Much of the retreat code duplicates navigate and march code. Worse,
retreat's version is full of bugs:
* Land units can sometimes retreat when they couldn't march: while on
the trading block (forbidden with march since 4.0.9), crewless
(likewise since 4.0.0), kidnapped in a foreign sector (inconsistent
since land units were added in Chainsaw 3), loaded on a ship
(likewise) or a land unit (inconsistent since trains were added in
4.0.0).
* Ships can retreat while on the trading block (forbidden with
navigate since 4.0.9)
* Land units can't retreat into foreign sectors even though they could
march there, namely when sector is allied or the land unit is a spy.
They can march there since 4.0.0.
* Land units keep their fortification on retreat. Has been that way
since retreat was added in Chainsaw.
Then there's group retreat. It's basically crazy:
* It triggers retreat for everyone in the same fleet or army, one
after the other, regardless of retreat path, conditions (including
group retreat), or even location. The latter is quite abusable
since retreats aren't interdicted. Has been that way since retreat
was added in Chainsaw.
* Group retreat fails to trigger when the originally retreating ship
or land unit has no retreat path left when it's done. Broken in
commit b860123
.
Finally, the reporting to the owner is sub-par:
* When a retreat is cut short by insufficient mobility or
obstructions, its end sector isn't reported, leaving the player
guessing.
* Non-retreats can be confusingly reported as retreat to the same
sector. Can happen when the retreat path starts with 'h' (obscure
feature to suppress a single retreat), or when a group retreat
includes a ship or land unit without retreat orders.
* Interaction with mines during retreat is reported before the retreat
itself, which can be quite confusing.
* Sweeping landmines isn't reported at all.
* Much code and much bulletin text is dedicated to reporting what
caused the retreat, even though it should be perfectly obvious.
Rewrite this on top of common navigate and march code. Reuse of
common code fixes the "can retreat when it couldn't navigate/march"
and the "can't retreat into sectors it could navigate or march into"
bugs, and improves the reporting.
One special case isn't a bug fix but a rule change: mountains. The
old code forbids that explicitly, and it's clearly intentional, if
undocumented. The new code allows it by not doing anything special.
Turn group retreat into an actual group retreat: everyone in the same
fleet and sector with the the same retreat path and group retreat
condition joins the group. The group retreats together, just like in
navigate and march.
Take care to always report the end sector. When retreat is
impossible, report "can't retreat". When retreat is partial, report
"and stays in X,Y". When it's complete, report "stopped at X,Y".
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
1750 lines
106 KiB
Text
1750 lines
106 KiB
Text
Main startup
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Main prng MT19937 1
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Conn0 output Conn0 2 Empire server ready
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Conn0 input user tester
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Conn0 output Conn0 0 hello tester
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Conn0 input coun red
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Conn0 output Conn0 10 country red does not exist
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Conn0 output Conn0 3 so long...
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Conn1 output Conn1 2 Empire server ready
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Conn1 input user tester
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Conn1 output Conn1 0 hello tester
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Conn1 input coun 1
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Conn1 output Conn1 0 country name 1
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Conn1 input pass 1
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Conn1 output Conn1 0 password ok
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Conn1 input play
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Conn1 login 1 127.0.0.1 tester
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Play#1 output Play#1 2 2
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Play#1 output Play#1 1
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Play#1 output Play#1 1 *** Server configured for testing ***
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Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
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Play#1 output Play#1 6 0 640
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Play#1 input retr 0 garbage i
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Play#1 command retreat
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Play#1 output Play#1 1 'a' is not a valid direction...
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Play#1 output Play#1 1 Legal directions are:
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Play#1 output Play#1 1 y u
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Play#1 output Play#1 1 g j
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Play#1 output Play#1 1 b n
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Play#1 output Play#1 1 Usage: retreat <SHIPS|FLEET> [<PATH> <i|t|s|h|b|d|u|c>]
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Play#1 output Play#1 6 0 640
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Play#1 input __cmd added 0 -1 0
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Play#1 command __cmd
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Play#1 output Play#1 6 0 639
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Play#1 input retr 1 g
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Play#1 command retreat
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Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
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Play#1 input ?
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Play#1 output Play#1 1 i retreat when injured
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Play#1 output Play#1 1 t retreat when torped
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Play#1 output Play#1 1 s retreat when sonared
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Play#1 output Play#1 1 h retreat when helpless
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Play#1 output Play#1 1 b retreat when bombed
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Play#1 output Play#1 1 d retreat when depth-charged
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Play#1 output Play#1 1 u retreat when boarded
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Play#1 output Play#1 1 c cancel retreat order
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Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
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Play#1 input junk
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Play#1 output Play#1 1 Bad retreat condition 'j'
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Play#1 output Play#1 1 Usage: retreat <SHIPS|FLEET> [<PATH> <i|t|s|h|b|d|u|c>]
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Play#1 output Play#1 6 0 639
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Play#1 input retr 2/3 bgyujnbgyujnbgyujn itshbdu
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Play#1 command retreat
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Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
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Play#1 output Play#1 1 2 lc light cruis -3,1 bgyujnbgy itshbdu
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Play#1 output Play#1 1 3 lc light cruis -3,1 a bgyujnbgy itshbdu
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Play#1 output Play#1 1 2 ships
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Play#1 output Play#1 6 0 638
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Play#1 input retr 3 h c
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Play#1 command retreat
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Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
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Play#1 output Play#1 1 3 lc light cruis -3,1 a
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Play#1 output Play#1 1 1 ship
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Play#1 output Play#1 6 0 637
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Play#1 input retr a ?uid=4 b h
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Play#1 command retreat
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Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
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Play#1 output Play#1 1 4 lc light cruis -5,1 a b Yes h
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Play#1 output Play#1 1 1 ship
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Play#1 output Play#1 6 0 636
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Play#1 input fleet a 7
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Play#1 command fleetadd
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Play#1 output Play#1 1 1 ship added to fleet `a'
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Play#1 output Play#1 6 0 636
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Play#1 input __cmd added 1 0 0
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Play#1 command __cmd
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Play#1 output Play#1 6 0 636
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Play#1 input retr
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Play#1 command retreat
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Play#1 output Play#1 4 ship(s)?
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Play#1 input 0/1/2/3/4/7
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Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
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Play#1 output Play#1 1 0 lc light cruis -3,1 a
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Play#1 output Play#1 1 1 lc light cruis -3,1 a
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Play#1 output Play#1 1 2 lc light cruis -3,1 bgyujnbgy itshbdu
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Play#1 output Play#1 1 3 lc light cruis -3,1 a
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Play#1 output Play#1 1 4 lc light cruis -5,1 a b Yes h
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Play#1 output Play#1 1 7 lc light cruis -5,1 a b Yes h
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Play#1 output Play#1 1 6 ships
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Play#1 output Play#1 6 0 635
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Play#1 input lret 0 garbage i
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Play#1 command lretreat
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Play#1 output Play#1 1 'a' is not a valid direction...
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Play#1 output Play#1 1 Legal directions are:
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Play#1 output Play#1 1 y u
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Play#1 output Play#1 1 g j
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Play#1 output Play#1 1 b n
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Play#1 output Play#1 1 Usage: lretreat <UNITS|ARMY> [<PATH> <i|h|b|c>]
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Play#1 output Play#1 6 0 635
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Play#1 input __cmd added 0 -1 0
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Play#1 command __cmd
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Play#1 output Play#1 6 0 634
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Play#1 input lret 1 g
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Play#1 command lretreat
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Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
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Play#1 input ?
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Play#1 output Play#1 1 i retreat when injured
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Play#1 output Play#1 1 h retreat when helpless
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Play#1 output Play#1 1 b retreat when bombed
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Play#1 output Play#1 1 c cancel retreat order
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Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
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Play#1 input junk
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Play#1 output Play#1 1 Bad retreat condition 'j'
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Play#1 output Play#1 1 Usage: lretreat <UNITS|ARMY> [<PATH> <i|h|b|c>]
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Play#1 output Play#1 6 0 634
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Play#1 input lret 2/3 yujnbgyujnbgyujnbg ihb
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Play#1 command lretreat
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Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
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Play#1 output Play#1 1 2 inf infantry -3,1 yujnbgyuj ihb
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Play#1 output Play#1 1 3 inf infantry -3,1 a yujnbgyuj ihb
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Play#1 output Play#1 1 2 units
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Play#1 output Play#1 6 0 633
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Play#1 input lret 3 h c
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Play#1 command lretreat
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Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
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Play#1 output Play#1 1 3 inf infantry -3,1 a
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Play#1 output Play#1 1 1 unit
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Play#1 output Play#1 6 0 632
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Play#1 input lret a ?uid=4 b h
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Play#1 command lretreat
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Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
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Play#1 output Play#1 1 4 inf infantry -4,0 a b Yes h
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Play#1 output Play#1 1 1 unit
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Play#1 output Play#1 6 0 631
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Play#1 input army a 7
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Play#1 command army
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Play#1 output Play#1 1 1 unit added to army `a'
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Play#1 output Play#1 6 0 631
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Play#1 input __cmd added 1 0 0
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Play#1 command __cmd
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Play#1 output Play#1 6 0 631
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Play#1 input lret
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Play#1 command lretreat
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Play#1 output Play#1 4 land(s)?
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Play#1 input 0/1/2/3/4/7
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Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
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Play#1 output Play#1 1 0 inf infantry -3,1 a
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Play#1 output Play#1 1 1 inf infantry -3,1 a
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Play#1 output Play#1 1 2 inf infantry -3,1 yujnbgyuj ihb
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Play#1 output Play#1 1 3 inf infantry -3,1 a
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Play#1 output Play#1 1 4 inf infantry -4,0 a b Yes h
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Play#1 output Play#1 1 7 inf infantry -4,0 a b Yes h
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Play#1 output Play#1 1 6 units
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Play#1 output Play#1 6 0 630
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Play#1 input fire se -2,2 30
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Play#1 command fire
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Play#1 output Play#1 1 Sector -2,2 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit lc light cruiser (#30) in 0,2 for 10 damage.
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Play#1 output Play#1 1 lc light cruiser (#30) sunk!
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Play#1 output Play#1 6 0 629
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Play#1 input __cmd added -2 -2 0
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Play#1 command __cmd
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Play#1 output Play#1 6 0 627
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Play#1 input fire se -2,2 31
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Play#1 command fire
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Play#1 output Play#1 1 Sector -2,2 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit lc light cruiser (#31) in 4,0 for 8 damage.
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Play#1 output Play#1 6 0 626
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Play#1 input __cmd added 1 1 0
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Play#1 command __cmd
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Play#1 output Play#1 6 0 627
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Play#1 input fire se -2,2 33
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Play#1 command fire
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Play#1 output Play#1 1 Sector -2,2 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit lc light cruiser (#33) in 2,2 for 8 damage.
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Play#1 output Play#1 6 0 626
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Play#1 input fire se -2,2 34
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Play#1 command fire
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Play#1 output Play#1 1 Sector -2,2 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit lc light cruiser (#34) in 3,1 for 10 damage.
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Play#1 output Play#1 6 0 625
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Play#1 input __cmd added -1 -1 0
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Play#1 command __cmd
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Play#1 output Play#1 6 0 624
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Play#1 input fire se -2,2 40
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Play#1 command fire
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Play#1 output Play#1 1 Sector -2,2 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit lc light cruiser (#40) in 0,2 for 14 damage.
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Play#1 output Play#1 6 0 623
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Play#1 input fire se -2,2 41
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Play#1 command fire
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Play#1 output Play#1 1 Sector -2,2 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit lc light cruiser (#41) in 0,2 for 6 damage.
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Play#1 output Play#1 6 0 622
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Play#1 input fire se -2,2 42
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Play#1 command fire
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Play#1 output Play#1 1 Sector -2,2 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit lc light cruiser (#42) in -4,2 for 8 damage.
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Play#1 output Play#1 6 0 621
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Play#1 input fire se -2,2 44
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Play#1 command fire
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Play#1 output Play#1 1 Sector -2,2 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit ms minesweeper (#44) in -4,4 for 11 damage.
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Play#1 output Play#1 6 0 620
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Play#1 input fire se -2,2 46
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Play#1 command fire
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Play#1 output Play#1 1 Sector -2,2 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit lc light cruiser (#46) in 5,1 for 11 damage.
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Play#1 output Play#1 6 0 619
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Play#1 input __cmd added 1 1 0
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Play#1 command __cmd
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Play#1 output Play#1 6 0 620
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Play#1 input fire se -2,2 10
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Play#1 command fire
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Play#1 output Play#1 1 Sector -2,2 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit lc light cruiser (#10) in 0,2 for 11 damage.
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Play#1 output Play#1 6 0 619
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Play#1 input fire se -2,2 10
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Play#1 command fire
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Play#1 output Play#1 1 Sector -2,2 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit lc light cruiser (#10) in 1,3 for 6 damage.
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Play#1 output Play#1 6 0 618
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Play#1 input fire se -2,2 10
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Play#1 command fire
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Play#1 output Play#1 1 Sector -2,2 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit lc light cruiser (#10) in 1,3 for 6 damage.
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Play#1 output Play#1 6 0 617
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Play#1 input fire se -2,2 2
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Play#1 command fire
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Play#1 output Play#1 1 Sector -2,2 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit lc light cruiser (#2) in -3,1 for 11 damage.
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Play#1 output Play#1 1 lc light cruiser (#2) takes 7
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Play#1 output Play#1 6 0 616
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Play#1 input fire se -2,2 11
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Play#1 command fire
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Play#1 output Play#1 1 Sector -2,2 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit lc light cruiser (#11) in 0,2 for 11 damage.
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Play#1 output Play#1 6 0 615
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Play#1 input fire se -2,-2 20
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Play#1 command fire
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Play#1 output Play#1 1 Sector -2,-2 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit lc light cruiser (#20) in -3,1 for 6 damage.
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Play#1 output Play#1 1 \007
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Play#1 output Play#1 1 Defenders fire back!
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Play#1 output Play#1 1 Return fire hit sector -2,-2 for 8 damage.
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Play#1 output Play#1 6 0 614
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Play#1 input fire se -2,2 25
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Play#1 command fire
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Play#1 output Play#1 1 Sector -2,2 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit lc light cruiser (#25) in -4,2 for 11 damage.
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Play#1 output Play#1 6 0 613
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Play#1 input __cmd added 1 1 0
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Play#1 command __cmd
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Play#1 output Play#1 6 0 614
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Play#1 input fire sh 5 50
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Play#1 command fire
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Play#1 output Play#1 1 dd destroyer (#5) ready to fire
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Play#1 output Play#1 1 range is 1.00 (1.33)
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Play#1 output Play#1 1 \007Kawhomp!!!
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Play#1 output Play#1 1 Shells hit sub in -5,1 for 42 damage.
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Play#1 output Play#1 6 0 613
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Play#1 input fire sh 5 51
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Play#1 command fire
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Play#1 output Play#1 1 dd destroyer (#5) ready to fire
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Play#1 output Play#1 1 range is 1.00 (1.33)
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Play#1 output Play#1 1 \007Kawhomp!!!
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Play#1 output Play#1 1 Shells hit sub in -5,1 for 45 damage.
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Play#1 output Play#1 6 0 612
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Play#1 input fire sh 5 52
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Play#1 command fire
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Play#1 output Play#1 1 dd destroyer (#5) ready to fire
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Play#1 output Play#1 1 range is 2.00 (1.33)
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Play#1 output Play#1 1 \007Kawhomp!!!
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Play#1 output Play#1 1 Shells hit sub in -5,1 for 34 damage.
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Play#1 output Play#1 6 0 611
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Play#1 input navi 5 gyuh
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Play#1 command navigate
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Play#1 output Play#1 1 Flagship is dd destroyer (#5)
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Play#1 output Play#1 1 dd destroyer (#5) stopped at -5,-1
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Play#1 output Play#1 6 0 610
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Play#1 input fire sh 5 53
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Play#1 command fire
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|
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
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|
Play#1 output Play#1 1 range is 2.00 (1.33)
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|
Play#1 output Play#1 1 \007Kawhomp!!!
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|
Play#1 output Play#1 1 Shells hit sub in -4,-2 for 34 damage.
|
|
Play#1 output Play#1 1 \007
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Play#1 output Play#1 1 Defenders fire back!
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|
Play#1 output Play#1 1 Return fire hit dd destroyer (#5) in -5,-1 for 6 damage.
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Play#1 output Play#1 1 dd destroyer (#5) takes 4
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Play#1 output Play#1 6 0 609
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Play#1 input bomb 0/1/2/3/4 . p -2,2 ggh
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Play#1 command bomb
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Play#1 output Play#1 1 No escorts...
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Play#1 output Play#1 1 target sector is -6,2
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Play#1 output Play#1 1 range to target is 2
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Play#1 output Play#1 1 lb TBD-1 Devastator #0 standing by
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Play#1 output Play#1 1 lb TBD-1 Devastator #1 standing by
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Play#1 output Play#1 1 lb TBD-1 Devastator #2 standing by
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Play#1 output Play#1 1 lb TBD-1 Devastator #3 standing by
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Play#1 output Play#1 1 lb TBD-1 Devastator #4 standing by
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Play#1 output Play#1 1 lb TBD-1 Devastator #4 equipped
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Play#1 output Play#1 1 lb TBD-1 Devastator #3 equipped
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Play#1 output Play#1 1 lb TBD-1 Devastator #2 equipped
|
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Play#1 output Play#1 1 lb TBD-1 Devastator #1 equipped
|
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Play#1 output Play#1 1 lb TBD-1 Devastator #0 equipped
|
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Play#1 output Play#1 1 flying over fortress at -2,2
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Play#1 output Play#1 1 flying over sea at -4,2
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|
Play#1 output Play#1 1 flying over harbor at -6,2
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|
Play#1 output Play#1 1 Target sector is a completely constructed harbor
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|
Play#1 output Play#1 1 # owner eff type
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|
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
|
Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
|
|
Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
|
|
Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
|
|
Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
|
|
Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
|
|
Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
|
|
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
|
|
Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
|
|
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
|
|
Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
|
|
Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
|
|
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
|
|
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
|
|
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
|
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
|
|
Play#1 input s
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
|
Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
|
|
Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
|
|
Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
|
|
Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
|
|
Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
|
|
Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
|
|
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
|
|
Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
|
|
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
|
|
Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
|
|
Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
|
|
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
|
|
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
|
|
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
|
Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)?
|
|
Play#1 input 60
|
|
Play#1 output Play#1 1 50% hitchance...splash
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
|
Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
|
|
Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
|
|
Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
|
|
Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
|
|
Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
|
|
Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
|
|
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
|
|
Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
|
|
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
|
|
Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
|
|
Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
|
|
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
|
|
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
|
|
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
|
Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)?
|
|
Play#1 input 61
|
|
Play#1 output Play#1 1 50% hitchance...blam-blam
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
|
Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
|
|
Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
|
|
Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
|
|
Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
|
|
Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
|
|
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
|
|
Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
|
|
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
|
|
Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
|
|
Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
|
|
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
|
|
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
|
|
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
|
Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)?
|
|
Play#1 input 62
|
|
Play#1 output Play#1 1 50% hitchance...Blam-blam
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
|
Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
|
|
Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
|
|
Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
|
|
Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
|
|
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
|
|
Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
|
|
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
|
|
Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
|
|
Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
|
|
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
|
|
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
|
|
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
|
Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)?
|
|
Play#1 input 63
|
|
Play#1 output Play#1 1 50% hitchance...BLAM-Blam
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
|
Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
|
|
Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
|
|
Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
|
|
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
|
|
Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
|
|
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
|
|
Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
|
|
Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
|
|
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
|
|
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
|
|
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
|
Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)?
|
|
Play#1 input 64
|
|
Play#1 output Play#1 1 50% hitchance...BLAM-blam
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 6 0 607
|
|
Play#1 input bomb 0/1/2/3/4 . p -2,2 ggh
|
|
Play#1 command bomb
|
|
Play#1 output Play#1 1 No escorts...
|
|
Play#1 output Play#1 1 target sector is -6,2
|
|
Play#1 output Play#1 1 range to target is 2
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #0 standing by
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #1 standing by
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #2 standing by
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #3 standing by
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #4 standing by
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #4 equipped
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #3 equipped
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #2 equipped
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #1 equipped
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #0 equipped
|
|
Play#1 output Play#1 1 flying over fortress at -2,2
|
|
Play#1 output Play#1 1 flying over sea at -4,2
|
|
Play#1 output Play#1 1 flying over harbor at -6,2
|
|
Play#1 output Play#1 1 Target sector is a completely constructed harbor
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
|
Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
|
|
Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
|
|
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
|
|
Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
|
|
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
|
|
Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
|
|
Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
|
|
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
|
|
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
|
|
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
|
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
|
|
Play#1 input s
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
|
Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
|
|
Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
|
|
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
|
|
Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
|
|
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
|
|
Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
|
|
Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
|
|
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
|
|
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
|
|
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
|
Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)?
|
|
Play#1 input 65
|
|
Play#1 output Play#1 1 50% hitchance...blam-BLAM
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
|
Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
|
|
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
|
|
Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
|
|
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
|
|
Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
|
|
Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
|
|
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
|
|
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
|
|
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
|
Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)?
|
|
Play#1 input 66
|
|
Play#1 output Play#1 1 50% hitchance...blam-blam
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
|
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
|
|
Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
|
|
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
|
|
Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
|
|
Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
|
|
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
|
|
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
|
|
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
|
Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)?
|
|
Play#1 input 67
|
|
Play#1 output Play#1 1 50% hitchance...splash
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
|
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
|
|
Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
|
|
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
|
|
Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
|
|
Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
|
|
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
|
|
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
|
|
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
|
Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)?
|
|
Play#1 input 68
|
|
Play#1 output Play#1 1 50% hitchance...blam-Blam
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
|
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
|
|
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
|
|
Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
|
|
Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
|
|
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
|
|
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
|
|
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
|
Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)?
|
|
Play#1 input 69
|
|
Play#1 output Play#1 1 50% hitchance...blam-Blam
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 6 0 605
|
|
Play#1 input launch 10 80
|
|
Play#1 command launch
|
|
Play#1 output Play#1 1 mi Harpoon #10 at -2,2; range 6, eff 100%
|
|
Play#1 output Play#1 1 Preparing to launch mi Harpoon #10 at 2 dd destroyer (#80) in -6,2
|
|
Play#1 output Play#1 1 Launching from -2,2
|
|
Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
|
|
Play#1 output Play#1 1 50% hitchance...miss
|
|
Play#1 output Play#1 1 splash
|
|
Play#1 output Play#1 6 0 602
|
|
Play#1 input launch 11 81
|
|
Play#1 command launch
|
|
Play#1 output Play#1 1 mi Harpoon #11 at -2,2; range 6, eff 100%
|
|
Play#1 output Play#1 1 Preparing to launch mi Harpoon #11 at 2 dd destroyer (#81) in -6,2
|
|
Play#1 output Play#1 1 Launching from -2,2
|
|
Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
|
|
Play#1 output Play#1 1 50% hitchance...miss
|
|
Play#1 output Play#1 1 splash
|
|
Play#1 output Play#1 6 0 599
|
|
Play#1 input launch 12 82
|
|
Play#1 command launch
|
|
Play#1 output Play#1 1 mi Harpoon #12 at -2,2; range 6, eff 100%
|
|
Play#1 output Play#1 1 Preparing to launch mi Harpoon #12 at 2 dd destroyer (#82) in -6,2
|
|
Play#1 output Play#1 1 Launching from -2,2
|
|
Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
|
|
Play#1 output Play#1 1 50% hitchance...miss
|
|
Play#1 output Play#1 1 splash
|
|
Play#1 output Play#1 6 0 596
|
|
Play#1 input launch 13 83
|
|
Play#1 command launch
|
|
Play#1 output Play#1 1 mi Harpoon #13 at -2,2; range 6, eff 100%
|
|
Play#1 output Play#1 1 Preparing to launch mi Harpoon #13 at 2 dd destroyer (#83) in -6,2
|
|
Play#1 output Play#1 1 Launching from -2,2
|
|
Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
|
|
Play#1 output Play#1 1 50% hitchance...HIT!
|
|
Play#1 output Play#1 1 Blam-blam-Blam-Blam-Blam-blam
|
|
Play#1 output Play#1 6 0 593
|
|
Play#1 input launch 14 84
|
|
Play#1 command launch
|
|
Play#1 output Play#1 1 mi Harpoon #14 at -2,2; range 6, eff 100%
|
|
Play#1 output Play#1 1 Preparing to launch mi Harpoon #14 at 2 dd destroyer (#84) in -6,2
|
|
Play#1 output Play#1 1 Launching from -2,2
|
|
Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
|
|
Play#1 output Play#1 1 50% hitchance...miss
|
|
Play#1 output Play#1 1 splash
|
|
Play#1 output Play#1 6 0 590
|
|
Play#1 input torp 6 100
|
|
Play#1 command torpedo
|
|
Play#1 output Play#1 1 1 ships are eligible to torp
|
|
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
|
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
|
|
Play#1 output Play#1 1 BOOM!...
|
|
Play#1 output Play#1 1 Torpedo hit lc light cruiser (#100) for 75 damage.
|
|
Play#1 output Play#1 6 0 587
|
|
Play#1 input torp 6 101
|
|
Play#1 command torpedo
|
|
Play#1 output Play#1 1 1 ships are eligible to torp
|
|
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
|
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
|
|
Play#1 output Play#1 1 Missed
|
|
Play#1 output Play#1 6 0 584
|
|
Play#1 input torp 6 102
|
|
Play#1 command torpedo
|
|
Play#1 output Play#1 1 1 ships are eligible to torp
|
|
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
|
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
|
|
Play#1 output Play#1 1 BOOM!...
|
|
Play#1 output Play#1 1 Torpedo hit lc light cruiser (#102) for 44 damage.
|
|
Play#1 output Play#1 6 0 581
|
|
Play#1 input torp 6 103
|
|
Play#1 command torpedo
|
|
Play#1 output Play#1 1 1 ships are eligible to torp
|
|
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
|
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
|
|
Play#1 output Play#1 1 BOOM!...
|
|
Play#1 output Play#1 1 Torpedo hit lc light cruiser (#103) for 95 damage.
|
|
Play#1 output Play#1 6 0 578
|
|
Play#1 input torp 6 104
|
|
Play#1 command torpedo
|
|
Play#1 output Play#1 1 1 ships are eligible to torp
|
|
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
|
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
|
|
Play#1 output Play#1 1 Missed
|
|
Play#1 output Play#1 6 0 575
|
|
Play#1 input navi 5 bsh
|
|
Play#1 command navigate
|
|
Play#1 output Play#1 1 Flagship is dd destroyer (#5)
|
|
Play#1 output Play#1 1 dd destroyer (#5) at -6,0 efficiency 96%, max range 3
|
|
Play#1 output Play#1 1 Sonar detects 2 tt troop transport (#130) @ -5,1
|
|
Play#1 output Play#1 1 . . . .
|
|
Play#1 output Play#1 1 . . . .
|
|
Play#1 output Play#1 1 . . . . a
|
|
Play#1 output Play#1 1 . . . 0 a
|
|
Play#1 output Play#1 1 . . . T
|
|
Play#1 output Play#1 1 . . ? .
|
|
Play#1 output Play#1 1 . .
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 dd destroyer (#5) stopped at -6,0
|
|
Play#1 output Play#1 6 0 573
|
|
Play#1 input navi 5 nh
|
|
Play#1 command navigate
|
|
Play#1 output Play#1 1 Flagship is dd destroyer (#5)
|
|
Play#1 output Play#1 1 dd destroyer (#5) stopped at -5,1
|
|
Play#1 output Play#1 6 0 572
|
|
Play#1 input board 130 5
|
|
Play#1 command board
|
|
Play#1 output Play#1 1 Approaching tt troop transport (#130)...
|
|
Play#1 output Play#1 1 tt troop transport (#130) is about 100% efficient and has approximately 10 mil on board.
|
|
Play#1 output Play#1 4 Number of mil from dd destroyer (#5) (max 9) :
|
|
Play#1 input 1
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Initial attack strength: 1
|
|
Play#1 output Play#1 1 Final board strength: 1
|
|
Play#1 output Play#1 1 Final defense strength: 16
|
|
Play#1 output Play#1 1 Final odds: 5%
|
|
Play#1 output Play#1 1 @
|
|
Play#1 output Play#1 1 - Casualties -
|
|
Play#1 output Play#1 1 Yours: 1
|
|
Play#1 output Play#1 1 Theirs: 0
|
|
Play#1 output Play#1 1 Papershuffling ... 0.1 B.T.U
|
|
Play#1 output Play#1 1 You have been repelled
|
|
Play#1 output Play#1 6 0 569
|
|
Play#1 input bomb 30 . p -2,2 jh
|
|
Play#1 command bomb
|
|
Play#1 output Play#1 1 No escorts...
|
|
Play#1 output Play#1 1 target sector is 0,2
|
|
Play#1 output Play#1 1 range to target is 1
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
|
|
Play#1 output Play#1 1 flying over fortress at -2,2
|
|
Play#1 output Play#1 1 flying over harbor at 0,2
|
|
Play#1 output Play#1 1 Target sector is a completely constructed harbor
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 32) 2 completely lc light cruiser (#32)
|
|
Play#1 output Play#1 1 (# 35) 2 completely lc light cruiser (#35)
|
|
Play#1 output Play#1 1 (# 36) 2 completely lc light cruiser (#36)
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 9) 2 completely tra train #9
|
|
Play#1 output Play#1 1 (# 30) 2 minimally cav cavalry #30
|
|
Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
|
|
Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
|
|
Play#1 output Play#1 1 (# 36) 2 completely cav cavalry #36
|
|
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
|
|
Play#1 input l
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 9) 2 completely tra train #9
|
|
Play#1 output Play#1 1 (# 30) 2 minimally cav cavalry #30
|
|
Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
|
|
Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
|
|
Play#1 output Play#1 1 (# 36) 2 completely cav cavalry #36
|
|
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
|
Play#1 input 30
|
|
Play#1 output Play#1 1 83% hitchance...Blam
|
|
Play#1 output Play#1 6 0 567
|
|
Play#1 input __cmd added -1 -2 0
|
|
Play#1 command __cmd
|
|
Play#1 output Play#1 6 0 565
|
|
Play#1 input bomb 30 . p -2,2 uh
|
|
Play#1 command bomb
|
|
Play#1 output Play#1 1 No escorts...
|
|
Play#1 output Play#1 1 target sector is -1,1
|
|
Play#1 output Play#1 1 range to target is 1
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
|
|
Play#1 output Play#1 1 flying over fortress at -2,2
|
|
Play#1 output Play#1 1 flying over agribusiness at -1,1
|
|
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
|
|
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
|
|
Play#1 input l
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
|
|
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
|
Play#1 input 33
|
|
Play#1 output Play#1 1 72% hitchance...Blam
|
|
Play#1 output Play#1 1 -1,1 takes 4% collateral damage
|
|
Play#1 output Play#1 6 0 563
|
|
Play#1 input bomb 30 . p -2,2 ujh
|
|
Play#1 command bomb
|
|
Play#1 output Play#1 1 No escorts...
|
|
Play#1 output Play#1 1 target sector is 1,1
|
|
Play#1 output Play#1 1 range to target is 2
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
|
|
Play#1 output Play#1 1 flying over fortress at -2,2
|
|
Play#1 output Play#1 1 flying over agribusiness at -1,1
|
|
Play#1 output Play#1 1 flying over agribusiness at 1,1
|
|
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
|
|
Play#1 output Play#1 1 (# 37) 2 completely tra train #37
|
|
Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
|
|
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
|
|
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
|
|
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
|
|
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
|
|
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
|
|
Play#1 input l
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
|
|
Play#1 output Play#1 1 (# 37) 2 completely tra train #37
|
|
Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
|
|
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
|
|
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
|
|
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
|
|
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
|
|
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
|
Play#1 input 37
|
|
Play#1 output Play#1 1 91% hitchance...Blam
|
|
Play#1 output Play#1 6 0 561
|
|
Play#1 input bomb 30 . p -2,2 ujh
|
|
Play#1 command bomb
|
|
Play#1 output Play#1 1 No escorts...
|
|
Play#1 output Play#1 1 target sector is 1,1
|
|
Play#1 output Play#1 1 range to target is 2
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
|
|
Play#1 output Play#1 1 flying over fortress at -2,2
|
|
Play#1 output Play#1 1 flying over agribusiness at -1,1
|
|
Play#1 output Play#1 1 flying over agribusiness at 1,1
|
|
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
|
|
Play#1 output Play#1 1 (# 37) 2 completely tra train #37
|
|
Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
|
|
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
|
|
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
|
|
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
|
|
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
|
|
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
|
|
Play#1 input l
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
|
|
Play#1 output Play#1 1 (# 37) 2 completely tra train #37
|
|
Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
|
|
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
|
|
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
|
|
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
|
|
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
|
|
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
|
Play#1 input 40
|
|
Play#1 output Play#1 1 72% hitchance...Blam
|
|
Play#1 output Play#1 6 0 559
|
|
Play#1 input __cmd added -1 0 0
|
|
Play#1 command __cmd
|
|
Play#1 output Play#1 6 0 559
|
|
Play#1 input bomb 30 . p -2,2 ujh
|
|
Play#1 command bomb
|
|
Play#1 output Play#1 1 No escorts...
|
|
Play#1 output Play#1 1 target sector is 1,1
|
|
Play#1 output Play#1 1 range to target is 2
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
|
|
Play#1 output Play#1 1 flying over fortress at -2,2
|
|
Play#1 output Play#1 1 flying over agribusiness at -1,1
|
|
Play#1 output Play#1 1 flying over agribusiness at 1,1
|
|
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
|
|
Play#1 output Play#1 1 (# 37) 2 completely tra train #37
|
|
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
|
|
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
|
|
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
|
|
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
|
|
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
|
|
Play#1 input l
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
|
|
Play#1 output Play#1 1 (# 37) 2 completely tra train #37
|
|
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
|
|
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
|
|
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
|
|
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
|
|
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
|
Play#1 input 41
|
|
Play#1 output Play#1 1 72% hitchance...Blam
|
|
Play#1 output Play#1 6 0 557
|
|
Play#1 input bomb 30 . p -2,2 ujh
|
|
Play#1 command bomb
|
|
Play#1 output Play#1 1 No escorts...
|
|
Play#1 output Play#1 1 target sector is 1,1
|
|
Play#1 output Play#1 1 range to target is 2
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
|
|
Play#1 output Play#1 1 flying over fortress at -2,2
|
|
Play#1 output Play#1 1 flying over agribusiness at -1,1
|
|
Play#1 output Play#1 1 flying over agribusiness at 1,1
|
|
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
|
|
Play#1 output Play#1 1 (# 37) 2 completely tra train #37
|
|
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
|
|
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
|
|
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
|
|
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
|
|
Play#1 input l
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
|
|
Play#1 output Play#1 1 (# 37) 2 completely tra train #37
|
|
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
|
|
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
|
|
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
|
|
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
|
Play#1 input 42
|
|
Play#1 output Play#1 1 72% hitchance...Blam
|
|
Play#1 output Play#1 6 0 555
|
|
Play#1 input __cmd added -1 0 0
|
|
Play#1 command __cmd
|
|
Play#1 output Play#1 6 0 555
|
|
Play#1 input bomb 30 . p -2,2 ujh
|
|
Play#1 command bomb
|
|
Play#1 output Play#1 1 No escorts...
|
|
Play#1 output Play#1 1 target sector is 1,1
|
|
Play#1 output Play#1 1 range to target is 2
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
|
|
Play#1 output Play#1 1 flying over fortress at -2,2
|
|
Play#1 output Play#1 1 flying over agribusiness at -1,1
|
|
Play#1 output Play#1 1 flying over agribusiness at 1,1
|
|
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
|
|
Play#1 output Play#1 1 (# 37) 2 completely tra train #37
|
|
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
|
|
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
|
|
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
|
|
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
|
|
Play#1 input l
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
|
|
Play#1 output Play#1 1 (# 37) 2 completely tra train #37
|
|
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
|
|
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
|
|
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
|
|
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
|
Play#1 input 44
|
|
Play#1 output Play#1 1 Flak! ac AH-64 Apache #30 takes 1.
|
|
Play#1 output Play#1 1 72% hitchance...Blam
|
|
Play#1 output Play#1 6 0 553
|
|
Play#1 input bomb 31 . p -2,2 uyuuh
|
|
Play#1 command bomb
|
|
Play#1 output Play#1 1 No escorts...
|
|
Play#1 output Play#1 1 target sector is 0,-2
|
|
Play#1 output Play#1 1 range to target is 4
|
|
Play#1 output Play#1 1 ac AH-64 Apache #31 standing by
|
|
Play#1 output Play#1 1 ac AH-64 Apache #31 equipped
|
|
Play#1 output Play#1 1 flying over fortress at -2,2
|
|
Play#1 output Play#1 1 flying over agribusiness at -1,1
|
|
Play#1 output Play#1 1 flying over city at -2,0
|
|
Play#1 output Play#1 1 flying over agribusiness at -1,-1
|
|
Play#1 output Play#1 1 flying over highway at 0,-2
|
|
Play#1 output Play#1 1 Target sector is a completely constructed highway
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 45) 2 completely tra train #45
|
|
Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46
|
|
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
|
|
Play#1 input l
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 45) 2 completely tra train #45
|
|
Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46
|
|
Play#1 output Play#1 4 ac AH-64 Apache #31, 1 bombs. Target ('~' to skip)?
|
|
Play#1 input 45
|
|
Play#1 output Play#1 1 92% hitchance...Blam
|
|
Play#1 output Play#1 6 0 551
|
|
Play#1 input __cmd added -1 0 0
|
|
Play#1 command __cmd
|
|
Play#1 output Play#1 6 0 551
|
|
Play#1 input bomb 31 . p -2,2 uuuh
|
|
Play#1 command bomb
|
|
Play#1 output Play#1 1 No escorts...
|
|
Play#1 output Play#1 1 target sector is 1,-1
|
|
Play#1 output Play#1 1 range to target is 3
|
|
Play#1 output Play#1 1 ac AH-64 Apache #31 standing by
|
|
Play#1 output Play#1 1 ac AH-64 Apache #31 equipped
|
|
Play#1 output Play#1 1 flying over fortress at -2,2
|
|
Play#1 output Play#1 1 flying over agribusiness at -1,1
|
|
Play#1 output Play#1 1 flying over agribusiness at 0,0
|
|
Play#1 output Play#1 1 flying over agribusiness at 1,-1
|
|
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
|
|
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
|
|
Play#1 output Play#1 1 (# 45) 2 completely tra train #45
|
|
Play#1 output Play#1 1 (# 47) 2 completely cav cavalry #47
|
|
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
|
|
Play#1 input l
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
|
|
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
|
|
Play#1 output Play#1 1 (# 45) 2 completely tra train #45
|
|
Play#1 output Play#1 1 (# 47) 2 completely cav cavalry #47
|
|
Play#1 output Play#1 4 ac AH-64 Apache #31, 1 bombs. Target ('~' to skip)?
|
|
Play#1 input 47
|
|
Play#1 output Play#1 1 72% hitchance...Blam
|
|
Play#1 output Play#1 6 0 549
|
|
Play#1 input __cmd added 2 4 0
|
|
Play#1 command __cmd
|
|
Play#1 output Play#1 6 0 553
|
|
Play#1 input __cmd added -1 0 0
|
|
Play#1 command __cmd
|
|
Play#1 output Play#1 6 0 553
|
|
Play#1 input bomb 30 . p -2,2 ujh
|
|
Play#1 command bomb
|
|
Play#1 output Play#1 1 No escorts...
|
|
Play#1 output Play#1 1 target sector is 1,1
|
|
Play#1 output Play#1 1 range to target is 2
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
|
|
Play#1 output Play#1 1 flying over fortress at -2,2
|
|
Play#1 output Play#1 1 flying over agribusiness at -1,1
|
|
Play#1 output Play#1 1 flying over agribusiness at 1,1
|
|
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
|
|
Play#1 output Play#1 1 (# 37) 2 completely tra train #37
|
|
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
|
|
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
|
|
Play#1 input l
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
|
|
Play#1 output Play#1 1 (# 37) 2 completely tra train #37
|
|
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
|
|
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
|
Play#1 input 10
|
|
Play#1 output Play#1 1 71% hitchance...Blam
|
|
Play#1 output Play#1 6 0 551
|
|
Play#1 input __cmd added -1 0 0
|
|
Play#1 command __cmd
|
|
Play#1 output Play#1 6 0 551
|
|
Play#1 input bomb 30 . p -2,2 ujjh
|
|
Play#1 command bomb
|
|
Play#1 output Play#1 1 No escorts...
|
|
Play#1 output Play#1 1 target sector is 3,1
|
|
Play#1 output Play#1 1 range to target is 3
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
|
|
Play#1 output Play#1 1 flying over fortress at -2,2
|
|
Play#1 output Play#1 1 flying over agribusiness at -1,1
|
|
Play#1 output Play#1 1 flying over agribusiness at 1,1
|
|
Play#1 output Play#1 1 flying over agribusiness at 3,1
|
|
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 34) 2 completely lc light cruiser (#34)
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
|
|
Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
|
|
Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
|
|
Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
|
|
Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
|
|
Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
|
|
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
|
|
Play#1 input l
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
|
|
Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
|
|
Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
|
|
Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
|
|
Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
|
|
Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
|
|
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
|
Play#1 input 10
|
|
Play#1 output Play#1 1 73% hitchance...Blam
|
|
Play#1 output Play#1 1 cav cavalry #24 takes 1
|
|
Play#1 output Play#1 6 0 549
|
|
Play#1 input __cmd added -1 0 0
|
|
Play#1 command __cmd
|
|
Play#1 output Play#1 6 0 549
|
|
Play#1 input bomb 30 . p -2,2 ujjh
|
|
Play#1 command bomb
|
|
Play#1 output Play#1 1 No escorts...
|
|
Play#1 output Play#1 1 target sector is 3,1
|
|
Play#1 output Play#1 1 range to target is 3
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
|
|
Play#1 output Play#1 1 flying over fortress at -2,2
|
|
Play#1 output Play#1 1 flying over agribusiness at -1,1
|
|
Play#1 output Play#1 1 flying over agribusiness at 1,1
|
|
Play#1 output Play#1 1 flying over agribusiness at 3,1
|
|
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 34) 2 completely lc light cruiser (#34)
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 10) 2 moderately cav cavalry #10
|
|
Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
|
|
Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
|
|
Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
|
|
Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
|
|
Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
|
|
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
|
|
Play#1 input l
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 10) 2 moderately cav cavalry #10
|
|
Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
|
|
Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
|
|
Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
|
|
Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
|
|
Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
|
|
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
|
Play#1 input 10
|
|
Play#1 output Play#1 1 76% hitchance...BLAM
|
|
Play#1 output Play#1 1 cav cavalry #24 takes 1
|
|
Play#1 output Play#1 6 0 547
|
|
Play#1 input bomb 30 . p -3,1 h
|
|
Play#1 command bomb
|
|
Play#1 output Play#1 1 No escorts...
|
|
Play#1 output Play#1 1 target sector is -3,1
|
|
Play#1 output Play#1 1 range to target is 0
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
|
|
Play#1 output Play#1 1 flying over harbor at -3,1
|
|
Play#1 output Play#1 1 Target sector is a completely constructed harbor
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 20) 2 completely lc light cruiser (#20)
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 0) 1 completely inf infantry #0
|
|
Play#1 output Play#1 1 (# 1) 1 completely inf infantry #1
|
|
Play#1 output Play#1 1 (# 2) 1 completely inf infantry #2
|
|
Play#1 output Play#1 1 (# 3) 1 completely inf infantry #3
|
|
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
|
|
Play#1 input l
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 0) 1 completely inf infantry #0
|
|
Play#1 output Play#1 1 (# 1) 1 completely inf infantry #1
|
|
Play#1 output Play#1 1 (# 2) 1 completely inf infantry #2
|
|
Play#1 output Play#1 1 (# 3) 1 completely inf infantry #3
|
|
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
|
Play#1 input 2
|
|
Play#1 output Play#1 1 73% hitchance...Blam
|
|
Play#1 output Play#1 1 1 pinpoint bombing raid did 36 damage to inf infantry #2
|
|
Play#1 output Play#1 1 inf infantry #2 takes 22
|
|
Play#1 output Play#1 1 -3,1 takes 4% collateral damage
|
|
Play#1 output Play#1 1 inf infantry #0 takes 1
|
|
Play#1 output Play#1 1 inf infantry #1 takes 1
|
|
Play#1 output Play#1 1 inf infantry #2 takes 1
|
|
Play#1 output Play#1 1 inf infantry #3 takes 1
|
|
Play#1 output Play#1 6 0 545
|
|
Play#1 input bomb 30 . p -2,2 ujjh
|
|
Play#1 command bomb
|
|
Play#1 output Play#1 1 No escorts...
|
|
Play#1 output Play#1 1 target sector is 3,1
|
|
Play#1 output Play#1 1 range to target is 3
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
|
|
Play#1 output Play#1 1 flying over fortress at -2,2
|
|
Play#1 output Play#1 1 flying over agribusiness at -1,1
|
|
Play#1 output Play#1 1 flying over agribusiness at 1,1
|
|
Play#1 output Play#1 1 flying over agribusiness at 3,1
|
|
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 34) 2 completely lc light cruiser (#34)
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
|
|
Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
|
|
Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
|
|
Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
|
|
Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
|
|
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
|
|
Play#1 input l
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
|
|
Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
|
|
Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
|
|
Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
|
|
Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
|
|
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
|
Play#1 input 25
|
|
Play#1 output Play#1 1 71% hitchance...Blam
|
|
Play#1 output Play#1 6 0 543
|
|
Play#1 input __cmd added 1 2 0
|
|
Play#1 command __cmd
|
|
Play#1 output Play#1 6 0 545
|
|
Play#1 input bomb 20/21/22/23/24 . p -2,2 uuh
|
|
Play#1 command bomb
|
|
Play#1 output Play#1 1 No escorts...
|
|
Play#1 output Play#1 1 target sector is 0,0
|
|
Play#1 output Play#1 1 range to target is 2
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #20 standing by
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #21 standing by
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #22 standing by
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #23 standing by
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #24 standing by
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #24 equipped
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #23 equipped
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #22 equipped
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #21 equipped
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #20 equipped
|
|
Play#1 output Play#1 1 flying over fortress at -2,2
|
|
Play#1 output Play#1 1 flying over agribusiness at -1,1
|
|
Play#1 output Play#1 1 flying over agribusiness at 0,0
|
|
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
|
|
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
|
|
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
|
|
Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
|
|
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
|
|
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
|
|
Play#1 input l
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
|
|
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
|
|
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
|
|
Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
|
|
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
|
|
Play#1 output Play#1 4 lb TBD-1 Devastator #24, 2 bombs. Target ('~' to skip)?
|
|
Play#1 input 60
|
|
Play#1 output Play#1 1 50% hitchance...Blam-BLAM
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
|
|
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
|
|
Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
|
|
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
|
|
Play#1 output Play#1 4 lb TBD-1 Devastator #23, 2 bombs. Target ('~' to skip)?
|
|
Play#1 input 61
|
|
Play#1 output Play#1 1 50% hitchance...thud
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
|
|
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
|
|
Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
|
|
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
|
|
Play#1 output Play#1 4 lb TBD-1 Devastator #22, 2 bombs. Target ('~' to skip)?
|
|
Play#1 input 62
|
|
Play#1 output Play#1 1 50% hitchance...thud
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
|
|
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
|
|
Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
|
|
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
|
|
Play#1 output Play#1 4 lb TBD-1 Devastator #21, 2 bombs. Target ('~' to skip)?
|
|
Play#1 input 63
|
|
Play#1 output Play#1 1 50% hitchance...thud
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
|
|
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
|
|
Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
|
|
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
|
|
Play#1 output Play#1 4 lb TBD-1 Devastator #20, 2 bombs. Target ('~' to skip)?
|
|
Play#1 input 64
|
|
Play#1 output Play#1 1 50% hitchance...Blam-Blam
|
|
Play#1 output Play#1 6 0 543
|
|
Play#1 input ctld
|
|
Play#1 output Play#1 1 Bye-bye
|
|
Play#1 logout 1
|
|
Play#1 output Play#1 3 so long...
|
|
Conn2 output Conn2 2 Empire server ready
|
|
Conn2 input user tester
|
|
Conn2 output Conn2 0 hello tester
|
|
Conn2 input coun POGO
|
|
Conn2 output Conn2 0 country name POGO
|
|
Conn2 input pass peter
|
|
Conn2 output Conn2 0 password ok
|
|
Conn2 input play
|
|
Conn2 login 0 127.0.0.1 tester
|
|
Play#0 output Play#0 2 2
|
|
Play#0 output Play#0 1
|
|
Play#0 output Play#0 1 *** Server configured for testing ***
|
|
Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input read 1
|
|
Play#0 command read
|
|
Play#0 output Play#0 1 No telegrams for 1 at the moment...
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input read 2
|
|
Play#0 command read
|
|
Play#0 output Play#0 1
|
|
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
|
|
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#30) in 0,2 for 10 damage.
|
|
Play#0 output Play#0 1 lc light cruiser (#30) takes 6
|
|
Play#0 output Play#0 1 lc light cruiser (#30) sunk!
|
|
Play#0 output Play#0 1 lc light cruiser (#32) is crewless, and can't retreat!
|
|
Play#0 output Play#0 1 lc light cruiser (#35) has no mobility, and can't retreat!
|
|
Play#0 output Play#0 1 lc light cruiser (#36) is on the trading block, and can't retreat!
|
|
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#31) in 4,0 for 8 damage.
|
|
Play#0 output Play#0 1 lc light cruiser (#31) takes 5
|
|
Play#0 output Play#0 1 lc light cruiser (#31) is landlocked, and can't retreat!
|
|
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#33) in 2,2 for 8 damage.
|
|
Play#0 output Play#0 1 lc light cruiser (#33) takes 5
|
|
Play#0 output Play#0 1 lc light cruiser (#33) is caught in a construction zone, and can't retreat!
|
|
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#34) in 3,1 for 10 damage.
|
|
Play#0 output Play#0 1 lc light cruiser (#34) takes 6
|
|
Play#0 output Play#0 1 lc light cruiser (#34) is landlocked, and can't retreat!
|
|
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#40) in 0,2 for 14 damage.
|
|
Play#0 output Play#0 1 lc light cruiser (#40) takes 9
|
|
Play#0 output Play#0 1 lc light cruiser (#40) retreats along path nn
|
|
Play#0 output Play#0 1 lc light cruiser (#40) is out of mobility & stays in 1,3
|
|
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#41) in 0,2 for 6 damage.
|
|
Play#0 output Play#0 1 lc light cruiser (#41) takes 4
|
|
Play#0 output Play#0 1 lc light cruiser (#41) retreats along path nu
|
|
Play#0 output Play#0 1 can't go to 2,2
|
|
Play#0 output Play#0 1 lc light cruiser (#41) stopped at 1,3
|
|
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#42) in -4,2 for 8 damage.
|
|
Play#0 output Play#0 1 lc light cruiser (#42) takes 5
|
|
Play#0 output Play#0 1 lc light cruiser (#42) retreats along path ug
|
|
Play#0 output Play#0 1 can't go to -3,1
|
|
Play#0 output Play#0 1 lc light cruiser (#42) stopped at -4,2
|
|
Play#0 output Play#0 1 Country #1 shelled ms minesweeper (#44) in -4,4 for 11 damage.
|
|
Play#0 output Play#0 1 ms minesweeper (#44) takes 10
|
|
Play#0 output Play#0 1 ms minesweeper (#44) retreats along path gg
|
|
Play#0 output Play#0 1 ms minesweeper (#43) retreats with her
|
|
Play#0 output Play#0 1 Approaching minefield at -6,4...
|
|
Play#0 output Play#0 1 Sweep...
|
|
Play#0 output Play#0 1 Sweep...
|
|
Play#0 output Play#0 1 Sweep...
|
|
Play#0 output Play#0 1 Kawhomp! Mine detected in -6,4!
|
|
Play#0 output Play#0 1 ms minesweeper (#44) takes 14
|
|
Play#0 output Play#0 1 Sweep...
|
|
Play#0 output Play#0 1 Sweep...
|
|
Play#0 output Play#0 1 Kawhomp! Mine detected in -6,4!
|
|
Play#0 output Play#0 1 ms minesweeper (#44) takes 13
|
|
Play#0 output Play#0 1 Kawhomp! Mine detected in -6,4!
|
|
Play#0 output Play#0 1 ms minesweeper (#43) takes 13
|
|
Play#0 output Play#0 1 ms minesweeper (#44) stopped at -6,4
|
|
Play#0 output Play#0 1 ms minesweeper (#43) stopped at -6,4
|
|
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#46) in 5,1 for 11 damage.
|
|
Play#0 output Play#0 1 lc light cruiser (#46) takes 7
|
|
Play#0 output Play#0 1 lc light cruiser (#46) retreats along path y
|
|
Play#0 output Play#0 1 pt patrol boat (#47) retreats with her
|
|
Play#0 output Play#0 1 lc light cruiser (#46) is too large to fit into the canal system at 4,0 & stays in 5,1
|
|
Play#0 output Play#0 1 pt patrol boat (#47) stopped at 4,0
|
|
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#10) in 0,2 for 11 damage.
|
|
Play#0 output Play#0 1 lc light cruiser (#10) takes 7
|
|
Play#0 output Play#0 1 lc light cruiser (#10) retreats along path nh
|
|
Play#0 output Play#0 1 lc light cruiser (#10) stopped at 1,3
|
|
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#10) in 1,3 for 6 damage.
|
|
Play#0 output Play#0 1 lc light cruiser (#10) takes 4
|
|
Play#0 output Play#0 1 lc light cruiser (#10) retreats along path h
|
|
Play#0 output Play#0 1 lc light cruiser (#10) stopped at 1,3
|
|
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#10) in 1,3 for 6 damage.
|
|
Play#0 output Play#0 1 lc light cruiser (#10) takes 4
|
|
Play#0 output Play#0 1 lc light cruiser (#10) retreats along path nj
|
|
Play#0 output Play#0 1 lc light cruiser (#10) stopped at 4,4
|
|
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#11) in 0,2 for 11 damage.
|
|
Play#0 output Play#0 1 lc light cruiser (#11) takes 7
|
|
Play#0 output Play#0 1 lc light cruiser (#11) retreats along path n
|
|
Play#0 output Play#0 1 lc light cruiser (#11) stopped at 1,3
|
|
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#20) in -3,1 for 6 damage.
|
|
Play#0 output Play#0 1 lc light cruiser (#20) takes 4
|
|
Play#0 output Play#0 1 Return fire hit sector -2,-2 for 8 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#25) in -4,2 for 11 damage.
|
|
Play#0 output Play#0 1 lc light cruiser (#25) takes 7
|
|
Play#0 output Play#0 1 lc light cruiser (#25) retreats along path gg
|
|
Play#0 output Play#0 1 lc light cruiser (#28) retreats with her
|
|
Play#0 output Play#0 1 lc light cruiser (#25) stopped at -8,2
|
|
Play#0 output Play#0 1 lc light cruiser (#28) stopped at -8,2
|
|
Play#0 output Play#0 1 Country #1 shelled sb submarine (#50) in -5,1 for 42 damage.
|
|
Play#0 output Play#0 1 sb submarine (#50) takes 33
|
|
Play#0 output Play#0 1 sb submarine (#50) retreats along path gg
|
|
Play#0 output Play#0 1 sb submarine (#50) stopped at -9,1
|
|
Play#0 output Play#0 1 Country #1 shelled sb submarine (#51) in -5,1 for 45 damage.
|
|
Play#0 output Play#0 1 sb submarine (#51) takes 36
|
|
Play#0 output Play#0 1 sb submarine (#51) retreats along path gg
|
|
Play#0 output Play#0 1 sb submarine (#51) stopped at -9,1
|
|
Play#0 output Play#0 1 Country #1 shelled sb submarine (#52) in -5,1 for 34 damage.
|
|
Play#0 output Play#0 1 sb submarine (#52) takes 27
|
|
Play#0 output Play#0 1 sb submarine (#52) retreats along path gg
|
|
Play#0 output Play#0 1 sb submarine (#52) stopped at -9,1
|
|
Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -5,1
|
|
Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -6,0
|
|
Play#0 output Play#0 1 Country #1 shelled sb submarine (#53) in -4,-2 for 34 damage.
|
|
Play#0 output Play#0 1 sb submarine (#53) takes 27
|
|
Play#0 output Play#0 1 Return fire hit dd destroyer (#5) in -5,-1 for 6 damage.
|
|
Play#0 output Play#0 1 1 planes spotted over -4,2
|
|
Play#0 output Play#0 1 1 planes spotted over -6,2
|
|
Play#0 output Play#0 1 -6,2 takes 3% collateral damage
|
|
Play#0 output Play#0 1 1 bombs did 40 damage to dd destroyer (#61) at -6,2
|
|
Play#0 output Play#0 1 dd destroyer (#61) takes 27
|
|
Play#0 output Play#0 1 dd destroyer (#61) retreats along path nn
|
|
Play#0 output Play#0 1 dd destroyer (#61) stopped at -4,4
|
|
Play#0 output Play#0 1 -6,2 takes 2% collateral damage
|
|
Play#0 output Play#0 1 1 bombs did 48 damage to dd destroyer (#62) at -6,2
|
|
Play#0 output Play#0 1 dd destroyer (#62) takes 33
|
|
Play#0 output Play#0 1 dd destroyer (#62) retreats along path nn
|
|
Play#0 output Play#0 1 dd destroyer (#62) stopped at -4,4
|
|
Play#0 output Play#0 1 -6,2 takes 2% collateral damage
|
|
Play#0 output Play#0 1 1 bombs did 64 damage to dd destroyer (#63) at -6,2
|
|
Play#0 output Play#0 1 dd destroyer (#63) takes 44
|
|
Play#0 output Play#0 1 dd destroyer (#63) retreats along path nn
|
|
Play#0 output Play#0 1 dd destroyer (#63) stopped at -4,4
|
|
Play#0 output Play#0 1 -6,2 takes 3% collateral damage
|
|
Play#0 output Play#0 1 1 bombs did 48 damage to dd destroyer (#64) at -6,2
|
|
Play#0 output Play#0 1 dd destroyer (#64) takes 33
|
|
Play#0 output Play#0 1 dd destroyer (#64) retreats along path nn
|
|
Play#0 output Play#0 1 dd destroyer (#64) stopped at -4,4
|
|
Play#0 output Play#0 1 -6,2 takes 2% collateral damage
|
|
Play#0 output Play#0 1 1 planes spotted over -4,2
|
|
Play#0 output Play#0 1 1 planes spotted over -6,2
|
|
Play#0 output Play#0 1 1 bombs did 60 damage to dd destroyer (#65) at -6,2
|
|
Play#0 output Play#0 1 dd destroyer (#65) takes 41
|
|
Play#0 output Play#0 1 dd destroyer (#65) retreats along path nn
|
|
Play#0 output Play#0 1 dd destroyer (#65) stopped at -4,4
|
|
Play#0 output Play#0 1 -6,2 takes 3% collateral damage
|
|
Play#0 output Play#0 1 1 bombs did 48 damage to dd destroyer (#66) at -6,2
|
|
Play#0 output Play#0 1 dd destroyer (#66) takes 33
|
|
Play#0 output Play#0 1 dd destroyer (#66) retreats along path nn
|
|
Play#0 output Play#0 1 dd destroyer (#66) stopped at -4,4
|
|
Play#0 output Play#0 1 -6,2 takes 2% collateral damage
|
|
Play#0 output Play#0 1 -6,2 takes 4% collateral damage
|
|
Play#0 output Play#0 1 1 bombs did 44 damage to dd destroyer (#68) at -6,2
|
|
Play#0 output Play#0 1 dd destroyer (#68) takes 30
|
|
Play#0 output Play#0 1 dd destroyer (#68) retreats along path nn
|
|
Play#0 output Play#0 1 dd destroyer (#68) stopped at -4,4
|
|
Play#0 output Play#0 1 -6,2 takes 2% collateral damage
|
|
Play#0 output Play#0 1 1 bombs did 52 damage to dd destroyer (#69) at -6,2
|
|
Play#0 output Play#0 1 dd destroyer (#69) takes 35
|
|
Play#0 output Play#0 1 dd destroyer (#69) retreats along path nn
|
|
Play#0 output Play#0 1 dd destroyer (#69) stopped at -4,4
|
|
Play#0 output Play#0 1 -6,2 takes 3% collateral damage
|
|
Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
|
|
Play#0 output Play#0 1 ...Incoming 1 missile missed
|
|
Play#0 output Play#0 1
|
|
Play#0 output Play#0 1 -6,2 takes 4% collateral damage
|
|
Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
|
|
Play#0 output Play#0 1 ...Incoming 1 missile missed
|
|
Play#0 output Play#0 1
|
|
Play#0 output Play#0 1 -6,2 takes 6% collateral damage
|
|
Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
|
|
Play#0 output Play#0 1 ...Incoming 1 missile missed
|
|
Play#0 output Play#0 1
|
|
Play#0 output Play#0 1 -6,2 takes 9% collateral damage
|
|
Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
|
|
Play#0 output Play#0 1 ...Incoming 1 missile HIT!
|
|
Play#0 output Play#0 1
|
|
Play#0 output Play#0 1 dd destroyer (#83) takes 71
|
|
Play#0 output Play#0 1 dd destroyer (#83) retreats along path nn
|
|
Play#0 output Play#0 1 dd destroyer (#83) stopped at -4,4
|
|
Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
|
|
Play#0 output Play#0 1 ...Incoming 1 missile missed
|
|
Play#0 output Play#0 1
|
|
Play#0 output Play#0 1 -6,2 takes 6% collateral damage
|
|
Play#0 output Play#0 1 sub in -1,3 torpedoed lc light cruiser (#100) for 75 damage.
|
|
Play#0 output Play#0 1 lc light cruiser (#100) takes 50
|
|
Play#0 output Play#0 1 lc light cruiser (#100) retreats along path nn
|
|
Play#0 output Play#0 1 lc light cruiser (#100) stopped at 2,-6
|
|
Play#0 output Play#0 1 Torpedo sighted @ -1,3 by lc light cruiser (#101)
|
|
Play#0 output Play#0 1 sub in -1,3 torpedoed lc light cruiser (#102) for 44 damage.
|
|
Play#0 output Play#0 1 lc light cruiser (#102) takes 29
|
|
Play#0 output Play#0 1 lc light cruiser (#102) retreats along path nn
|
|
Play#0 output Play#0 1 lc light cruiser (#102) stopped at 2,-6
|
|
Play#0 output Play#0 1 sub in -1,3 torpedoed lc light cruiser (#103) for 95 damage.
|
|
Play#0 output Play#0 1 lc light cruiser (#103) takes 63
|
|
Play#0 output Play#0 1 lc light cruiser (#103) retreats along path nn
|
|
Play#0 output Play#0 1 lc light cruiser (#103) stopped at 2,-6
|
|
Play#0 output Play#0 1 Torpedo sighted @ -1,3 by lc light cruiser (#104)
|
|
Play#0 output Play#0 1 Sonar ping from -6,0 detected by sb submarine (#120)!
|
|
Play#0 output Play#0 1 sb submarine (#120) retreats along path gg
|
|
Play#0 output Play#0 1 sb submarine (#120) stopped at -9,1
|
|
Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -5,1
|
|
Play#0 output Play#0 1 tt troop transport (#130) is being approached by dd destroyer (#5)...
|
|
Play#0 output Play#0 1 1 (#1) lost 1 troops trying to board tt troop transport (#130)
|
|
Play#0 output Play#0 1 We lost 0 troops defending
|
|
Play#0 output Play#0 1 tt troop transport (#130) retreats along path gg
|
|
Play#0 output Play#0 1 tt troop transport (#130) stopped at -9,1
|
|
Play#0 output Play#0 1 1 planes spotted over 0,2
|
|
Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #30
|
|
Play#0 output Play#0 1 cav cavalry #30 takes 17
|
|
Play#0 output Play#0 1 cav cavalry #31 is on a ship, and can't retreat!
|
|
Play#0 output Play#0 1 cav cavalry #32 has no mil on it to guide it, and can't retreat!
|
|
Play#0 output Play#0 1 cav cavalry #34 is on a unit, and can't retreat!
|
|
Play#0 output Play#0 1 cav cavalry #35 has no mobility, and can't retreat!
|
|
Play#0 output Play#0 1 cav cavalry #36 is on the trading block, and can't retreat!
|
|
Play#0 output Play#0 1 0,2 takes 4% collateral damage
|
|
Play#0 output Play#0 1 tra train #9 takes 1
|
|
Play#0 output Play#0 1 1 planes spotted over -1,1
|
|
Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to cav cavalry #33
|
|
Play#0 output Play#0 1 cav cavalry #33 takes 15
|
|
Play#0 output Play#0 1 cav cavalry #33 has been kidnapped by 1, and can't retreat!
|
|
Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to tra train #37
|
|
Play#0 output Play#0 1 tra train #37 takes 14
|
|
Play#0 output Play#0 1 tra train #37 is stuck off the rail system, and can't retreat!
|
|
Play#0 output Play#0 1 1,1 takes 2% collateral damage
|
|
Play#0 output Play#0 1 1 planes spotted over -1,1
|
|
Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #40
|
|
Play#0 output Play#0 1 cav cavalry #40 takes 9
|
|
Play#0 output Play#0 1 cav cavalry #40 retreats along path nu
|
|
Play#0 output Play#0 1 cav cavalry #40 is out of mobility & stays in 2,2
|
|
Play#0 output Play#0 1 1,1 takes 2% collateral damage
|
|
Play#0 output Play#0 1 1 planes spotted over -1,1
|
|
Play#0 output Play#0 1 1 planes spotted over 1,1
|
|
Play#0 output Play#0 1 1 pinpoint bombing raid did 28 damage to cav cavalry #41
|
|
Play#0 output Play#0 1 cav cavalry #41 takes 11
|
|
Play#0 output Play#0 1 cav cavalry #41 retreats along path jy
|
|
Play#0 output Play#0 1 cav cavalry #41 stopped at 2,0
|
|
Play#0 output Play#0 1 1,1 takes 3% collateral damage
|
|
Play#0 output Play#0 1 tra train #37 takes 1
|
|
Play#0 output Play#0 1 1 planes spotted over -1,1
|
|
Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #42
|
|
Play#0 output Play#0 1 cav cavalry #42 takes 14
|
|
Play#0 output Play#0 1 cav cavalry #42 retreats along path g
|
|
Play#0 output Play#0 1 can't go to -1,1
|
|
Play#0 output Play#0 1 cav cavalry #42 stopped at 1,1
|
|
Play#0 output Play#0 1 1,1 takes 4% collateral damage
|
|
Play#0 output Play#0 1 tra train #37 takes 1
|
|
Play#0 output Play#0 1 1 planes spotted over -1,1
|
|
Play#0 output Play#0 1 1 planes spotted over 1,1
|
|
Play#0 output Play#0 1 Flak! Firing flak guns from unit eng engineer #44 (aa rating 1)
|
|
Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to eng engineer #44
|
|
Play#0 output Play#0 1 eng engineer #44 takes 10
|
|
Play#0 output Play#0 1 eng engineer #44 retreats along path yu
|
|
Play#0 output Play#0 1 eng engineer #43 retreats with them
|
|
Play#0 output Play#0 1 Approaching minefield at 0,0...
|
|
Play#0 output Play#0 1 Sweep...
|
|
Play#0 output Play#0 1 Sweep...
|
|
Play#0 output Play#0 1 Sweep...
|
|
Play#0 output Play#0 1 Sweep...
|
|
Play#0 output Play#0 1 Sweep...
|
|
Play#0 output Play#0 1 Sweep...
|
|
Play#0 output Play#0 1 Sweep...
|
|
Play#0 output Play#0 1 Sweep...
|
|
Play#0 output Play#0 1 Sweep...
|
|
Play#0 output Play#0 1 eng engineer #44 stopped at 1,-1
|
|
Play#0 output Play#0 1 eng engineer #43 stopped at 1,-1
|
|
Play#0 output Play#0 1 1,1 takes 4% collateral damage
|
|
Play#0 output Play#0 1 tra train #37 takes 1
|
|
Play#0 output Play#0 1 1 planes spotted over -1,1
|
|
Play#0 output Play#0 1 1 planes spotted over 0,-2
|
|
Play#0 output Play#0 1 1 pinpoint bombing raid did 28 damage to tra train #45
|
|
Play#0 output Play#0 1 tra train #45 takes 16
|
|
Play#0 output Play#0 1 tra train #45 retreats along path nb
|
|
Play#0 output Play#0 1 cav cavalry #46 can't rail-march with the leading train, and can't retreat!
|
|
Play#0 output Play#0 1 no rail system in 0,0
|
|
Play#0 output Play#0 1 tra train #45 stopped at 1,-1
|
|
Play#0 output Play#0 1 0,-2 takes 3% collateral damage
|
|
Play#0 output Play#0 1 1 planes spotted over 0,0
|
|
Play#0 output Play#0 1 1 planes spotted over 1,-1
|
|
Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #47
|
|
Play#0 output Play#0 1 cav cavalry #47 takes 9
|
|
Play#0 output Play#0 1 cav cavalry #47 retreats along path gh
|
|
Play#0 output Play#0 1 spy infiltrator #48 retreats with them
|
|
Play#0 output Play#0 1 cav cavalry #47 can't go to -1,-1 & stays in 1,-1
|
|
Play#0 output Play#0 1 spy infiltrator #48 stopped at -1,-1
|
|
Play#0 output Play#0 1 1,-1 takes 2% collateral damage
|
|
Play#0 output Play#0 1 1 planes spotted over 1,1
|
|
Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #10
|
|
Play#0 output Play#0 1 cav cavalry #10 takes 17
|
|
Play#0 output Play#0 1 cav cavalry #10 retreats along path jh
|
|
Play#0 output Play#0 1 cav cavalry #10 stopped at 3,1
|
|
Play#0 output Play#0 1 1,1 takes 4% collateral damage
|
|
Play#0 output Play#0 1 tra train #37 takes 1
|
|
Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #10
|
|
Play#0 output Play#0 1 cav cavalry #10 takes 27
|
|
Play#0 output Play#0 1 cav cavalry #10 retreats along path h
|
|
Play#0 output Play#0 1 cav cavalry #10 stopped at 3,1
|
|
Play#0 output Play#0 1 3,1 takes 4% collateral damage
|
|
Play#0 output Play#0 1 cav cavalry #10 takes 1
|
|
Play#0 output Play#0 1 1 planes spotted over -1,1
|
|
Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to cav cavalry #10
|
|
Play#0 output Play#0 1 cav cavalry #10 takes 30
|
|
Play#0 output Play#0 1 cav cavalry #10 retreats along path uy
|
|
Play#0 output Play#0 1 cav cavalry #10 stopped at 3,-1
|
|
Play#0 output Play#0 1 3,1 takes 4% collateral damage
|
|
Play#0 output Play#0 1 1 planes spotted over -1,1
|
|
Play#0 output Play#0 1 1 planes spotted over 3,1
|
|
Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #25
|
|
Play#0 output Play#0 1 cav cavalry #25 takes 9
|
|
Play#0 output Play#0 1 cav cavalry #25 retreats along path bh
|
|
Play#0 output Play#0 1 cav cavalry #28 retreats with them
|
|
Play#0 output Play#0 1 cav cavalry #25 stopped at 2,2
|
|
Play#0 output Play#0 1 cav cavalry #28 stopped at 2,2
|
|
Play#0 output Play#0 1 3,1 takes 2% collateral damage
|
|
Play#0 output Play#0 1 1 planes spotted over -1,1
|
|
Play#0 output Play#0 1 1 planes spotted over 0,0
|
|
Play#0 output Play#0 1 1 pinpoint bombing raid did 72 damage to cav cavalry #60
|
|
Play#0 output Play#0 1 cav cavalry #60 takes 27
|
|
Play#0 output Play#0 1 cav cavalry #60 retreats along path nj
|
|
Play#0 output Play#0 1 cav cavalry #60 stopped at 3,1
|
|
Play#0 output Play#0 1 0,0 takes 7% collateral damage
|
|
Play#0 output Play#0 1 0,0 takes 4% collateral damage
|
|
Play#0 output Play#0 1 0,0 takes 3% collateral damage
|
|
Play#0 output Play#0 1 0,0 takes 4% collateral damage
|
|
Play#0 output Play#0 1 1 pinpoint bombing raid did 68 damage to cav cavalry #64
|
|
Play#0 output Play#0 1 cav cavalry #64 takes 26
|
|
Play#0 output Play#0 1 cav cavalry #64 retreats along path nj
|
|
Play#0 output Play#0 1 cav cavalry #64 stopped at 3,1
|
|
Play#0 output Play#0 1 0,0 takes 7% collateral damage
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input ship *
|
|
Play#0 command ship
|
|
Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
|
|
Play#0 output Play#0 1 1 0 lc light cruis -3,1 a 100% 0 10 0 0 0 0 0 0 127 45
|
|
Play#0 output Play#0 1 1 1 lc light cruis -3,1 a 100% 0 10 0 0 0 0 0 0 127 45
|
|
Play#0 output Play#0 1 1 2 lc light cruis -3,1 93% 0 9 0 0 0 0 0 0 118 45
|
|
Play#0 output Play#0 1 1 3 lc light cruis -3,1 a 100% 0 10 0 0 0 0 0 0 127 45
|
|
Play#0 output Play#0 1 1 4 lc light cruis -5,1 a 100% 0 10 0 0 0 0 0 0 127 45
|
|
Play#0 output Play#0 1 1 5 dd destroyer -5,1 96% 0 9 0 0 0 0 0 0 63 70
|
|
Play#0 output Play#0 1 1 6 sb submarine -1,3 100% 0 10 0 0 0 0 0 0 97 165
|
|
Play#0 output Play#0 1 1 7 lc light cruis -5,1 a 100% 0 10 0 0 0 0 0 0 127 45
|
|
Play#0 output Play#0 1 2 9 dd destroyer -4,-2 60% 0 10 0 0 0 0 0 0 127 70
|
|
Play#0 output Play#0 1 2 10 lc light cruis 4,4 85% 0 9 0 0 0 0 0 0 68 45
|
|
Play#0 output Play#0 1 2 11 lc light cruis 1,3 93% 0 10 0 0 0 0 0 0 105 45
|
|
Play#0 output Play#0 1 2 20 lc light cruis -3,1 96% 0 9 0 0 0 0 0 0 122 45
|
|
Play#0 output Play#0 1 1 24 lc light cruis -4,2 g 100% 0 10 0 0 0 0 0 0 127 45
|
|
Play#0 output Play#0 1 2 25 lc light cruis -8,2 g 93% 0 9 0 0 0 0 0 0 94 45
|
|
Play#0 output Play#0 1 2 26 lc light cruis -4,2 g 100% 0 10 0 0 0 0 0 0 127 45
|
|
Play#0 output Play#0 1 2 27 lc light cruis -4,2 g 100% 0 10 0 0 0 0 0 0 127 45
|
|
Play#0 output Play#0 1 2 28 lc light cruis -8,2 g 100% 0 10 0 0 0 0 0 0 103 45
|
|
Play#0 output Play#0 1 2 29 lc light cruis 5,3 g 100% 0 10 0 0 0 0 0 0 127 45
|
|
Play#0 output Play#0 1 2 31 lc light cruis 4,0 95% 0 9 0 0 0 0 0 0 121 45
|
|
Play#0 output Play#0 1 2 32 lc light cruis 0,2 c 100% 0 0 0 0 0 0 0 0 127 45
|
|
Play#0 output Play#0 1 2 33 lc light cruis 2,2 95% 0 9 0 0 0 0 0 0 121 45
|
|
Play#0 output Play#0 1 2 34 lc light cruis 3,1 94% 0 10 0 0 0 0 0 0 120 45
|
|
Play#0 output Play#0 1 2 35 lc light cruis 0,2 c 100% 0 10 0 0 0 0 0 1 0 45
|
|
Play#0 output Play#0 1 2 36 lc light cruis 0,2 c 100% 0 10 0 0 0 0 0 0 127 45
|
|
Play#0 output Play#0 1 2 40 lc light cruis 1,3 91% 0 9 0 0 0 0 0 0 -7 45
|
|
Play#0 output Play#0 1 2 41 lc light cruis 1,3 96% 0 9 0 0 0 0 0 0 109 45
|
|
Play#0 output Play#0 1 2 42 lc light cruis -4,2 95% 0 10 0 0 0 0 0 0 121 45
|
|
Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m 87% 0 8 0 0 0 0 0 0 98 45
|
|
Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m 68% 0 6 0 0 0 0 0 0 73 45
|
|
Play#0 output Play#0 1 2 46 lc light cruis 5,1 n 93% 0 9 0 0 0 0 0 0 118 45
|
|
Play#0 output Play#0 1 2 47 pt patrol boat 4,0 n 100% 0 2 0 0 0 0 0 0 117 45
|
|
Play#0 output Play#0 1 2 50 sb submarine -9,1 67% 0 7 0 0 0 0 0 0 34 60
|
|
Play#0 output Play#0 1 2 51 sb submarine -9,1 64% 0 7 0 0 0 0 0 0 29 60
|
|
Play#0 output Play#0 1 2 52 sb submarine -9,1 73% 0 7 0 0 0 0 0 0 46 60
|
|
Play#0 output Play#0 1 2 53 sb submarine -4,-2 73% 0 7 0 0 0 0 0 0 92 60
|
|
Play#0 output Play#0 1 2 60 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
|
|
Play#0 output Play#0 1 2 61 dd destroyer -4,4 73% 0 7 0 0 0 0 0 0 66 70
|
|
Play#0 output Play#0 1 2 62 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 56 70
|
|
Play#0 output Play#0 1 2 63 dd destroyer -4,4 56% 0 5 0 0 0 0 0 0 37 70
|
|
Play#0 output Play#0 1 2 64 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 56 70
|
|
Play#0 output Play#0 1 2 65 dd destroyer -4,4 59% 0 6 0 0 0 0 0 0 41 70
|
|
Play#0 output Play#0 1 2 66 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 56 70
|
|
Play#0 output Play#0 1 2 67 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
|
|
Play#0 output Play#0 1 2 68 dd destroyer -4,4 70% 0 7 0 0 0 0 0 0 61 70
|
|
Play#0 output Play#0 1 2 69 dd destroyer -4,4 65% 0 7 0 0 0 0 0 0 53 70
|
|
Play#0 output Play#0 1 2 80 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
|
|
Play#0 output Play#0 1 2 81 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
|
|
Play#0 output Play#0 1 2 82 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
|
|
Play#0 output Play#0 1 2 83 dd destroyer -4,4 29% 0 3 0 0 0 0 0 0 -28 70
|
|
Play#0 output Play#0 1 2 84 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
|
|
Play#0 output Play#0 1 2 100 lc light cruis 2,-6 50% 0 5 0 0 0 0 0 0 16 45
|
|
Play#0 output Play#0 1 2 101 lc light cruis 0,4 100% 0 10 0 0 0 0 0 0 127 45
|
|
Play#0 output Play#0 1 2 102 lc light cruis 2,-6 71% 0 7 0 0 0 0 0 0 57 45
|
|
Play#0 output Play#0 1 2 103 lc light cruis 2,-6 37% 0 3 0 0 0 0 0 0 -15 45
|
|
Play#0 output Play#0 1 2 104 lc light cruis 0,4 100% 0 10 0 0 0 0 0 0 127 45
|
|
Play#0 output Play#0 1 2 120 sb submarine -9,1 100% 0 10 0 0 0 0 0 0 93 60
|
|
Play#0 output Play#0 1 2 130 tt troop trans -9,1 100% 0 10 0 0 0 0 0 0 96 60
|
|
Play#0 output Play#0 1 57 ships
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input retr * ?rflags#0
|
|
Play#0 command retreat
|
|
Play#0 output Play#0 1 own shp# ship type x,y fl path as flt? flags
|
|
Play#0 output Play#0 1 1 2 lc light cruis -3,1 bgyujnbgy itshbdu
|
|
Play#0 output Play#0 1 1 4 lc light cruis -5,1 a b Yes h
|
|
Play#0 output Play#0 1 1 7 lc light cruis -5,1 a b Yes h
|
|
Play#0 output Play#0 1 2 20 lc light cruis -3,1 u h
|
|
Play#0 output Play#0 1 1 24 lc light cruis -4,2 g ggg Yes i
|
|
Play#0 output Play#0 1 2 25 lc light cruis -8,2 g g Yes i
|
|
Play#0 output Play#0 1 2 26 lc light cruis -4,2 g bn i
|
|
Play#0 output Play#0 1 2 27 lc light cruis -4,2 g bn Yes i
|
|
Play#0 output Play#0 1 2 28 lc light cruis -8,2 g g Yes b
|
|
Play#0 output Play#0 1 2 29 lc light cruis 5,3 g ggg Yes i
|
|
Play#0 output Play#0 1 2 31 lc light cruis 4,0 n i
|
|
Play#0 output Play#0 1 2 32 lc light cruis 0,2 c n Yes i
|
|
Play#0 output Play#0 1 2 33 lc light cruis 2,2 n i
|
|
Play#0 output Play#0 1 2 34 lc light cruis 3,1 n i
|
|
Play#0 output Play#0 1 2 35 lc light cruis 0,2 c n Yes i
|
|
Play#0 output Play#0 1 2 36 lc light cruis 0,2 c n Yes i
|
|
Play#0 output Play#0 1 2 40 lc light cruis 1,3 nnnh i
|
|
Play#0 output Play#0 1 2 41 lc light cruis 1,3 uh i
|
|
Play#0 output Play#0 1 2 42 lc light cruis -4,2 ugggh i
|
|
Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m g Yes i
|
|
Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m g Yes i
|
|
Play#0 output Play#0 1 2 46 lc light cruis 5,1 n y Yes i
|
|
Play#0 output Play#0 1 2 53 sb submarine -4,-2 gg h
|
|
Play#0 output Play#0 1 2 60 dd destroyer -6,2 nn ihb
|
|
Play#0 output Play#0 1 2 67 dd destroyer -6,2 nn hb
|
|
Play#0 output Play#0 1 2 80 dd destroyer -6,2 nn ihb
|
|
Play#0 output Play#0 1 2 81 dd destroyer -6,2 nn ihb
|
|
Play#0 output Play#0 1 2 82 dd destroyer -6,2 nn ihb
|
|
Play#0 output Play#0 1 2 84 dd destroyer -6,2 nn ihb
|
|
Play#0 output Play#0 1 2 101 lc light cruis 0,4 nn ith
|
|
Play#0 output Play#0 1 2 104 lc light cruis 0,4 nn ith
|
|
Play#0 output Play#0 1 31 ships
|
|
Play#0 output Play#0 6 0 639
|
|
Play#0 input miss s * ?mission#0 q
|
|
Play#0 command mission
|
|
Play#0 output Play#0 1 Thing x,y op-sect rad mission
|
|
Play#0 output Play#0 1 lc light cruiser (#20) -3,1 -3,1 1 is on an interdiction mission
|
|
Play#0 output Play#0 1 lc light cruiser (#26) -4,2 -4,2 1 is on an interdiction mission
|
|
Play#0 output Play#0 1 lc light cruiser (#27) -4,2 -4,2 1 is on an interdiction mission
|
|
Play#0 output Play#0 1 lc light cruiser (#29) 5,3 5,3 1 is on an interdiction mission
|
|
Play#0 output Play#0 1 lc light cruiser (#31) 4,0 4,0 1 is on an interdiction mission
|
|
Play#0 output Play#0 1 lc light cruiser (#32) 0,2 0,2 1 is on an interdiction mission
|
|
Play#0 output Play#0 1 lc light cruiser (#33) 2,2 2,2 1 is on an interdiction mission
|
|
Play#0 output Play#0 1 lc light cruiser (#34) 3,1 3,1 1 is on an interdiction mission
|
|
Play#0 output Play#0 1 lc light cruiser (#35) 0,2 0,2 1 is on an interdiction mission
|
|
Play#0 output Play#0 1 lc light cruiser (#36) 0,2 0,2 1 is on an interdiction mission
|
|
Play#0 output Play#0 1 lc light cruiser (#42) -4,2 -4,2 1 is on an interdiction mission
|
|
Play#0 output Play#0 1 lc light cruiser (#46) 5,1 5,1 1 is on an interdiction mission
|
|
Play#0 output Play#0 1 sb submarine (#53) -4,-2 -4,-2 1 is on an interdiction mission
|
|
Play#0 output Play#0 1 dd destroyer (#60) -6,2 -6,2 1 is on an interdiction mission
|
|
Play#0 output Play#0 1 dd destroyer (#67) -6,2 -6,2 1 is on an interdiction mission
|
|
Play#0 output Play#0 1 dd destroyer (#80) -6,2 -6,2 1 is on an interdiction mission
|
|
Play#0 output Play#0 1 dd destroyer (#81) -6,2 -6,2 1 is on an interdiction mission
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Play#0 output Play#0 1 dd destroyer (#82) -6,2 -6,2 1 is on an interdiction mission
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Play#0 output Play#0 1 dd destroyer (#84) -6,2 -6,2 1 is on an interdiction mission
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Play#0 output Play#0 1 lc light cruiser (#101) 0,4 0,4 1 is on an interdiction mission
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Play#0 output Play#0 1 lc light cruiser (#104) 0,4 0,4 1 is on an interdiction mission
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Play#0 output Play#0 6 0 637
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Play#0 input land *
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Play#0 command land
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Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
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Play#0 output Play#0 1 1 0 inf infantry -3,1 a 99% 9 0 125 0 50 42% 0 0
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Play#0 output Play#0 1 1 1 inf infantry -3,1 a 99% 10 0 125 0 50 42% 0 0
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Play#0 output Play#0 1 1 2 inf infantry -3,1 77% 8 0 98 0 50 42% 0 0
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Play#0 output Play#0 1 1 3 inf infantry -3,1 a 99% 10 0 126 0 50 42% 0 0
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Play#0 output Play#0 1 1 4 inf infantry -4,0 a 100% 10 0 127 0 50 42% 0 0
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Play#0 output Play#0 1 1 7 inf infantry -4,0 a 100% 10 0 127 0 50 42% 0 0
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Play#0 output Play#0 1 2 9 tra train 0,2 99% 10 127 126 0 50 42% 0 1
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Play#0 output Play#0 1 2 10 cav cavalry 3,-1 42% 4 0 29 0 50 42% 0 0
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Play#0 output Play#0 1 1 24 cav cavalry 3,1 g 98% 10 0 125 0 50 42% 0 0
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Play#0 output Play#0 1 2 25 cav cavalry 2,2 g 91% 9 0 96 0 50 42% 0 0
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Play#0 output Play#0 1 2 26 cav cavalry 3,1 g 100% 10 127 127 0 50 42% 0 0
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Play#0 output Play#0 1 2 27 cav cavalry 3,1 g 100% 10 127 127 0 50 42% 0 0
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Play#0 output Play#0 1 2 28 cav cavalry 2,2 g 100% 10 0 107 0 50 42% 0 0
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Play#0 output Play#0 1 2 29 cav cavalry 4,0 g 100% 10 127 127 0 50 42% 0 0
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Play#0 output Play#0 1 2 31 cav cavalry 0,2 c 100% 10 127 127 0 50 42% 0 0 35S
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Play#0 output Play#0 1 2 32 cav cavalry 0,2 c 100% 0 127 127 0 50 42% 0 0
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Play#0 output Play#0 1 2 33 cav cavalry -1,1 85% 9 127 108 0 50 42% 0 0
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Play#0 output Play#0 1 2 34 cav cavalry 0,2 c 100% 10 127 127 0 50 42% 0 0 9L
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Play#0 output Play#0 1 2 35 cav cavalry 0,2 c 100% 10 127 0 0 50 42% 0 0
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Play#0 output Play#0 1 2 36 cav cavalry 0,2 c 100% 10 127 127 0 50 42% 0 0
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|
Play#0 output Play#0 1 2 37 tra train 1,1 82% 9 127 105 0 50 42% 0 0
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|
Play#0 output Play#0 1 2 40 cav cavalry 2,2 91% 9 0 -14 0 50 42% 0 0
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|
Play#0 output Play#0 1 2 41 cav cavalry 2,0 89% 9 0 44 0 50 42% 0 0
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|
Play#0 output Play#0 1 2 42 cav cavalry 1,1 86% 9 127 109 0 50 42% 0 0
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|
Play#0 output Play#0 1 2 43 eng engineer 1,-1 m 100% 10 0 89 0 130 42% 0 0
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Play#0 output Play#0 1 2 44 eng engineer 1,-1 m 90% 9 0 76 0 130 42% 0 0
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Play#0 output Play#0 1 2 45 tra train 1,-1 t 84% 9 0 65 0 50 42% 0 0
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Play#0 output Play#0 1 2 46 cav cavalry 0,-2 t 100% 10 127 127 0 50 42% 0 0
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|
Play#0 output Play#0 1 2 47 cav cavalry 1,-1 s 91% 9 127 115 0 50 42% 0 0
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Play#0 output Play#0 1 2 48 spy infiltrato -1,-1 s 100% 0 0 116 0 50 42% 0 0
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|
Play#0 output Play#0 1 2 60 cav cavalry 3,1 73% 7 0 72 0 50 42% 0 0
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|
Play#0 output Play#0 1 2 61 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
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|
Play#0 output Play#0 1 2 62 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
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|
Play#0 output Play#0 1 2 63 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
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|
Play#0 output Play#0 1 2 64 cav cavalry 3,1 74% 7 0 73 0 50 42% 0 0
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|
Play#0 output Play#0 1 35 units
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Play#0 output Play#0 6 0 637
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|
Play#0 input lretr * ?rflags#0
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Play#0 command lretreat
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Play#0 output Play#0 1 own lnd# unit type x,y ar path as army? flags
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|
Play#0 output Play#0 1 1 2 inf infantry -3,1 yujnbgyuj ihb
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|
Play#0 output Play#0 1 1 4 inf infantry -4,0 a b Yes h
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|
Play#0 output Play#0 1 1 7 inf infantry -4,0 a b Yes h
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|
Play#0 output Play#0 1 1 24 cav cavalry 3,1 g bhg Yes b
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|
Play#0 output Play#0 1 2 25 cav cavalry 2,2 g g Yes b
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|
Play#0 output Play#0 1 2 26 cav cavalry 3,1 g uh b
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|
Play#0 output Play#0 1 2 27 cav cavalry 3,1 g uh Yes b
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|
Play#0 output Play#0 1 2 28 cav cavalry 2,2 g g Yes i
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|
Play#0 output Play#0 1 2 29 cav cavalry 4,0 g bhg Yes b
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|
Play#0 output Play#0 1 2 31 cav cavalry 0,2 c j Yes b
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|
Play#0 output Play#0 1 2 32 cav cavalry 0,2 c j Yes b
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|
Play#0 output Play#0 1 2 33 cav cavalry -1,1 j b
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|
Play#0 output Play#0 1 2 34 cav cavalry 0,2 c j Yes b
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|
Play#0 output Play#0 1 2 35 cav cavalry 0,2 c j Yes b
|
|
Play#0 output Play#0 1 2 36 cav cavalry 0,2 c j Yes b
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|
Play#0 output Play#0 1 2 37 tra train 1,1 j b
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|
Play#0 output Play#0 1 2 40 cav cavalry 2,2 u b
|
|
Play#0 output Play#0 1 2 42 cav cavalry 1,1 g b
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|
Play#0 output Play#0 1 2 45 tra train 1,-1 t b Yes b
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|
Play#0 output Play#0 1 2 46 cav cavalry 0,-2 t nb Yes b
|
|
Play#0 output Play#0 1 2 47 cav cavalry 1,-1 s gh Yes b
|
|
Play#0 output Play#0 1 2 61 cav cavalry 0,0 nj ihb
|
|
Play#0 output Play#0 1 2 62 cav cavalry 0,0 nj ihb
|
|
Play#0 output Play#0 1 2 63 cav cavalry 0,0 nj ihb
|
|
Play#0 output Play#0 1 24 units
|
|
Play#0 output Play#0 6 0 636
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|
Play#0 input miss l * ?mission#0 q
|
|
Play#0 command mission
|
|
Play#0 output Play#0 1 Thing x,y op-sect rad mission
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|
Play#0 output Play#0 1 cav cavalry #26 3,1 3,1 3 is on a reserve mission
|
|
Play#0 output Play#0 1 cav cavalry #27 3,1 3,1 3 is on a reserve mission
|
|
Play#0 output Play#0 1 cav cavalry #29 4,0 4,0 3 is on a reserve mission
|
|
Play#0 output Play#0 1 cav cavalry #31 0,2 0,2 3 is on a reserve mission
|
|
Play#0 output Play#0 1 cav cavalry #32 0,2 0,2 3 is on a reserve mission
|
|
Play#0 output Play#0 1 cav cavalry #33 -1,1 -1,1 3 is on a reserve mission
|
|
Play#0 output Play#0 1 cav cavalry #34 0,2 0,2 3 is on a reserve mission
|
|
Play#0 output Play#0 1 cav cavalry #35 0,2 0,2 3 is on a reserve mission
|
|
Play#0 output Play#0 1 cav cavalry #36 0,2 0,2 3 is on a reserve mission
|
|
Play#0 output Play#0 1 cav cavalry #42 1,1 1,1 3 is on a reserve mission
|
|
Play#0 output Play#0 1 cav cavalry #46 0,-2 0,-2 3 is on a reserve mission
|
|
Play#0 output Play#0 1 cav cavalry #47 1,-1 1,-1 3 is on a reserve mission
|
|
Play#0 output Play#0 1 cav cavalry #61 0,0 0,0 3 is on a reserve mission
|
|
Play#0 output Play#0 1 cav cavalry #62 0,0 0,0 3 is on a reserve mission
|
|
Play#0 output Play#0 1 cav cavalry #63 0,0 0,0 3 is on a reserve mission
|
|
Play#0 output Play#0 6 0 634
|
|
Play#0 input ctld
|
|
Play#0 output Play#0 1 Bye-bye
|
|
Play#0 logout 0
|
|
Play#0 output Play#0 3 so long...
|
|
Main shutdown
|