245 lines
5.8 KiB
C
245 lines
5.8 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* update.c: Update scheduler
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*
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* Known contributors to this file:
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* Dave Pare, 1994
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* Steve McClure, 1996
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* Ron Koenderink, 2005
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* Markus Armbruster, 2007
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*/
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#include <config.h>
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#include <errno.h>
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#ifndef _WIN32
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#include <sys/wait.h>
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#endif
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#include <time.h>
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#include "empthread.h"
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#include "game.h"
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#include "misc.h"
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#include "optlist.h"
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#include "player.h"
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#include "prototypes.h"
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#include "server.h"
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/*
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* Update is running.
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* Can be used to suppress messages, or direct them to bulletins.
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*/
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int update_running;
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static time_t update_schedule_anchor;
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static int update_wanted;
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static empth_t *update_thread;
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static int update_get_schedule(void);
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static void update_sched(void *);
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static void update_run(void);
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void
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update_init(void)
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{
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struct player *dp;
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int stacksize;
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update_schedule_anchor = (time(NULL) + 59) / 60 * 60;
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if (update_get_schedule() < 0)
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exit(1);
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play_lock = empth_rwlock_create("Update");
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if (!play_lock)
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exit_nomem();
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dp = player_new(-1);
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if (!dp)
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exit_nomem();
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/* FIXME ancient black magic; figure out true stack need */
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stacksize = 100000 +
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/* finish_sects */ WORLD_X * WORLD_Y * (2 * sizeof(double) +
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sizeof(char *));
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update_thread = empth_create(update_sched, stacksize, 0,
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"Update", dp);
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if (!update_thread)
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exit_nomem();
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}
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/*
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* Get the schedule for future updates into update_time[].
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* Return 0 on success, -1 on failure.
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*/
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static int
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update_get_schedule(void)
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{
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time_t now = time(NULL);
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if (read_schedule(schedulefil, update_time,
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sizeof(update_time) / sizeof(*update_time),
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now + 30, update_schedule_anchor) < 0) {
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logerror("No update schedule!");
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update_time[0] = 0;
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return -1;
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}
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logerror("Update schedule read");
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return 0;
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}
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/*ARGSUSED*/
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static void
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update_sched(void *unused)
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{
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time_t next_update, now;
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player->proc = empth_self();
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player->cnum = 0;
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player->god = 1;
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for (;;) {
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/*
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* Sleep until the next scheduled update or an unscheduled
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* wakeup.
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*/
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next_update = update_time[0];
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if (next_update) {
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if (update_window > 0)
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next_update += random() % update_window;
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logerror("Next update at %s", ctime(&next_update));
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/* sleep until update is scheduled to go off */
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empth_sleep(next_update);
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} else {
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logerror("No update scheduled");
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/* want to sleep forever, but empthread doesn't provide that */
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while (empth_sleep(time(NULL) + (60 * 60 * 24)) >= 0) ;
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}
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now = time(NULL);
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if (next_update != 0 && now >= next_update) {
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/* scheduled update time reached */
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if (now >= next_update + 60)
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logerror("Missed the update!");
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else if (update_demand == UPD_DEMAND_SCHED && !demand_check())
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;
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else if (updates_disabled())
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logerror("Updates disabled...skipping update");
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else
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update_wanted = 1;
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update_schedule_anchor = update_time[0];
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}
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/* else unscheduled update if update_wanted is set */
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if (update_wanted) {
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update_wanted = 0;
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update_run();
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}
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update_get_schedule();
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}
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/*NOTREACHED*/
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}
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/*
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* Trigger an update.
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* Return 0 on success, -1 on failure.
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*/
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int
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update_trigger(void)
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{
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logerror("Triggering unscheduled update");
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update_wanted = 1;
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empth_wakeup(update_thread);
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return 0;
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}
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/*
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* Reload the update schedule.
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* Return 0 on success, -1 on failure.
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*/
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int
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update_reschedule(void)
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{
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empth_wakeup(update_thread);
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return 0;
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}
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static void
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update_run(void)
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{
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struct player *p;
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play_wrlock_wanted = 1;
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for (p = player_next(0); p != 0; p = player_next(p)) {
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if (p->state != PS_PLAYING)
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continue;
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if (p->command) {
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pr_flash(p, "Update aborting command\n");
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p->aborted = 1;
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empth_wakeup(p->proc);
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}
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}
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empth_rwlock_wrlock(play_lock);
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if (*pre_update_hook) {
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if (run_hook(pre_update_hook, "pre-update")) {
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play_wrlock_wanted = 0;
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empth_rwlock_unlock(play_lock);
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return;
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}
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}
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update_running = 1;
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update_main();
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play_wrlock_wanted = update_running = 0;
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empth_rwlock_unlock(play_lock);
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}
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int
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run_hook(char *cmd, char *name)
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{
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int status;
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fflush(NULL);
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status = system(cmd);
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if (status == 0)
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; /* successful exit */
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else if (status == -1)
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logerror("couldn't execute command processor for %s hook (%s)",
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name, strerror(errno));
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#ifndef _WIN32
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else if (WIFEXITED(status))
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logerror("%s hook terminated unsuccessfully (exit status %d)",
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name, WEXITSTATUS(status));
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else if (WIFSIGNALED(status))
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logerror("%s hook terminated abnormally (signal %d)",
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name, WTERMSIG(status));
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#endif
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else if (status)
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logerror("%s hook terminated strangely (status %d)",
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name, status);
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return status;
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}
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