empserver/src/lib/commands/retr.c

194 lines
4.7 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* retr.c: Set retreat conditionals for ships and land units
*
* Known contributors to this file:
* Ken Stevens, 1995
* Steve McClure, 2000
* Markus Armbruster, 2008
*/
#include <config.h>
#include <ctype.h>
#include "commands.h"
#include "empobj.h"
#include "land.h"
#include "path.h"
#include "retreat.h"
#include "ship.h"
/*
* Retreat flag characters
* 'X' means flag is not available
* Must agree with RET_ defines.
*/
static char shp_rflagsc[] = "Xitshbdu";
static char lnd_rflagsc[] = "XiXXhbXX";
static int retreat(int);
int
retr(void)
{
return retreat(EF_SHIP);
}
int
lretr(void)
{
return retreat(EF_LAND);
}
static int
retreat(int type)
{
char *pq, *fl;
int nunits;
struct nstr_item ni;
union empobj_storage unit;
int rflags, ch, j;
unsigned i;
char *rflagsc, *p, *name, *rpath, *what;
int *rflagsp;
char buf1[1024];
char buf2[1024];
if (CANT_HAPPEN(type != EF_LAND && type != EF_SHIP))
type = EF_SHIP;
rflagsc = type == EF_SHIP ? shp_rflagsc : lnd_rflagsc;
if (!snxtitem(&ni, type, player->argp[1], NULL))
return RET_SYN;
nunits = 0;
if (player->argp[2] != NULL)
pq = getstarg(player->argp[2], "Retreat path? ", buf1);
else
pq = NULL;
rflags = 0;
if (pq != NULL) {
again:
fl = getstarg(player->argp[3],
"Retreat conditions ('?' to list available ones)? ",
buf2);
if (!fl)
return RET_SYN;
for (i = 0; fl[i]; i++) {
ch = tolower(fl[i]);
if (ch == 'C') {
*pq = 0;
return 0;
}
if (ch == '?') {
for (j = 1; rflagsc[j]; j++) {
if (rflagsc[j] != 'X')
pr("%c\tretreat when %s\n",
rflagsc[j],
symbol_by_value(1 << j, retreat_flags));
}
pr("c\tcancel retreat order\n");
goto again;
}
p = strchr(rflagsc, ch);
if (!p) {
pr("Bad retreat condition '%c'\n", fl[i]);
return RET_SYN;
}
rflags |= 1 << (p - rflagsc);
}
if (*pq && !rflags) {
pr("Must give retreat conditions!\n");
return RET_FAIL;
}
if (ni.sel == NS_GROUP && ni.group)
rflags |= RET_GROUP;
if (!*pq)
rflags = 0;
}
while (nxtitem(&ni, &unit)) {
if (!player->owner || unit.gen.own == 0)
continue;
if (type == EF_SHIP) {
if (nunits++ == 0) {
if (player->god)
pr("own ");
pr("shp# ship type x,y fl path as flt? flags\n");
}
name = mchr[unit.ship.shp_type].m_name;
rpath = unit.ship.shp_rpath;
rflagsp = &unit.ship.shp_rflags;
} else {
if (nunits++ == 0) {
if (player->god)
pr("own ");
pr("lnd# unit type x,y ar path as army? flags\n");
}
name = lchr[unit.land.lnd_type].l_name;
rpath = unit.land.lnd_rpath;
rflagsp = &unit.land.lnd_rflags;
}
if (pq) {
strncpy(rpath, pq, RET_LEN - 1);
*rflagsp = rflags;
put_empobj(type, unit.gen.uid, &unit);
}
if (player->god)
pr("%3d ", unit.gen.own);
pr("%4d ", ni.cur);
pr("%-16.16s ", name);
prxy("%4d,%-4d ", unit.gen.x, unit.gen.y, player->cnum);
pr("%1.1s", &unit.gen.group);
pr(" %-11s", rpath);
rflags = *rflagsp;
if (rflags & RET_GROUP)
pr("Yes ");
else
pr(" ");
for (j = 1; rflagsc[j]; j++) {
if ((1 << j) & rflags) {
if (CANT_HAPPEN(rflagsc[j] == 'X'))
continue;
pr("%c", rflagsc[j]);
}
}
pr("\n");
}
what = type == EF_SHIP ? "ship" : "unit";
if (nunits == 0) {
if (player->argp[1])
pr("%s: No %s(s)\n", player->argp[1], what);
else
pr("%s: No %s(s)\n", "", what);
return RET_FAIL;
} else
pr("%d %s%s\n", nunits, what, splur(nunits));
return RET_OK;
}