIP, player->argp[1], NULL))
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return RET_SYN;
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while (!player->aborted && nxtitem(&nb, (&ship))) {
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if (!player->owner || ship.shp_own == 0)
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continue;
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if (opt_SAIL) {
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if (*ship.shp_path) {
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pr("Ship #%d has a \"sail\" path!\n", ship.shp_uid);
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continue;
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}
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}
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sprintf(prompt,
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"Ship #%d, declare, cancel, suspend, resume, level? ",
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ship.shp_uid);
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p = getstarg(player->argp[2], prompt, buf);
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if (player->aborted || !p || !*p)
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return RET_FAIL;
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if (!check_ship_ok(&ship))
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return RET_FAIL;
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switch (*p) {
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default:
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pr("Bad order type!\n");
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return RET_SYN;
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case 'c': /* clear ship fields */
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ship.shp_mission = 0;
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ship.shp_autonav &= ~(AN_AUTONAV + AN_STANDBY + AN_LOADING);
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for (i = 0; i < TMAX; i++) {
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ship.shp_tstart[i] = I_NONE;
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ship.shp_tend[i] = I_NONE;
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ship.shp_lstart[i] = 0;
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ship.shp_lend[i] = 0;
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}
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break;
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case 's': /* suspend ship movement */
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ship.shp_mission = 0;
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ship.shp_autonav |= AN_STANDBY;
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break;
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case 'r': /* resume ship movement */
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ship.shp_mission = 0;
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ship.shp_autonav &= ~AN_STANDBY;
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break;
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case 'd': /* declare path */
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scuttling = 0;
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/* Need location */
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p = getstarg(player->argp[3], "Destination? ", buf);
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if (!p || !*p)
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return RET_SYN;
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if (!sarg_xy(p, &p0x, &p0y))
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return RET_SYN;
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p1x = p0x;
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p1y = p0y;
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p = getstarg(player->argp[4], "Second dest? ", buf);
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if (!p)
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return RET_FAIL;
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if (!check_ship_ok(&ship))
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return RET_FAIL;
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if (!*p || !strcmp(p, "-")) {
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pr("A one-way order has been accepted.\n");
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} else if (!strncmp(p, "s", 1)) {
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if (!(mchr[(int)ship.shp_type].m_flags & M_TRADE)) {
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pr("You can't auto-scuttle that ship!\n");
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return RET_SYN;
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}
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pr("A scuttle order has been accepted.\n");
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scuttling = 1;
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} else {
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if (!sarg_xy(p, &p1x, &p1y))
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return RET_SYN;
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pr("A circular order has been accepted.\n");
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}
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/*
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* Set new destination and trade type fields.
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*/
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ship.shp_mission = 0;
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ship.shp_destx[1] = p1x;
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ship.shp_desty[1] = p1y;
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ship.shp_destx[0] = p0x;
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ship.shp_desty[0] = p0y;
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ship.shp_autonav &= ~(AN_STANDBY | AN_LOADING);
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ship.shp_autonav |= AN_AUTONAV;
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if (scuttling)
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ship.shp_autonav |= AN_SCUTTLE;
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break;
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/* set cargo levels on the ship */
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case 'l':
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/* convert player->argp[3] to an integer */
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sprintf(buf1, "Field (1-%d) ", TMAX);
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if (!getstarg(player->argp[3], buf1, buf))
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return RET_SYN;
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if (!check_ship_ok(&ship))
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return RET_FAIL;
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sub = atoi(buf);
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/* check to make sure value in within range. */
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if (sub > TMAX || sub < 1) {
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pr("Value must range from 1 to %d\n", TMAX);
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return RET_FAIL;
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}
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/* to keep sub in range of our arrays
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subtract 1 so the new range is 0-(TMAX-1)
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*/
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sub = sub - 1;;
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if (ship.shp_autonav & AN_AUTONAV) {
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dest = getstarg(player->argp[4], "Start or end? ", buf);
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if (!dest)
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return RET_FAIL;
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switch (*dest) {
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default:
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pr("You must enter 'start' or 'end'\n");
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return RET_SYN;
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case 'e':
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case 'E':
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i1 = whatitem(player->argp[5], "Commodity? ");
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if (!i1)
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return RET_FAIL;
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p1 = getstarg(player->argp[6], "Amount? ", buf);
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if (!p1)
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return RET_SYN;
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if (!check_ship_ok(&ship))
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return RET_FAIL;
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level = atoi(p1);
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if (level < 0) {
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level = 0; /* prevent negatives. */
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pr("You must use positive number! Level set to 0.\n");
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}
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ship.shp_tstart[sub] = i1->i_uid;
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ship.shp_lstart[sub] = level;
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pr("Order set\n");
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break;
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case 's':
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case 'S':
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i1 = whatitem(player->argp[5], "Commodity? ");
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if (!i1)
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return RET_FAIL;
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p1 = getstarg(player->argp[6], "Amount? ", buf);
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if (!p1)
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return RET_SYN;
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if (!check_ship_ok(&ship))
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return RET_FAIL;
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level = atoi(p1);
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if (level < 0) {
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level = 0;
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pr("You must use positive number! Level set to 0.\n");
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}
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ship.shp_tend[sub] = i1->i_uid;
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ship.shp_lend[sub] = level;
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pr("Order Set \n");
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break;
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}
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} else
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pr("You need to 'declare' a ship path first, see 'info order'\n");
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break;
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} /* end of switch (*p) */
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/*
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* Set loading flag if ship is already in one
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* of the specified harbors and a cargo has been
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* specified.
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*/
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if (((ship.shp_x == ship.shp_destx[0])
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&& (ship.shp_y == ship.shp_desty[0])
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&& (ship.shp_lstart[0] != ' '))
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|| ((ship.shp_x == ship.shp_desty[1])
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&& (ship.shp_y == ship.shp_desty[1])
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&& (ship.shp_lstart[1] != ' '))) {
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coord tcord;
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i_type tcomm;
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short lev[TMAX];
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int i;
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ship.shp_autonav |= AN_LOADING;
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/* swap variables, this keeps
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the load_it() procedure happy. CZ
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*/
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tcord = ship.shp_destx[0];
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ship.shp_destx[0] = ship.shp_destx[1];
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ship.shp_destx[1] = tcord;
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tcord = ship.shp_desty[0];
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ship.shp_desty[0] = ship.shp_desty[1];
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ship.shp_desty[1] = tcord;
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for (i = 0; i < TMAX; i++) {
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lev[i] = ship.shp_lstart[i];
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ship.shp_lstart[i] = ship.shp_lend[i];
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ship.shp_lend[i] = lev[i];
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tcomm = ship.shp_tstart[i];
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ship.shp_tstart[i] = ship.shp_tend[i];
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ship.shp_tend[i] = tcomm;
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}
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}
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putship(ship.shp_uid, &ship);
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}
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return RET_OK;
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}
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static int
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eta_calc(struct shpstr *sp, int len)
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{
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double mobcost, mobil;
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int i, nupdates;
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i = len;
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nupdates = 1;
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mobcost = shp_mobcost(sp);
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mobil = sp->shp_mobil;
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while (i) {
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if (mobil > 0) {
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mobil -= mobcost;
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i--;
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} else {
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mobil += (ship_mob_scale * (float)etu_per_update);
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nupdates++;
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}
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}
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return nupdates;
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}
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static void
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prhold(int hold, i_type itype, int amt)
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{
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if (itype != I_NONE && amt != 0) {
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if (CANT_HAPPEN(itype <= I_NONE || itype > I_MAX))
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return;
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pr("%d-", hold + 1);
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pr("%c", ichr[itype].i_mnem);
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pr(":");
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pr("%d ", amt);
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}
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}
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int
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qorde(void)
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{
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int nships = 0;
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int i;
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struct nstr_item nb;
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struct shpstr ship;
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if (!snxtitem(&nb, EF_SHIP, player->argp[1], NULL))
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return RET_SYN;
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while (nxtitem(&nb, (&ship))) {
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if (!player->owner || ship.shp_own == 0)
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continue;
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if (!(ship.shp_autonav & AN_AUTONAV)
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&& (!opt_SAIL || !ship.shp_path[0]))
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continue;
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if (!nships) { /* 1st ship, print banner */
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if (player->god)
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pr("own ");
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pr("shp# ship type ");
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pr("[Starting] (Ending) \n");
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}
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nships++;
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if (player->god)
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pr("%3d ", ship.shp_own);
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pr("%4d", nb.cur);
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pr(" %-16.16s", mchr[(int)ship.shp_type].m_name);
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if (ship.shp_autonav & AN_AUTONAV) {
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pr(" [");
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for (i = 0; i < TMAX; i++)
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prhold(i, ship.shp_tend[i], ship.shp_lend[i]);
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pr("] , (");
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for (i = 0; i < TMAX; i++)
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prhold(i, ship.shp_tstart[i], ship.shp_lstart[i]);
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pr(")");
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if (ship.shp_autonav & AN_SCUTTLE)
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pr(" scuttling");
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pr("\n");
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} else
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pr(" has a sail path\n");
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if (ship.shp_name[0] != 0) {
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if (player->god)
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pr(" ");
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pr(" %s\n", ship.shp_name);
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}
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}
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if (!nships) {
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if (player->argp[1])
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pr("%s: No ship(s)\n", player->argp[1]);
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else
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pr("%s: No ship(s)\n", "");
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return RET_FAIL;
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} else
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pr("%d ship%s\n", nships, splur(nships));
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return RET_OK;
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}
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int
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sorde(void)
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{
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int nships = 0;
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int len, updates;
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double c;
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struct nstr_item nb;
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struct shpstr ship;
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if (!snxtitem(&nb, EF_SHIP, player->argp[1], NULL))
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return RET_SYN;
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while (nxtitem(&nb, (&ship))) {
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if (!player->owner || ship.shp_own == 0)
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continue;
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if (!(ship.shp_autonav & AN_AUTONAV)
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&& (!opt_SAIL || !ship.shp_path[0]))
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continue;
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if (!nships) { /* 1st ship, print banner */
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if (player->god)
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pr("own ");
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pr("shp# ship type x,y start end "
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" len eta\n");
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}
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nships++;
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if (player->god)
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pr("%3d ", ship.shp_own);
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pr("%4d", nb.cur);
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pr(" %-16.16s", mchr[(int)ship.shp_type].m_name);
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prxy(" %4d,%-4d", ship.shp_x, ship.shp_y);
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if (ship.shp_autonav & AN_AUTONAV) {
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/* Destination 1 */
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prxy(" %4d,%-4d", ship.shp_destx[1], ship.shp_desty[1]);
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/* Destination 2 */
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if ((ship.shp_destx[1] != ship.shp_destx[0])
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|| (ship.shp_desty[1] != ship.shp_desty[0])) {
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prxy(" %4d,%-4d", ship.shp_destx[0], ship.shp_desty[0]);
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} else
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pr(" ");
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if (ship.shp_autonav & AN_STANDBY)
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pr(" suspended");
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else if (ship.shp_autonav & AN_LOADING)
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pr(" loading");
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else {
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/* ETA calculation */
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c = path_find(ship.shp_x, ship.shp_y,
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ship.shp_destx[0], ship.shp_desty[0],
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ship.shp_own, MOB_SAIL);
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if (c < 0)
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pr(" no route possible");
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else if (c == 0)
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pr(" has arrived");
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else {
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/* distance to destination */
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len = (int)c;
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updates = eta_calc(&ship, len);
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pr(" %3d %4d", len, updates);
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}
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}
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if (ship.shp_autonav & AN_SCUTTLE)
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pr(" (scuttling)");
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pr("\n");
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} else
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pr(" has a sail path\n");
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if (ship.shp_name[0] != 0) {
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if (player->god)
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pr(" ");
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pr(" %s\n", ship.shp_name);
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}
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}
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if (!nships) {
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if (player->argp[1])
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pr("%s: No ship(s)\n", player->argp[1]);
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else
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pr("%s: No ship(s)\n", "");
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return RET_FAIL;
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} else
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pr("%d ship%s\n", nships, splur(nships));
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return RET_OK;
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}
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