72 lines
2.6 KiB
Perl
72 lines
2.6 KiB
Perl
.TH Command VERSION
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.NA version "Display parameters of this world"
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.LV Expert
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.SY "version"
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The version command prints out the current settings of parameters
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affecting the Empire game.
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Included are the creation date for this version,
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the size of the world, (X by Y),
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etc.
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.s1
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For example:
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.s1
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.EX version
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.NF
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Empire 4.0.0
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(KSU distribution 1.04, Chainsaw version 4.00, Wolfpack version 1.00)
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The following parameters have been set for this game:
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World size is 64 by 32.
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There can be up to 52 countries.
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By default, countries use their own coordinate system.
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An Empire time unit is 10 seconds long.
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Use the 'update' command to find out the time of the next update.
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The current time is Thu Aug 1 23:23:47.
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An update consists of 60 empire time units.
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Each country is allowed to be logged in 1440 minutes a day.
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It takes 8.33 civilians to produce a BTU in one time unit.
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A non-aggi, 100 fertility sector can grow 0.12 food per etu.
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1000 civilians will harvest 1.3 food per etu.
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1000 civilians will give birth to 5.0 babies per etu.
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1000 uncompensated workers will give birth to 2.5 babies.
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In one time unit, 1000 people eat 0.5 units of food.
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1000 babies eat 6.0 units of food becoming adults.
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Banks pay $200.00 in interest per 1000 gold bars per etu.
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1000 civilians generate $4.33, uncompensated workers $1.78 each time unit.
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1000 active military cost $83.33, reserves cost $8.33.
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Happiness p.e. requires 1 happy stroller per 5000 civ.
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Education p.e. requires 1 class of graduates per 4000 civ.
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Happiness is averaged over 48 time units.
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Education is averaged over 192 time units.
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The technology/research boost you get from the world is 50.00%.
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Nation levels (tech etc.) decline 1% every 96 time units.
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Tech Buildup is limited to logarithmic growth (base 2.00) after 1.00.
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Sectors Ships Planes Units
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Maximum mobility 127 127 127 127
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Max mob gain per update 60 120 90 90
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Max eff gain per update -- 100 100 100
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Ships on autonavigation may use 6 cargo holds per ship.
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Fire ranges are scaled by 1.00
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Options enabled in this game:
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PLANENAMES, LANDSPIES, LOANS, MARKET, FUEL, TRADESHIPS, NEWPOWER,
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NOMOBCOST, SUPER_BARS, EASY_BRIDGES, ALL_BLEED, NO_PLAGUE,
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NEW_STARVE, NEW_WORK, SHOWPLANE, ORBIT, PINPOINTMISSILE, SAIL,
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NUKEFAILDETONATE, SHIPNAMES, UPDATESCHED, DEMANDUPDATE,
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INTERDICT_ATT
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The person to annoy if something goes wrong is:
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John Doe
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(johndoe@bar.edu).
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You can get your own copy of the source using:
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ftp://ftp.wolfpackempire.com/pub/empire/server/ or
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http://www.wolfpackempire.com/
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.FI
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.s1
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.SA "Innards, Basics, Playing"
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