46 lines
1.9 KiB
Perl
46 lines
1.9 KiB
Perl
.TH Command FLY
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.NA fly "Fly planes from sector/ship to sector/ship and bomb or snoop"
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.LV Basic
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.SY "fly <TRANSPORTS> <ESCORTS> <SECT> <PATH|DESTINATION> <COMMODITY>"
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The \*Qfly\*U command is used to move planes and commodities from
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the starting sector(s), and ending up in the target sector.
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.s1
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<TRANSPORTS> represents a list of planes which are to travel
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to the target sector.
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Only planes with sufficient mobility, based in a sector stocked with
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petrol and the commodities to transport, will be successfully selected
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for the mission.
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.s1
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<ESCORTS> represent a list of fighter planes which are capable of escorting
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the transports all the way to the target.
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To be selected, escorts must have fuel and mobility.
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.s1
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<SECT> represents an assembly point, where all of the planes in the
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mission meet before proceeding on to the target sector.
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The assembly point must be owned by you or an ally, or you or an ally
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must have a ship there. It must not be more than
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four sectors away from any of the planes selected for the mission.
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.s1
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<COMMODITY> is the name of a commodity which is to be carried along
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on all of the planes which have a transport capacity.
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If nothing is specified, then nothing will be carried.
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.s1
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Route is a normal empire path specification. You may also give a
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destination sector on the command line, or at any time while giving
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the route, and empire will use the best path from the current sector
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to the desired destination sector.
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.s1
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When getting a path interactively, empire will show you the information
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you have (from your bmap) concerning the current area, to help you plot
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your course.
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.s1
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Transport missions can be intercepted just like any other mission. See
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info \*QIntercept\*U.
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.s1
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If the destination sector is not an airport, then all planes in
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the mission must have VTOL capability.
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.s1
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Note that a plane must be at least 40% efficient before it can leave
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the ground.
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.s1
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.SA "Plane-types, bomb, paradrop, drop, recon, Mobility, Planes, Transportation"
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