82 lines
2.6 KiB
C
82 lines
2.6 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* nuke.h: Definitions for things having to do with nukes
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*
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* Known contributors to this file:
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* Dave Pare, 1986
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*/
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#ifndef NUKE_H
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#define NUKE_H
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#define N_MAXNUKE 20
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#define MIN_DRNUKE_CONST 0.001
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struct nukstr {
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/* initial part must match struct genitem */
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short ef_type;
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natid nuk_own;
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short nuk_uid;
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coord nuk_x; /* current loc of device */
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coord nuk_y;
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/* end of part matching struct genitem */
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signed char nuk_n; /* number of nukes in list */
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short nuk_ship; /* currently aboard ship (unused) */
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short nuk_trade; /* index into trade file (unused) */
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short nuk_types[N_MAXNUKE]; /* # of nukes in sector of given type */
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time_t nuk_timestamp; /* Last time this nuke was touched */
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};
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struct nchrstr {
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char *n_name; /* warhead unit name */
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int n_lcm; /* costs to build */
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int n_hcm;
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int n_oil;
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int n_rad;
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int n_blast; /* blast radius */
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int n_dam; /* damage at center */
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int n_cost;
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int n_tech; /* tech needed to build */
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int n_weight;
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int n_flags; /* description of capability */
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signed char n_type; /* index in nchr[] */
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};
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#define N_NEUT bit(0) /* Neutron bomb (low damage, high fallout) */
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#define getnuke(n, p) ef_read(EF_NUKE, (n), (p))
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#define putnuke(n, p) ef_write(EF_NUKE, (n), (p))
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#define getnukep(n) (struct nukstr *)ef_ptr(EF_NUKE, (n))
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/* Work required for building */
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#define NUK_BLD_WORK(lcm, hcm, oil, rad) \
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(((lcm) + 2 * (hcm) + (oil) + (rad) + 4) / 5)
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extern struct nchrstr nchr[N_MAXNUKE + 1];
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#endif
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