empserver/src/lib/subs/nuke.c
Markus Armbruster bf436a4498 Change empfile members postread() and prewrite() to return void
Callers ignore the value, and callees always return 1.  Pointless.
2008-09-03 20:43:13 -04:00

113 lines
2.8 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* nuke.c: Nuke post-read and pre-write data massage
*
* Known contributors to this file:
* Dave Pare, 1989
* Steve McClure, 1996
* Markus Armbruster, 2006-2008
*/
#include <config.h>
#include "file.h"
#include "lost.h"
#include "misc.h"
#include "nat.h"
#include "nsc.h"
#include "nuke.h"
#include "plane.h"
#include "player.h"
#include "prototypes.h"
#include "sect.h"
#include "xy.h"
void
nuk_postread(int n, void *ptr)
{
struct nukstr *np = ptr;
struct plnstr plane;
if (np->nuk_uid != n) {
logerror("nuk_postread: Error - %d != %d, zeroing.\n",
np->nuk_uid, n);
memset(np, 0, sizeof(struct nukstr));
}
if (np->nuk_plane >= 0 && np->nuk_own && np->nuk_effic >= 0) {
if (getplane(np->nuk_plane, &plane)
&& plane.pln_effic >= PLANE_MINEFF) {
if (np->nuk_x != plane.pln_x || np->nuk_y != plane.pln_y) {
time(&np->nuk_timestamp);
np->nuk_x = plane.pln_x;
np->nuk_y = plane.pln_y;
}
}
}
player->owner = (player->god || np->nuk_own == player->cnum);
}
void
nuk_prewrite(int n, void *ptr)
{
struct nukstr *np = ptr;
struct nukstr nuke;
if (np->nuk_effic == 0) {
if (np->nuk_own)
makelost(EF_NUKE, np->nuk_own, np->nuk_uid,
np->nuk_x, np->nuk_y);
np->nuk_own = 0;
np->nuk_effic = 0;
}
getnuke(n, &nuke);
}
int
nuk_on_plane(struct nukstr *np, int pluid)
{
struct nstr_item ni;
snxtitem_all(&ni, EF_NUKE);
while (nxtitem(&ni, np)) {
if (np->nuk_own == 0)
continue;
if (np->nuk_plane == pluid)
return np->nuk_uid;
}
return -1;
}
char *
prnuke(struct nukstr *np)
{
return prbuf("%s warhead #%d",
nchr[(int)np->nuk_type].n_name, np->nuk_uid);
}