(player): New member flags. (PF_UTF8, NF_UTF8): New PF_UTF8 replaces NF_UTF8. Users changed. (options_cmd): New. (login_coms): New command `options'. (toggle): Revert to the previous rev.
122 lines
2.9 KiB
C
122 lines
2.9 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* togg.c: Set player flags
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*
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* Known contributors to this file:
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* Ken Stevens, 1995
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* Steve McClure, 1996
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*/
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#include "misc.h"
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#include "player.h"
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#include "file.h"
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#include "nat.h"
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#include "commands.h"
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int
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togg(void)
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{
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int flag = 0;
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int pos;
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s_char *name;
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struct natstr *np;
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np = getnatp(player->cnum);
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if (player->argp[1]) {
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switch (*player->argp[1]) {
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case 'i':
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name = "inform";
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flag = NF_INFORM;
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break;
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case 'f':
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name = "flash";
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flag = NF_FLASH;
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break;
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case 'b':
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name = "beep";
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flag = NF_BEEP;
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break;
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case 'c':
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name = "coastwatch";
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flag = NF_COASTWATCH;
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break;
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case 's':
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name = "sonar";
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flag = NF_SONAR;
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break;
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case 't':
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name = "techlists";
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flag = NF_TECHLISTS;
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break;
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default:
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return RET_SYN;
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}
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if (player->argp[2])
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if (!strcmp(player->argp[2], "on"))
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pos = 1;
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else if (!strcmp(player->argp[2], "off"))
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pos = 0;
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else
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return RET_SYN;
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else
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pos = !(np->nat_flags & flag);
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if (pos)
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np->nat_flags |= flag;
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else
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np->nat_flags &= ~flag;
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putnat(np);
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pr("%s flag %s\n", name, pos ? "on" : "off");
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} else {
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if (np->nat_flags & NF_INFORM)
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pr("inform flag on\n");
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else
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pr("inform flag off\n");
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if (np->nat_flags & NF_FLASH)
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pr("flash flag on\n");
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else
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pr("flash flag off\n");
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if (np->nat_flags & NF_BEEP)
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pr("beep flag on\n");
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else
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pr("beep flag off\n");
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if (np->nat_flags & NF_COASTWATCH)
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pr("coastwatch flag on\n");
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else
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pr("coastwatch flag off\n");
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if (np->nat_flags & NF_SONAR)
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pr("sonar flag on\n");
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else
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pr("sonar flag off\n");
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if (np->nat_flags & NF_TECHLISTS)
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pr("techlists flag on\n");
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else
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pr("techlists flag off\n");
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}
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return RET_OK;
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}
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