156 lines
4.3 KiB
C
156 lines
4.3 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* anti.c: Take action against che
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*
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* Known contributors to this file:
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* Pat Loney, 1992
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* Steve McClure, 1997
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* Markus Armbruster, 2004-2012
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*/
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#include <config.h>
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#include "chance.h"
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#include "commands.h"
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#include "item.h"
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#include "optlist.h"
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/*
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* format: anti <SECT>
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*/
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int
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anti(void)
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{
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struct sctstr sect;
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int nsect;
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struct nstr_sect nstr;
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int mil, che, target;
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int avail_mil;
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int amil, ache;
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int milkilled, chekilled;
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double odds, damil, dache;
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int mob;
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int n_cheleft;
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if (!snxtsct(&nstr, player->argp[1]))
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return RET_SYN;
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prdate();
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nsect = 0;
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while (nxtsct(&nstr, §)) {
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if (!player->owner)
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continue;
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if (nsect++ == 0) {
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pr(" sect subversion activity report\n");
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pr(" ---- --------------------------\n");
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}
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mil = sect.sct_item[I_MILIT];
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che = sect.sct_che;
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target = sect.sct_che_target;
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avail_mil = sect.sct_mobil / 2;
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if (mil <= avail_mil)
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avail_mil = mil;
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prxy("%4d,%-4d ", sect.sct_x, sect.sct_y);
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if (avail_mil <= 0) {
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pr("No available mil or mob in sector.\n");
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continue;
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}
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pr("Sector mobility/troop strength will allow %d troops to engage.\n",
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avail_mil);
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if (target == player->cnum) {
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amil = mil;
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ache = che;
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milkilled = 0;
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chekilled = 0;
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mob = sect.sct_mobil;
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while (amil != 0 && ache != 0 && mob > 1) {
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damil = amil;
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dache = ache;
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odds = (dache * 2.0 / (damil + dache));
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odds /= hap_fact(getnatp(sect.sct_own),
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getnatp(sect.sct_oldown));
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mob = mob - 2;
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if (chance(odds)) {
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amil = amil - 1;
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milkilled = milkilled + 1;
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} else {
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ache = ache - 1;
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chekilled = chekilled + 1;
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}
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}
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if (mil - milkilled > 0) {
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sect.sct_mobil = sect.sct_mobil - chekilled - milkilled;
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sect.sct_item[I_MILIT] = mil - milkilled;
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if (ache == 0)
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sect.sct_che_target = 0;
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sect.sct_che = ache;
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putsect(§);
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pr(" Body count: Military %d - Guerillas %d.\n",
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milkilled, chekilled);
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if (ache == 0) {
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pr(" Partisans cleared out of this sector for now.\n");
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} else {
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pr(" Partisans still active in this sector.\n");
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}
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} else {
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if (opt_MOB_ACCESS) {
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sect.sct_mobil =
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-(etu_per_update / sect_mob_neg_factor);
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} else {
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sect.sct_mobil = 0;
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}
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sect.sct_loyal = sect.sct_loyal * 0.5;
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n_cheleft = roll0(4);
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/* 75% chance some che will get left */
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if (n_cheleft) {
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/* Ok, now leave anywhere from 16% to 25% of the che */
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n_cheleft = (ache / (n_cheleft + 3));
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ache -= n_cheleft;
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sect.sct_che = n_cheleft;
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} else {
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sect.sct_che = 0;
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sect.sct_che_target = 0;
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}
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sect.sct_item[I_MILIT] = ache;
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if (sect.sct_own == sect.sct_oldown)
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sect.sct_oldown = 0;
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sect.sct_own = sect.sct_oldown;
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sect.sct_off = 1; /* Turn the sector off */
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putsect(§);
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pr(" Partisans take over the sector. You blew it.\n");
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wu(0, sect.sct_oldown,
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"Sector %s regained from partisan activity.\n",
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xyas(nstr.x, nstr.y, sect.sct_oldown));
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}
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} else {
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pr(" Body count: Military 0 - Guerillas 0.\n");
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pr(" Partisans cleared out of this sector for now.\n");
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}
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}
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pr("%d sector%s\n", nsect, splur(nsect));
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return RET_OK;
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}
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