189 lines
5.1 KiB
C
189 lines
5.1 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* plague.c: Plague related functions
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*
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* Known contributors to this file:
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* Steve McClure, 1998-2000
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* Markus Armbruster, 2004-2014
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*/
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#include <config.h>
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#include "chance.h"
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#include "item.h"
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#include "lost.h"
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#include "news.h"
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#include "plague.h"
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#include "update.h"
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static int infect_people(struct natstr *, struct sctstr *);
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void
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do_plague(struct sctstr *sp, struct natstr *np, int etu)
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{
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int pstage, ptime;
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int n;
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if (opt_NO_PLAGUE) /* no plague nothing to do */
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return;
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pstage = sp->sct_pstage;
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ptime = sp->sct_ptime;
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if (pstage == PLG_HEALTHY) {
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pstage = infect_people(np, sp);
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ptime = 0;
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} else {
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n = plague_people(np, sp->sct_item, &pstage, &ptime, etu);
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switch (n) {
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case PLG_DYING:
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wu(0, sp->sct_own, "PLAGUE deaths reported in %s.\n",
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ownxy(sp));
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nreport(sp->sct_own, N_DIE_PLAGUE, 0, 1);
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break;
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case PLG_INFECT:
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wu(0, sp->sct_own, "%s battling PLAGUE\n", ownxy(sp));
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break;
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case PLG_INCUBATE:
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/* Are we still incubating? */
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if (n == pstage) {
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/* Yes. Will it turn "infectious" next time? */
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if (ptime <= etu) {
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/* Yes. Report an outbreak. */
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wu(0, sp->sct_own,
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"Outbreak of PLAGUE in %s!\n", ownxy(sp));
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nreport(sp->sct_own, N_OUT_PLAGUE, 0, 1);
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}
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} else {
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/* It has already moved on to "infectious" */
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wu(0, sp->sct_own, "%s battling PLAGUE\n", ownxy(sp));
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}
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break;
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case PLG_EXPOSED:
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/* Has the plague moved to "incubation" yet? */
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if (n != pstage) {
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/* Yes. Will it turn "infectious" next time? */
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if (ptime <= etu) {
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/* Yes. Report an outbreak. */
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wu(0, sp->sct_own,
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"Outbreak of PLAGUE in %s!\n", ownxy(sp));
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nreport(sp->sct_own, N_OUT_PLAGUE, 0, 1);
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}
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}
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break;
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default:
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break;
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}
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}
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if (sp->sct_item[I_CIVIL] == 0 && sp->sct_item[I_MILIT] == 0
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&& !has_units(sp->sct_x, sp->sct_y, sp->sct_own)) {
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makelost(EF_SECTOR, sp->sct_own, 0, sp->sct_x, sp->sct_y);
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sp->sct_own = 0;
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sp->sct_oldown = 0;
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}
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sp->sct_pstage = pstage;
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sp->sct_ptime = ptime;
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}
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/*ARGSUSED*/
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static int
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infect_people(struct natstr *np, struct sctstr *sp)
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{
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double pop, pop_space, bad_stuff, pollution, cleanup;
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double plg_chance;
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if (opt_NO_PLAGUE) /* no plague nothing to do */
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return PLG_HEALTHY;
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if (np->nat_level[NAT_TLEV] <= 10.0)
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return PLG_HEALTHY;
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/*
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* make plague where there was none before...
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*/
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pop = sp->sct_item[I_CIVIL] + sp->sct_item[I_MILIT] + sp->sct_item[I_UW];
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pop_space = max_pop(np->nat_level[NAT_RLEV], sp);
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bad_stuff
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= sp->sct_item[I_IRON] + sp->sct_item[I_OIL] + sp->sct_item[I_RAD] * 2;
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pollution = bad_stuff / 10.0 + np->nat_level[NAT_TLEV] + 100.0;
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cleanup = sp->sct_effic + sp->sct_mobil + 100 + np->nat_level[NAT_RLEV];
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plg_chance = ((pop / pop_space) * (pollution / cleanup) - 1.0) * 0.01;
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if (chance(plg_chance))
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return PLG_EXPOSED;
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return PLG_HEALTHY;
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}
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/*
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* Given the fact that plague exists, kill off
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* people if in plague state DYING. Increment
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* the plague time. Return "current" plague
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* stage. No reports generated here anymore.
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*/
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int
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plague_people(struct natstr *np, short *vec,
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int *pstage, int *ptime, int etus)
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{
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int stage;
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double plg_num;
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double plg_denom;
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double pct_left;
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if (opt_NO_PLAGUE) /* no plague nothing to do */
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return PLG_HEALTHY;
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*ptime -= etus;
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stage = *pstage;
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switch (stage) {
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case PLG_DYING:
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plg_num = 100.0 * etus;
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plg_denom = (np->nat_level[NAT_RLEV] + 100.0) *
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(*ptime + etus + 1.0);
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pct_left = 1.0 - plg_num / plg_denom;
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if (pct_left < 0.2)
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pct_left = 0.2;
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vec[I_CIVIL] = vec[I_CIVIL] * pct_left;
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vec[I_MILIT] = vec[I_MILIT] * pct_left;
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vec[I_UW] = vec[I_UW] * pct_left;
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break;
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case PLG_INFECT:
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case PLG_INCUBATE:
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break;
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case PLG_EXPOSED:
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*ptime = 0;
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break;
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default:
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/* bad */
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logerror("plague_people: bad pstage %d", stage);
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*pstage = PLG_HEALTHY;
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*ptime = 0;
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return PLG_HEALTHY;
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}
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if (*ptime <= 0) {
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*pstage -= 1;
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*ptime = etus / 2 + roll0(etus);
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}
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return stage;
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}
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