83 lines
2.3 KiB
C
83 lines
2.3 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* orig.c: Move your origin
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*
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* Known contributors to this file:
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* Shelley Louie, 1988
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* Markus Armbruster, 2006-2011
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*/
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#include <config.h>
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#include <ctype.h>
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#include "commands.h"
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int
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orig(void)
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{
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char *p;
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coord x, y;
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char buf[1024];
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int cnum;
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struct natstr *np;
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p = getstarg(player->argp[1], "New origin (sector or country) : ", buf);
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if (!p || !*p)
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return RET_SYN;
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if (!isalpha(*p) && strchr(p, ',')) {
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/* sector */
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if (!sarg_xy(p, &x, &y)) {
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pr("Bad sector designation.\n");
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return RET_SYN;
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}
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} else if (*p == '~') {
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/* reset */
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if (!player->god) {
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pr("Only deities can reset their origin.\n");
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return RET_FAIL;
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}
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x = y = 0;
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} else {
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/* country */
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cnum = natarg(p, NULL);
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if (!(np = getnatp(cnum)))
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return RET_SYN;
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if (!player->god && relations_with(cnum, player->cnum) != ALLIED) {
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pr("Country %s is not allied with you!\n", np->nat_cnam);
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return RET_FAIL;
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}
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x = np->nat_xorg;
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y = np->nat_yorg;
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}
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pr("Origin at %s (old system) is now at 0,0 (new system).\n",
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xyas(x, y, player->cnum));
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np = getnatp(player->cnum);
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np->nat_xorg = x;
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np->nat_yorg = y;
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putnat(np);
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return RET_OK;
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}
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