73 lines
2 KiB
C
73 lines
2 KiB
C
/*
|
|
* Empire - A multi-player, client/server Internet based war game.
|
|
* Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
|
|
* Ken Stevens, Steve McClure, Markus Armbruster
|
|
*
|
|
* Empire is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
* ---
|
|
*
|
|
* See files README, COPYING and CREDITS in the root of the source
|
|
* tree for related information and legal notices. It is expected
|
|
* that future projects/authors will amend these files as needed.
|
|
*
|
|
* ---
|
|
*
|
|
* bdes.c: Change bmap designations
|
|
*
|
|
* Known contributors to this file:
|
|
*
|
|
*/
|
|
|
|
#include <config.h>
|
|
|
|
#include <ctype.h>
|
|
#include "commands.h"
|
|
#include "map.h"
|
|
|
|
int
|
|
bdes(void)
|
|
{
|
|
char *p, d;
|
|
struct nstr_sect nstr;
|
|
struct sctstr sect;
|
|
char prompt[128];
|
|
char buf[1024];
|
|
int changed = 0;
|
|
int rc = RET_OK;
|
|
|
|
if (!snxtsct(&nstr, player->argp[1]))
|
|
return RET_SYN;
|
|
while (nxtsct(&nstr, §)) {
|
|
if ((nstr.ncond > 0) && (sect.sct_own != player->cnum))
|
|
continue;
|
|
d = player->map[sect.sct_uid];
|
|
sprintf(prompt, "%s '%c' desig? ",
|
|
xyas(nstr.x, nstr.y, player->cnum),
|
|
d ? d : ' ');
|
|
if (!(p = getstarg(player->argp[2], prompt, buf))) {
|
|
rc = RET_FAIL;
|
|
break;
|
|
}
|
|
if (!isprint(*p)) {
|
|
if (*p)
|
|
pr("Bad character. Must be printable!\n");
|
|
continue;
|
|
}
|
|
changed |= map_set(player->cnum, nstr.x, nstr.y, *p, 2);
|
|
}
|
|
if (changed)
|
|
writebmap(player->cnum);
|
|
return rc;
|
|
}
|