empserver/include/file.h
Markus Armbruster bd65a84eb5 New way to read configuration tables:
(config_tables): New econfig key.
(read_config_tables): New, implements config_tables.
(main): Call it.  Need to call ef_init() and chdir(configdir) first.
(ef_init_srv): Don't call ef_init(), since main() did it already.

Remove old way to do the same:
(ef_load): Remove, along with calls.
(empfile): Set configuration tables' member file back to NULL.
2006-02-18 13:57:52 +00:00

179 lines
5.2 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* file.h: Describes Empire tables (`files' for historical reasons)
*
* Known contributors to this file:
* Markus Armbruster, 2005
*/
#ifndef FILE_H
#define FILE_H
#include <stddef.h>
#include <time.h>
struct empfile {
/* Members with immutable values */
int uid; /* Table ID */
char *name; /* Empire name (e.g., "treaty") */
char *file; /* if backed by file, file name relative to
data directory */
struct castr *cadef; /* table column selectors (column meta-data) */
int size; /* size of a table entry */
int flags; /* only EFF_IMMUTABLE immutable, see below
for use of remaining bits */
/* Members whose values are fixed when the cache is mapped */
char *cache; /* pointer to cache */
int csize; /* cache size, in entries */
/* and flags bit EFF_MEM */
/* Members whose values may vary throughout operation */
int baseid; /* id of first entry in cache */
int cids; /* # entries in cache */
int fids; /* # entries in table */
int fd; /* file descriptor, -1 if not open */
/* and flags bit EFF_RDONLY */
/* User callbacks */
void (*init)(int, void *); /* called after entry creation, unless null */
int (*postread)(int, void *); /* called after read, unless null */
int (*prewrite)(int, void *); /* called before write, unless null */
};
/*
* Flag bits for struct empfile member flags
* Immutable flags are properties of the table and thus cannot change.
* The remaining flags record how the table is being used.
*/
/* Immutable flags, fixed at compile-time */
/*
* EFF_XY / EFF_OWNER / EFF_GROUP assert that coordinates / owner /
* group of such a table's entries can be safely obtained by
* dereferencing entry address cast to struct genitem *.
*/
#define EFF_XY bit(0)
#define EFF_OWNER bit(1)
#define EFF_GROUP bit(2)
/* Table is allocated statically */
#define EFF_STATIC bit(3)
/* All the immutable flags */
#define EFF_IMMUTABLE (EFF_XY | EFF_OWNER | EFF_GROUP | EFF_STATIC)
/* Flags set when table contents is mapped */
/* Table is entirely in memory */
#define EFF_MEM bit(8)
/* Table is read-only */
#define EFF_RDONLY bit(9)
/* Transient flags, only occur in argument of ef_open() */
/* Create table file, clobbering any existing file */
#define EFF_CREATE bit(10)
/*
* Empire `file types'
* These are really table IDs. Some tables are backed by files, some
* are compiled into the server.
*/
enum {
/* Error value */
EF_BAD = -1,
/* Dynamic game data tables */
EF_SECTOR,
EF_SHIP,
EF_PLANE,
EF_LAND,
EF_NUKE,
EF_NEWS,
EF_TREATY,
EF_TRADE,
EF_POWER,
EF_NATION,
EF_LOAN,
EF_MAP,
EF_BMAP,
EF_COMM,
EF_LOST,
EF_REALM,
/* Static game data (configuration) */
EF_SECTOR_CHR,
EF_SHIP_CHR,
EF_PLANE_CHR,
EF_LAND_CHR,
EF_NUKE_CHR,
EF_NEWS_CHR,
EF_TREATY_FLAGS,
EF_ITEM,
EF_INFRASTRUCTURE,
EF_PRODUCT,
EF_TABLE,
EF_SHIP_CHR_FLAGS,
EF_PLANE_CHR_FLAGS,
EF_LAND_CHR_FLAGS,
EF_NUKE_CHR_FLAGS,
EF_META,
EF_META_TYPE,
EF_META_FLAGS,
EF_MISSIONS,
EF_PLANE_FLAGS,
EF_RETREAT_FLAGS,
EF_NATION_FLAGS,
EF_NATION_RELATIONS,
EF_LEVEL,
EF_AGREEMENT_STATUS,
EF_PLAGUE_STAGES,
EF_PACKING,
EF_RESOURCES,
EF_NATION_STATUS,
EF_SECTOR_NAVIGATION,
EF_PAGE_HEADINGS,
/* Views */
EF_COUNTRY,
/* Number of types: */
EF_MAX
};
#define EF_IS_GAME_STATE(type) (EF_SECTOR <= (type) && (type) <= EF_REALM)
extern struct castr *ef_cadef(int);
extern int ef_read(int, int, void *);
extern void *ef_ptr(int, int);
extern char *ef_nameof(int);
extern time_t ef_mtime(int);
extern int ef_open(int, int);
extern int ef_check(int);
extern int ef_close(int);
extern int ef_flush(int);
extern int ef_write(int, int, void *);
extern int ef_extend(int, int);
extern int ef_ensure_space(int, int, int);
extern int ef_nelem(int);
extern int ef_flags(int);
extern int ef_byname(char *);
extern int ef_byname_from(char *, int *);
extern void ef_init(void);
extern int ef_verify(void);
extern struct empfile empfile[EF_MAX + 1];
#endif