silently (troff) or under protest (groff); table column width (also fixed some .L arguments to match actual game output); spacing in no-fill text; stray .FI, .in and .ce messing up indentation; stray .L; misspelled request and escape names; escaping of control and escape characters; properly ignore form-feed; argument quoting; extra arguments to .NF. Still broken: .L abused for headings, which triggers many groff warnings about negative indentation.
37 lines
1 KiB
Perl
37 lines
1 KiB
Perl
.TH Command LLOOKOUT
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.NA llookout "Check from units for other units, planes and/or sector types"
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.LV Basic
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.SY "lookout <UNIT/ARMY>"
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The lookout command allows units to report sightings
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of other units, planes, and land sectors.
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.s1
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Note that non-spy units require military on-board in order to be able
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to see anything.
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.s1
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The various ranges over which lookout is effective
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break down into two groups:
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.s1
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UNIT to UNIT
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.s1
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.in +0.2i
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This range is dependent on both the visibility of the unit
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being observed and the visual range of the observing unit.
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(see \*Qinfo Unit-types\*U)
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.in
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.s1
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UNIT to PLANE
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.s1
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.in +0.2i
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Planes are treated as if they had a visibility of 10.
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.in
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.s1
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For example:
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.EX lookout 24
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.NF
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Groonland (#2) jf4 jet fighter 4 #3 @2,-2
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Groonland (#2) airfield 100% efficient with approx 50 civ @ 2,-2
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Groonland (#2) highway 20% efficient with approx 20 civ @ 3,-1
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Groonland (#2) highway 0% efficient with approx 0 civ @ 0,-2
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.FI
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.s1
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.SA "lookout, coastwatch, Unit-types, Sector-types, radar, sonar, LandUnits, Detection"
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