and upgrade code. (build_ship, build_plane, build_land, supgr, pupgr, lupgr): Use them. Upgrading planes no longer sets plane range to maximum. (pupgr): Just clear the mission, don't bother to clear op area. (doship, doplane, dounit): Editing tech now updates stats, like an upgrade command. Proper range checking. (warn_deprecated): New. (pr_ship, doship): Deprecate key 'D'. (pr_land, dounit): Deprecate key 'A' and 'D'.
233 lines
9.3 KiB
C
233 lines
9.3 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* land.h: Definitions for land units
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*
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* Known contributors to this file:
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* Thomas Rushack, 1992
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* Ken Stevens, 1995
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* Steve McClure, 1998
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*/
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#ifndef _LAND_H_
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#define _LAND_H_
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#include "sect.h"
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#include "ship.h"
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#include "queue.h"
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#include "nsc.h"
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#include "retreat.h"
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#include "var.h"
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#define LAND_MINEFF 10
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#define LAND_MINFIREEFF 40 /* arty must be this effic to fire */
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#define LND_MINMOBCOST 0.200
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struct lndstr {
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short ef_type;
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natid lnd_own; /* owner's country num */
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short lnd_uid; /* unit id (land unit) */
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coord lnd_x; /* x location in abs coords */
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coord lnd_y; /* y location in abs coords */
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s_char lnd_type; /* index in lchr[] */
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s_char lnd_effic; /* 0% to 100% */
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s_char lnd_mobil; /* mobility units made int for RS/6000 */
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short lnd_tech; /* tech level ship was built at */
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s_char lnd_army; /* group membership */
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coord lnd_opx, lnd_opy; /* Op sector coords */
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short lnd_mission; /* mission code */
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short lnd_radius; /* mission radius */
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s_char lnd_flags; /* unit flags */
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short lnd_ship; /* pointer to transporting ship */
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s_char lnd_harden; /* for missiles */
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short lnd_retreat; /* retreat percentage */
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u_char lnd_fuel; /* How much fuel do we have */
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u_char lnd_nxlight; /* How many xlight planes on board? */
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int lnd_rflags; /* When do I retreat? */
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s_char lnd_rpath[RET_LEN]; /* retreat path */
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u_char lnd_rad_max; /* max radius for this unit */
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u_char lnd_scar; /* how experienced the unit is (not used) */
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short lnd_item[I_MAX+1]; /* amount of items on board */
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u_short lnd_pstage; /* plague stage */
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u_short lnd_ptime; /* how many etus remain in this stage */
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short lnd_land; /* pointer to transporting unit */
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u_char lnd_nland;
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time_t lnd_access; /* Last time mob was updated (MOB_ACCESS) */
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float lnd_att; /* attack multiplier */
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float lnd_def; /* defense multiplier */
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int lnd_vul; /* vulnerability (0-100) */
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int lnd_spd; /* speed */
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int lnd_vis; /* visibility */
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int lnd_spy; /* Seeing distance */
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int lnd_rad; /* reaction radius */
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int lnd_frg; /* firing range */
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int lnd_acc; /* firing accuracy */
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int lnd_dam; /* # of guns firing */
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int lnd_ammo; /* firing ammu used per shot */
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int lnd_aaf; /* aa fire */
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u_char lnd_fuelc; /* fuel capacity */
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u_char lnd_fuelu; /* fuel used per 10 mob */
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u_char lnd_maxlight; /* maximum number of xlight planes */
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u_char lnd_maxland; /* maximum number of units */
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time_t lnd_timestamp; /* Last time this unit was touched */
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};
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#define LND_NOTANY bit(0) /* Just a placeholder, not used */
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struct lchrstr {
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u_char l_nv; /* number of variables it can hold */
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u_char l_vtype[MAXCHRNV];
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u_short l_vamt[MAXCHRNV];
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s_char *l_name; /* full name of type of land unit */
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int l_lcm; /* units of lcm to build */
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int l_hcm; /* units of hcm to build */
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int l_mil; /* how many mil it takes to build */
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int l_gun; /* how many guns it takes to build */
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int l_shell; /* how many shells it takes to build */
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int l_tech; /* tech required to build */
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int l_cost; /* how much it costs to build */
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float l_att; /* attack multiplier */
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float l_def; /* defense multiplier */
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int l_vul; /* vulnerability (0-100) */
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int l_spd; /* speed */
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int l_vis; /* visibility */
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int l_spy; /* Seeing distance */
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int l_rad; /* reaction radius */
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int l_frg; /* firing range */
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int l_acc; /* firing accuracy */
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int l_dam; /* # of guns firing */
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int l_ammo; /* firing ammu used per shot */
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int l_aaf; /* aa fire */
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u_char l_fuelc; /* fuel capacity */
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u_char l_fuelu; /* fuel used per 10 mob */
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u_char l_nxlight; /* maximum number of xlight planes */
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u_char l_mxland; /* maximum number of units */
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long l_flags; /* what special things can this unit do */
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};
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/* Land unit ability flags */
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#define L_XLIGHT bit(0) /* Hold xlight planes */
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#define L_ENGINEER bit(1) /* Do engineering things */
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#define L_SUPPLY bit(2) /* supply other units/sects */
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#define L_SECURITY bit(3) /* anti-terrorist troops */
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#define L_LIGHT bit(4) /* can go on ships */
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#define L_MARINE bit(5) /* marine units, good at assaulting */
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#define L_RECON bit(6) /* recon units, good at spying */
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#define L_RADAR bit(7) /* radar unit */
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#define L_ASSAULT bit(8) /* can assault */
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#define L_FLAK bit(9) /* flak unit */
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#define L_SPY bit(10) /* spy unit - way cool */
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#define L_TRAIN bit(11) /* train unit - neato */
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#define L_HEAVY bit(12) /* heavy unit - can't go on trains */
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#define LND_ATTDEF(b, t) (((b) * (1.0 + ((sqrt((double)(t)) / 100.0) * 4.0))) \
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> 127 ? 127 : \
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((b) * (1.0 + ((sqrt((double)(t)) / 100.0) * 4.0))))
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#define LND_SPD(b, t) ((b * (1.0 + ((sqrt((double)t) / 100.0) * 2.1))) > 127\
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? 127 : (b * (1.0 + ((sqrt((double)t) / 100.0) * 2.1))))
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#define LND_VUL(b, t) ((b * (1.0 - ((sqrt((double)t) / 100.0) * 1.1))) < 0\
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? 0 : (b * (1.0 - ((sqrt((double)t) / 100.0) * 1.1))))
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#define LND_VIS(b, t) (b)
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#define LND_SPY(b, t) (b)
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#define LND_RAD(b, t) (b)
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#define LND_FRG(b, t) ((t) ? \
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((b) * (logx((double)(t), (double)35.0) < 1.0 ? 1.0 : \
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logx((double)(t), (double)35.0))) : (b))
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#define LND_DAM(b, t) ((t) ? \
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((b) * (logx((double)(t), (double)60.0) < 1.0 ? 1.0 : \
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logx((double)(t), (double)60.0))) : (b))
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#define LND_ACC(b, t) ((b * (1.0 - ((sqrt((double)t) / 100.0) * 1.1))) < 0\
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? 0 : (b * (1.0 - ((sqrt((double)t) / 100.0) * 1.1))))
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#define LND_AMM(b, d, t) ((b) ? ((LND_DAM((d), (t)) / 2) + 1) : 0)
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#define LND_AAF(b, t) ((b * (1.0 + ((sqrt((double)t) / 100.0) * 3.0))) > 127\
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? 127 : (b * (1.0 + ((sqrt((double)t) / 100.0) * 3.0))))
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#define LND_FC(b, t) (b)
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#define LND_FU(b, t) (b)
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#define LND_XPL(b, t) (b)
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#define LND_MXL(b, t) (b)
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/* Work required for building 100% */
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#define LND_BLD_WORK(lcm, hcm) (20 + (lcm) + 2 * (hcm))
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/* Chance to detect L_SPY unit (percent) */
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#define LND_SPY_DETECT_CHANCE(eff) ((110-(eff))/100.0)
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#define getland(n, p) \
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ef_read(EF_LAND, n, (caddr_t)p)
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#define putland(n, p) \
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ef_write(EF_LAND, n, (caddr_t)p)
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#define getlandp(n) \
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(struct lndstr *) ef_ptr(EF_LAND, n)
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extern struct lchrstr lchr[];
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extern int lnd_maxno;
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struct llist {
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struct emp_qelem queue; /* list of units */
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coord x, y; /* x,y it came from */
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struct lchrstr *lcp; /* pointer to desc of land unit */
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struct lndstr land; /* struct land unit */
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int eff;
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double mobil;
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int supplied;
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};
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/* src/lib/subs/lndsub.c */
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extern void lnd_sweep(struct emp_qelem *, int, int, natid);
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extern int lnd_interdict(struct emp_qelem *, coord, coord, natid);
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extern void lnd_sel(struct nstr_item *, struct emp_qelem *);
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extern void lnd_mess(s_char *, struct llist *);
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extern int lnd_check_mines(struct emp_qelem *);
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extern double lnd_mobcost(struct lndstr *, struct sctstr *, int);
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extern s_char *lnd_path(int, struct lndstr *, s_char *);
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extern int attack_val(int, struct lndstr *);
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extern int total_mil(struct lndstr *);
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extern int defense_val(struct lndstr *);
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extern int lnd_getmil(struct lndstr *);
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extern void lnd_print(struct llist *, s_char *);
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extern void lnd_delete(struct llist *, s_char *);
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extern int lnd_take_casualty(int, struct llist *, int);
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extern void lnd_submil(struct lndstr *, int);
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extern void lnd_takemob(struct emp_qelem *, double);
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extern int lnd_spyval(struct lndstr *);
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extern int intelligence_report(int, struct lndstr *, int, s_char *);
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extern int count_sect_units(struct sctstr *);
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extern void count_units(struct shpstr *);
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extern void lnd_count_units(struct lndstr *);
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extern void lnd_mar(struct emp_qelem *, double *, double *, int *, natid);
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extern void lnd_put(struct emp_qelem *, natid);
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extern int lnd_hit_mine(struct lndstr *, struct lchrstr *);
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extern void lnd_list(struct emp_qelem *);
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extern int lnd_hardtarget(struct lndstr *);
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extern int lnd_mar_one_sector(struct emp_qelem *, int, natid, int);
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extern int lnd_support(natid, natid, coord, coord);
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extern int lnd_can_attack(struct lndstr *);
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extern int lnd_fortify (struct lndstr *lp, int hard_amt);
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extern void lnd_set_tech(struct lndstr *, int);
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#endif /* _LAND_H_ */
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