Before, they were stored as short. Wider uids use more space, but the
next commit will recover it by narrowing other members.
The use of short has always limited the number of ships, planes, land
units and nukes to SHRT_MAX (commonly 32768). Only the most extreme
games ever came close.
Commit 49780e2c
(v4.3.12) added struct sctstr member sct_uid to make
struct empobj member uid work for sectors. This made the limit apply
to sectors as well. We've had games with more than 32768 sectors.
63 lines
2.1 KiB
C
63 lines
2.1 KiB
C
/*
|
|
* Empire - A multi-player, client/server Internet based war game.
|
|
* Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
|
|
* Ken Stevens, Steve McClure
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* ---
|
|
*
|
|
* See files README, COPYING and CREDITS in the root of the source
|
|
* tree for related information and legal notices. It is expected
|
|
* that future projects/authors will amend these files as needed.
|
|
*
|
|
* ---
|
|
*
|
|
* lost.h: Definitions for lost items
|
|
*
|
|
* Known contributors to this file:
|
|
* Steve McClure, 1997
|
|
*/
|
|
|
|
#ifndef LOST_H
|
|
#define LOST_H
|
|
|
|
#include <time.h>
|
|
#include "types.h"
|
|
|
|
struct loststr {
|
|
/* initial part must match struct empobj */
|
|
short ef_type;
|
|
int lost_uid;
|
|
unsigned lost_seqno;
|
|
time_t lost_timestamp; /* When it was lost */
|
|
natid lost_owner; /* Who lost it */
|
|
/* end of part matching struct empobj */
|
|
short lost_type; /* Type of thing (ship, plane, nuke, land, sector) */
|
|
int lost_id; /* uid of lost thing (0 for sector)*/
|
|
coord lost_x;
|
|
coord lost_y;
|
|
};
|
|
|
|
#define getlost(n, p) ef_read(EF_LOST, (n), (p))
|
|
#define putlost(n, p) ef_write(EF_LOST, (n), (p))
|
|
|
|
/* src/lib/subs/lostsub.c */
|
|
extern void lost_and_found(int, natid, natid, int, coord, coord);
|
|
extern void makelost(int, natid, int, coord, coord);
|
|
extern void makenotlost(int, natid, int, coord, coord);
|
|
extern void delete_old_lostitems(void);
|
|
|
|
#endif
|