113 lines
2.8 KiB
C
113 lines
2.8 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* nuke.c: Nuke post-read and pre-write data massage
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*
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* Known contributors to this file:
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* Dave Pare, 1989
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* Steve McClure, 1996
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* Markus Armbruster, 2006-2008
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*/
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#include <config.h>
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#include "file.h"
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#include "lost.h"
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#include "misc.h"
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#include "nat.h"
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#include "nsc.h"
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#include "nuke.h"
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#include "plane.h"
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#include "player.h"
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#include "prototypes.h"
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#include "sect.h"
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#include "xy.h"
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void
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nuk_postread(int n, void *ptr)
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{
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struct nukstr *np = ptr;
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struct plnstr plane;
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if (np->nuk_uid != n) {
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logerror("nuk_postread: Error - %d != %d, zeroing.\n",
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np->nuk_uid, n);
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memset(np, 0, sizeof(struct nukstr));
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}
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if (np->nuk_plane >= 0 && np->nuk_own && np->nuk_effic >= 0) {
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if (getplane(np->nuk_plane, &plane)
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&& plane.pln_effic >= PLANE_MINEFF) {
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if (np->nuk_x != plane.pln_x || np->nuk_y != plane.pln_y) {
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time(&np->nuk_timestamp);
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np->nuk_x = plane.pln_x;
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np->nuk_y = plane.pln_y;
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}
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}
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}
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player->owner = (player->god || np->nuk_own == player->cnum);
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}
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void
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nuk_prewrite(int n, void *ptr)
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{
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struct nukstr *np = ptr;
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struct nukstr nuke;
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if (np->nuk_effic == 0) {
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if (np->nuk_own)
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makelost(EF_NUKE, np->nuk_own, np->nuk_uid,
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np->nuk_x, np->nuk_y);
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np->nuk_own = 0;
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np->nuk_effic = 0;
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}
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getnuke(n, &nuke);
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}
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int
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nuk_on_plane(struct nukstr *np, int pluid)
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{
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struct nstr_item ni;
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snxtitem_all(&ni, EF_NUKE);
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while (nxtitem(&ni, np)) {
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if (np->nuk_own == 0)
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continue;
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if (np->nuk_plane == pluid)
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return np->nuk_uid;
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}
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return -1;
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}
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char *
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prnuke(struct nukstr *np)
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{
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return prbuf("%s warhead #%d",
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nchr[(int)np->nuk_type].n_name, np->nuk_uid);
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}
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