194 lines
4.7 KiB
C
194 lines
4.7 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* retr.c: Set retreat conditionals for ships and land units
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*
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* Known contributors to this file:
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* Ken Stevens, 1995
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* Steve McClure, 2000
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* Markus Armbruster, 2008
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*/
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#include <config.h>
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#include <ctype.h>
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#include "commands.h"
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#include "empobj.h"
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#include "land.h"
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#include "path.h"
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#include "retreat.h"
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#include "ship.h"
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/*
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* Retreat flag characters
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* 'X' means flag is not available
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* Must agree with RET_ defines.
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*/
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static char shp_rflagsc[] = "Xitshbdu";
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static char lnd_rflagsc[] = "XiXXhbXX";
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static int retreat(int);
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int
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retr(void)
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{
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return retreat(EF_SHIP);
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}
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int
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lretr(void)
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{
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return retreat(EF_LAND);
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}
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static int
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retreat(int type)
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{
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char *pq, *fl;
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int nunits;
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struct nstr_item ni;
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union empobj_storage unit;
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int rflags, ch, j;
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unsigned i;
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char *rflagsc, *p, *name, *rpath, *what;
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int *rflagsp;
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char buf1[1024];
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char buf2[1024];
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if (CANT_HAPPEN(type != EF_LAND && type != EF_SHIP))
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type = EF_SHIP;
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rflagsc = type == EF_SHIP ? shp_rflagsc : lnd_rflagsc;
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if (!snxtitem(&ni, type, player->argp[1], NULL))
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return RET_SYN;
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nunits = 0;
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if (player->argp[2] != NULL)
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pq = getstarg(player->argp[2], "Retreat path? ", buf1);
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else
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pq = NULL;
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rflags = 0;
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if (pq != NULL) {
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again:
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fl = getstarg(player->argp[3],
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"Retreat conditions ('?' to list available ones)? ",
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buf2);
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if (!fl)
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return RET_SYN;
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for (i = 0; fl[i]; i++) {
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ch = tolower(fl[i]);
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if (ch == 'C') {
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*pq = 0;
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return 0;
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}
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if (ch == '?') {
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for (j = 1; rflagsc[j]; j++) {
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if (rflagsc[j] != 'X')
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pr("%c\tretreat when %s\n",
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rflagsc[j],
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symbol_by_value(1 << j, retreat_flags));
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}
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pr("c\tcancel retreat order\n");
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goto again;
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}
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p = strchr(rflagsc, ch);
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if (!p) {
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pr("Bad retreat condition '%c'\n", fl[i]);
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return RET_SYN;
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}
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rflags |= 1 << (p - rflagsc);
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}
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if (*pq && !rflags) {
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pr("Must give retreat conditions!\n");
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return RET_FAIL;
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}
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if (ni.sel == NS_GROUP && ni.group)
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rflags |= RET_GROUP;
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if (!*pq)
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rflags = 0;
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}
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while (nxtitem(&ni, &unit)) {
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if (!player->owner || unit.gen.own == 0)
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continue;
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if (type == EF_SHIP) {
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if (nunits++ == 0) {
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if (player->god)
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pr("own ");
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pr("shp# ship type x,y fl path as flt? flags\n");
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}
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name = mchr[unit.ship.shp_type].m_name;
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rpath = unit.ship.shp_rpath;
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rflagsp = &unit.ship.shp_rflags;
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} else {
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if (nunits++ == 0) {
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if (player->god)
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pr("own ");
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pr("lnd# unit type x,y ar path as army? flags\n");
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}
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name = lchr[unit.land.lnd_type].l_name;
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rpath = unit.land.lnd_rpath;
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rflagsp = &unit.land.lnd_rflags;
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}
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if (pq) {
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strncpy(rpath, pq, RET_LEN - 1);
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*rflagsp = rflags;
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put_empobj(type, unit.gen.uid, &unit);
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}
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if (player->god)
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pr("%3d ", unit.gen.own);
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pr("%4d ", ni.cur);
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pr("%-16.16s ", name);
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prxy("%4d,%-4d ", unit.gen.x, unit.gen.y, player->cnum);
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pr("%1.1s", &unit.gen.group);
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pr(" %-11s", rpath);
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rflags = *rflagsp;
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if (rflags & RET_GROUP)
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pr("Yes ");
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else
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pr(" ");
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for (j = 1; rflagsc[j]; j++) {
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if ((1 << j) & rflags) {
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if (CANT_HAPPEN(rflagsc[j] == 'X'))
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continue;
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pr("%c", rflagsc[j]);
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}
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}
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pr("\n");
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}
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what = type == EF_SHIP ? "ship" : "unit";
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if (nunits == 0) {
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if (player->argp[1])
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pr("%s: No %s(s)\n", player->argp[1], what);
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else
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pr("%s: No %s(s)\n", "", what);
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return RET_FAIL;
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} else
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pr("%d %s%s\n", nunits, what, splur(nunits));
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return RET_OK;
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}
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