188 lines
4.6 KiB
C
188 lines
4.6 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* flash.c: Flash a message to another player
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*
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* Known contributors to this file:
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* Ken Stevens, 1995
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* Steve McClure, 1998
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* Ron Koenderink, 2005
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* Markus Armbruster, 2004-2013
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*/
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#include <config.h>
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#include "commands.h"
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static int chat(struct natstr *, char *);
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static int sendmessage(struct natstr *, char *, int);
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int
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flash(void)
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{
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struct natstr *us;
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struct natstr *to;
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int tocn;
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us = getnatp(player->cnum);
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if ((tocn = natarg(player->argp[1], "to which country? ")) < 0)
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return RET_SYN;
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to = getnatp(tocn);
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if (us->nat_stat == STAT_GOD) {
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/* We are gods, we can flash anyone */
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} else if (us->nat_stat == STAT_VIS) {
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/* We are a visitor. We can only flash the gods. :) */
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if (to->nat_stat != STAT_GOD) {
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pr("Visitors can only flash the gods.\n");
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return RET_SYN;
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}
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} else {
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/* Ok, we are a normal country, can we flash them? */
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if (to->nat_stat != STAT_GOD
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&& relations_with(tocn, player->cnum) < FRIENDLY) {
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pr("%s is not a deity or friendly with us.\n", to->nat_cnam);
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return RET_SYN;
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}
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}
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return chat(to, player->comtail[2]);
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}
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int
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wall(void)
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{
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return chat(NULL, player->comtail[1]);
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}
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/*
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* Send flash message(s) from US to TO.
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* Null TO broadcasts to all.
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* MESSAGE is UTF-8. If it is null, prompt for messages interactively.
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* Return RET_OK.
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*/
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static int
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chat(struct natstr *to, char *message)
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{
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char buf[1024]; /* UTF-8 */
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if (message) {
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buf[0] = ':';
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buf[1] = ' ';
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strcpy(buf+2, message);
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sendmessage(to, buf, 1);
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} else {
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sendmessage(to, "...", 1);
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while (ugetstring("> ", buf)) {
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if (*buf == '.')
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break;
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sendmessage(to, buf, 0);
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}
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sendmessage(to, "<EOT>", 0);
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}
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return RET_OK;
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}
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/*
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* Send flash message MESSAGE from US to TO.
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* MESSAGE is UTF-8.
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* Null TO broadcasts to all.
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* A header identifying US is prepended to the message. It is more
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* verbose if VERBOSE.
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*/
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static int
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sendmessage(struct natstr *to, char *message, int verbose)
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{
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struct player *other;
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struct tm *tm;
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time_t now;
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int sent = 0, rejected = 0;
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struct natstr *wto;
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time(&now);
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tm = localtime(&now);
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for (other = player_next(NULL); other; other = player_next(other)) {
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if (other->state != PS_PLAYING)
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continue;
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if (to) {
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/* flash */
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if (other->cnum != to->nat_cnum)
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continue;
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wto = to;
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} else {
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/* wall */
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if (player == other)
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continue;
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wto = getnatp(other->cnum);
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if (CANT_HAPPEN(!wto))
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continue;
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if (!player->god
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&& relations_with(other->cnum, player->cnum) != ALLIED)
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continue;
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}
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if (!player->god && !(wto->nat_flags & NF_FLASH)) {
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rejected++;
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continue;
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}
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if (verbose)
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if (to)
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pr_flash(other, "FLASH from %s @ %02d:%02d%s\n",
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prnatid(player->cnum),
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tm->tm_hour, tm->tm_min, message);
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else
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pr_flash(other, "BROADCAST from %s @ %02d:%02d%s\n",
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prnatid(player->cnum),
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tm->tm_hour, tm->tm_min, message);
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else
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pr_flash(other, "%s: %s\n",
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prnatid(player->cnum), message);
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sent++;
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}
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if (to) {
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/* flash */
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if (player->god
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|| relations_with(to->nat_cnum, player->cnum) == ALLIED) {
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/* Can see TO logged in anyway, so it's okay to tell */
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if (rejected)
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pr("%s is not accepting flashes\n", to->nat_cnam);
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else if (!sent) {
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pr("%s is not logged on\n", to->nat_cnam);
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}
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}
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} else {
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/* wall */
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if (player->god) {
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if (sent)
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pr("Broadcast sent to %d players\n", sent);
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else
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pr("No-one is logged in\n");
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}
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}
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return 0;
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}
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