empserver/src/lib/update/plague.c
Markus Armbruster bae3f5447e Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-07-02 17:45:44 +02:00

189 lines
5.1 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* plague.c: Plague related functions
*
* Known contributors to this file:
* Steve McClure, 1998-2000
* Markus Armbruster, 2004-2014
*/
#include <config.h>
#include "chance.h"
#include "item.h"
#include "lost.h"
#include "news.h"
#include "plague.h"
#include "update.h"
static int infect_people(struct natstr *, struct sctstr *);
void
do_plague(struct sctstr *sp, struct natstr *np, int etu)
{
int pstage, ptime;
int n;
if (opt_NO_PLAGUE) /* no plague nothing to do */
return;
pstage = sp->sct_pstage;
ptime = sp->sct_ptime;
if (pstage == PLG_HEALTHY) {
pstage = infect_people(np, sp);
ptime = 0;
} else {
n = plague_people(np, sp->sct_item, &pstage, &ptime, etu);
switch (n) {
case PLG_DYING:
wu(0, sp->sct_own, "PLAGUE deaths reported in %s.\n",
ownxy(sp));
nreport(sp->sct_own, N_DIE_PLAGUE, 0, 1);
break;
case PLG_INFECT:
wu(0, sp->sct_own, "%s battling PLAGUE\n", ownxy(sp));
break;
case PLG_INCUBATE:
/* Are we still incubating? */
if (n == pstage) {
/* Yes. Will it turn "infectious" next time? */
if (ptime <= etu) {
/* Yes. Report an outbreak. */
wu(0, sp->sct_own,
"Outbreak of PLAGUE in %s!\n", ownxy(sp));
nreport(sp->sct_own, N_OUT_PLAGUE, 0, 1);
}
} else {
/* It has already moved on to "infectious" */
wu(0, sp->sct_own, "%s battling PLAGUE\n", ownxy(sp));
}
break;
case PLG_EXPOSED:
/* Has the plague moved to "incubation" yet? */
if (n != pstage) {
/* Yes. Will it turn "infectious" next time? */
if (ptime <= etu) {
/* Yes. Report an outbreak. */
wu(0, sp->sct_own,
"Outbreak of PLAGUE in %s!\n", ownxy(sp));
nreport(sp->sct_own, N_OUT_PLAGUE, 0, 1);
}
}
break;
default:
break;
}
}
if (sp->sct_item[I_CIVIL] == 0 && sp->sct_item[I_MILIT] == 0
&& !has_units(sp->sct_x, sp->sct_y, sp->sct_own)) {
makelost(EF_SECTOR, sp->sct_own, 0, sp->sct_x, sp->sct_y);
sp->sct_own = 0;
sp->sct_oldown = 0;
}
sp->sct_pstage = pstage;
sp->sct_ptime = ptime;
}
/*ARGSUSED*/
static int
infect_people(struct natstr *np, struct sctstr *sp)
{
double pop, pop_space, bad_stuff, pollution, cleanup;
double plg_chance;
if (opt_NO_PLAGUE) /* no plague nothing to do */
return PLG_HEALTHY;
if (np->nat_level[NAT_TLEV] <= 10.0)
return PLG_HEALTHY;
/*
* make plague where there was none before...
*/
pop = sp->sct_item[I_CIVIL] + sp->sct_item[I_MILIT] + sp->sct_item[I_UW];
pop_space = max_pop(np->nat_level[NAT_RLEV], sp);
bad_stuff
= sp->sct_item[I_IRON] + sp->sct_item[I_OIL] + sp->sct_item[I_RAD] * 2;
pollution = bad_stuff / 10.0 + np->nat_level[NAT_TLEV] + 100.0;
cleanup = sp->sct_effic + sp->sct_mobil + 100 + np->nat_level[NAT_RLEV];
plg_chance = ((pop / pop_space) * (pollution / cleanup) - 1.0) * 0.01;
if (chance(plg_chance))
return PLG_EXPOSED;
return PLG_HEALTHY;
}
/*
* Given the fact that plague exists, kill off
* people if in plague state DYING. Increment
* the plague time. Return "current" plague
* stage. No reports generated here anymore.
*/
int
plague_people(struct natstr *np, short *vec,
int *pstage, int *ptime, int etus)
{
int stage;
double plg_num;
double plg_denom;
double pct_left;
if (opt_NO_PLAGUE) /* no plague nothing to do */
return PLG_HEALTHY;
*ptime -= etus;
stage = *pstage;
switch (stage) {
case PLG_DYING:
plg_num = 100.0 * etus;
plg_denom = (np->nat_level[NAT_RLEV] + 100.0) *
(*ptime + etus + 1.0);
pct_left = 1.0 - plg_num / plg_denom;
if (pct_left < 0.2)
pct_left = 0.2;
vec[I_CIVIL] = vec[I_CIVIL] * pct_left;
vec[I_MILIT] = vec[I_MILIT] * pct_left;
vec[I_UW] = vec[I_UW] * pct_left;
break;
case PLG_INFECT:
case PLG_INCUBATE:
break;
case PLG_EXPOSED:
*ptime = 0;
break;
default:
/* bad */
logerror("plague_people: bad pstage %d", stage);
*pstage = PLG_HEALTHY;
*ptime = 0;
return PLG_HEALTHY;
}
if (*ptime <= 0) {
*pstage -= 1;
*ptime = etus / 2 + roll0(etus);
}
return stage;
}