empserver/src/lib/commands/bomb.c
Markus Armbruster c32d52750b bomb: Simplify after previous commit
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 19:59:56 +02:00

709 lines
19 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* bomb.c: Fly bombing missions
*
* Known contributors to this file:
* Dave Pare, 1986
* Ken Stevens, 1995
* Steve McClure, 1998-2000
* Markus Armbruster, 2004-2016
*/
#include <config.h>
#include <ctype.h>
#include "chance.h"
#include "commands.h"
#include "damage.h"
#include "item.h"
#include "land.h"
#include "news.h"
#include "nuke.h"
#include "optlist.h"
#include "path.h"
#include "plane.h"
#include "retreat.h"
#include "ship.h"
static void pin_bomb(struct emp_qelem *, struct sctstr *);
static void eff_bomb(struct emp_qelem *, struct sctstr *);
static void comm_bomb(struct emp_qelem *, struct sctstr *);
static void ship_bomb(struct emp_qelem *, struct sctstr *);
static void plane_bomb(struct emp_qelem *, struct sctstr *);
static void land_bomb(struct emp_qelem *, struct sctstr *);
static void strat_bomb(struct emp_qelem *, struct sctstr *);
static int changed_plane_aborts(struct plist *);
static int pinflak_planedamage(struct plnstr *, struct plchrstr *,
natid, int);
int
bomb(void)
{
char *p;
coord tx, ty;
coord ax, ay;
int ap_to_target;
char flightpath[MAX_PATH_LEN];
struct nstr_item ni_bomb;
struct nstr_item ni_esc;
struct sctstr target;
struct emp_qelem bomb_list;
struct emp_qelem esc_list;
struct sctstr ap_sect;
char mission;
struct plist *plp;
struct emp_qelem *qp, *next;
char buf[1024];
if (get_planes(&ni_bomb, &ni_esc, player->argp[1], player->argp[2]) < 0)
return RET_SYN;
p = getstarg(player->argp[3], "pinpoint, or strategic? ", buf);
if (!p || !*p)
return RET_SYN;
mission = *p;
if (!strchr("ps", mission))
return RET_SYN;
if (!get_assembly_point(player->argp[4], &ap_sect, buf))
return RET_SYN;
ax = ap_sect.sct_x;
ay = ap_sect.sct_y;
if (!getpath(flightpath, player->argp[5], ax, ay, 0, 0, MOB_FLY))
return RET_SYN;
tx = ax;
ty = ay;
(void)pathtoxy(flightpath, &tx, &ty, fcost);
pr("target sector is %s\n", xyas(tx, ty, player->cnum));
getsect(tx, ty, &target);
ap_to_target = strlen(flightpath);
pr("range to target is %d\n", ap_to_target);
/*
* select planes within range
*/
pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target, 2,
P_B | P_T, P_M | P_O);
pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target, 2,
P_ESC | P_F, P_M | P_O);
/*
* now arm and equip the bombers, transports, whatever.
*/
pln_arm(&bomb_list, 2 * ap_to_target, mission, NULL);
if (QEMPTY(&bomb_list)) {
pr("No planes could be equipped for the mission.\n");
return RET_FAIL;
}
pln_arm(&esc_list, 2 * ap_to_target, 'e', NULL);
ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath, 0);
if (QEMPTY(&bomb_list)) {
pr("No planes got through fighter defenses\n");
} else if (target.sct_type == SCT_SANCT) {
pr("You can't bomb that sector!\n");
} else {
switch (mission) {
case 'p':
pin_bomb(&bomb_list, &target);
for (qp = bomb_list.q_forw; qp != &bomb_list; qp = next) {
next = qp->q_forw;
plp = (struct plist *)qp;
changed_plane_aborts(plp);
}
for (qp = esc_list.q_forw; qp != &esc_list; qp = next) {
next = qp->q_forw;
plp = (struct plist *)qp;
changed_plane_aborts(plp);
}
break;
case 's':
nreport(player->cnum, N_SCT_BOMB, target.sct_own, 1);
strat_bomb(&bomb_list, &target);
break;
default:
CANT_REACH();
}
}
pln_put(&bomb_list);
pln_put(&esc_list);
return RET_OK;
}
static void
pin_bomb(struct emp_qelem *list, struct sctstr *target)
{
struct dchrstr *dcp;
int nplanes;
int nships;
int type;
int bad;
char *p;
int nsubs;
int nunits;
char buf[1024];
int i;
bad = 0;
type = target->sct_type;
dcp = &dchr[type];
pr("Target sector is a %s constructed %s\n",
effadv((int)target->sct_effic), dcp->d_name);
nsubs = 0;
nships = shipsatxy(target->sct_x, target->sct_y, 0, M_SUB, 0);
if (pln_caps(list) & P_A) {
nsubs = shipsatxy(target->sct_x, target->sct_y, M_SUB, 0, 1);
if (nsubs > 0)
pr("Some subs are present in the sector.\n");
}
nplanes = planesatxy(target->sct_x, target->sct_y, 0, 0);
nunits = unitsatxy(target->sct_x, target->sct_y, 0, L_SPY);
retry:
p = getstring("Bomb what? (ship, plane, land unit, efficiency, commodities) ",
buf);
if (!p)
return;
if (!*p) {
bad++;
if (bad > 2)
return;
goto retry;
}
switch (*p) {
case 'l':
if (nunits == 0) {
pr("no units there\n");
goto retry;
}
land_bomb(list, target);
break;
case 'p':
if (nplanes == 0) {
pr("no planes there\n");
goto retry;
}
plane_bomb(list, target);
break;
case 's':
if (nships == 0) {
if (pln_caps(list) & P_A) {
if (nsubs == 0) {
pr("no ships there\n");
goto retry;
}
} else {
pr("no ships there\n");
goto retry;
}
}
ship_bomb(list, target);
break;
case 'c':
for (i = I_NONE + 1; i <= I_MAX; i++) {
if (target->sct_item[i])
break;
}
if (i > I_MAX) {
pr("No bombable commodities in %s\n",
xyas(target->sct_x, target->sct_y, player->cnum));
goto retry;
}
comm_bomb(list, target);
break;
case 'e':
eff_bomb(list, target);
break;
case 'q':
pr("Aborting mission.\n");
return;
default:
pr("Bad target type.\n");
goto retry;
}
}
static void
eff_bomb(struct emp_qelem *list, struct sctstr *target)
{
struct plist *plp;
struct emp_qelem *qp, *next;
struct sctstr sect;
int oldeff, dam = 0;
for (qp = list->q_forw; qp != list; qp = next) {
next = qp->q_forw;
plp = (struct plist *)qp;
if (changed_plane_aborts(plp))
continue;
dam += pln_damage(&plp->plane, 'p', "");
}
getsect(target->sct_x, target->sct_y, &sect);
target = &sect;
oldeff = target->sct_effic;
target->sct_effic = effdamage(target->sct_effic, dam);
target->sct_avail = effdamage(target->sct_avail, dam);
target->sct_road = effdamage(target->sct_road, dam);
target->sct_rail = effdamage(target->sct_rail, dam);
target->sct_defense = effdamage(target->sct_defense, dam);
pr("did %d%% damage to efficiency in %s\n",
oldeff - target->sct_effic,
xyas(target->sct_x, target->sct_y, player->cnum));
if (target->sct_own != player->cnum)
mpr(target->sct_own,
"%s bombing raid did %d%% damage in %s\n",
cname(player->cnum), oldeff - target->sct_effic,
xyas(target->sct_x, target->sct_y, target->sct_own));
bridge_damaged(target);
putsect(&sect);
collateral_damage(target->sct_x, target->sct_y, dam);
}
static void
comm_bomb(struct emp_qelem *list, struct sctstr *target)
{
struct plist *plp;
double b;
int i;
int amt, before;
struct ichrstr *ip;
struct emp_qelem *qp, *next;
struct sctstr sect;
int dam = 0;
for (i = I_NONE + 1; i <= I_MAX; i++) {
if (!target->sct_item[i])
continue;
if (opt_SUPER_BARS && i == I_BAR)
continue;
pr("some %s\n", ichr[i].i_name);
}
for (;;) {
ip = whatitem(NULL, "commodity to bomb? ");
if (player->aborted)
return;
if (!ip)
continue;
if (opt_SUPER_BARS && ip->i_uid == I_BAR) {
pr("You can't bomb %s!\n", ip->i_name);
continue;
}
break;
}
for (qp = list->q_forw; qp != list; qp = next) {
next = qp->q_forw;
plp = (struct plist *)qp;
if (changed_plane_aborts(plp))
continue;
dam += pln_damage(&plp->plane, 'p', "");
}
getsect(target->sct_x, target->sct_y, &sect);
target = &sect;
before = target->sct_item[ip->i_uid];
target->sct_item[ip->i_uid] = amt = commdamage(before, dam, ip->i_uid);
if (before > 0.0)
b = 100.0 * (1.0 - (double)amt / (double)before);
else
b = 0.0;
pr("did %.2f%% damage to %s in %s\n",
b, ip->i_name, xyas(target->sct_x, target->sct_y, player->cnum));
nreport(player->cnum, N_SCT_BOMB, target->sct_own, 1);
if (target->sct_own != player->cnum)
mpr(target->sct_own,
"%s precision bombing raid did %.2f%% damage to %s in %s\n",
cname(player->cnum), b, ip->i_name,
xyas(target->sct_x, target->sct_y, target->sct_own));
putsect(&sect);
collateral_damage(target->sct_x, target->sct_y, dam);
}
static void
ship_bomb(struct emp_qelem *list, struct sctstr *target)
{
struct plist *plp;
struct mchrstr *mcp;
int dam;
char *q;
int n;
struct emp_qelem *qp, *next;
int shipno;
struct shpstr ship;
int nships = 0;
struct shiplist *head = NULL;
char buf[1024];
char prompt[128];
int hitchance;
int flak;
int gun;
for (qp = list->q_forw; qp != list; qp = next) {
next = qp->q_forw;
free_shiplist(&head);
plp = (struct plist *)qp;
if (changed_plane_aborts(plp))
continue;
if (plp->pcp->pl_flags & P_A)
nships = asw_shipsatxy(target->sct_x, target->sct_y, 0, 0,
&plp->plane, &head);
else
nships = shipsatxy(target->sct_x, target->sct_y, 0, M_SUB, 0);
if (nships == 0) {
pr("%s could not find any ships!\n", prplane(&plp->plane));
continue;
}
(void)sprintf(prompt, "%s, %d bombs. Target ('~' to skip)? ",
prplane(&plp->plane), plp->load);
shipno = -1;
while (shipno < 0) {
if (!(q = getstring(prompt, buf)))
goto out;
if (*q == 0)
continue;
if (*q == '~')
break;
if (*q == '?') {
if (plp->pcp->pl_flags & P_A)
print_shiplist(head);
else
shipsatxy(target->sct_x, target->sct_y, 0, M_SUB, 0);
continue;
}
n = atoi(q);
if (n < 0)
continue;
if ((!(plp->pcp->pl_flags & P_A) || on_shiplist(n, head)) &&
getship(n, &ship) && ship.shp_own &&
ship.shp_x == target->sct_x && ship.shp_y == target->sct_y)
shipno = n;
else
pr("Ship #%d not spotted\n", n);
}
if (shipno < 0)
continue;
if ((plp->pcp->pl_flags & P_A) && !on_shiplist(shipno, head))
continue;
if (changed_plane_aborts(plp))
continue;
gun = shp_usable_guns(&ship);
mcp = &mchr[(int)ship.shp_type];
if (gun > 0 && !(mcp->m_flags & M_SUB)) {
flak = (int)(techfact(ship.shp_tech, gun) * 2.0);
mpr(ship.shp_own, "Flak! Firing %d guns from ship %s\n",
flak, prship(&ship));
if (pinflak_planedamage(&plp->plane, plp->pcp, ship.shp_own, flak))
continue;
}
if (nuk_on_plane(&plp->plane) >= 0)
hitchance = 100;
else {
hitchance = pln_hitchance(&plp->plane,
shp_hardtarget(&ship), EF_SHIP);
pr("%d%% hitchance...", hitchance);
}
if (pct_chance(hitchance)) {
/* pinbombing is more accurate than normal bombing */
dam = 2 * pln_damage(&plp->plane, 'p', "");
} else {
pr("splash\n");
/* Bombs that miss have to land somewhere! */
dam = pln_damage(&plp->plane, 'p', 0);
collateral_damage(target->sct_x, target->sct_y, dam);
continue;
}
if (mcp->m_flags & M_SUB)
nreport(player->cnum, N_SUB_BOMB, ship.shp_own, 1);
else
nreport(player->cnum, N_SHP_BOMB, ship.shp_own, 1);
if (ship.shp_own != player->cnum) {
mpr(ship.shp_own, "%s bombs did %d damage to %s at %s\n",
cname(player->cnum), dam,
prship(&ship),
xyas(target->sct_x, target->sct_y, ship.shp_own));
}
shipdamage(&ship, dam);
if (ship.shp_effic < SHIP_MINEFF)
pr("%s at %s sunk!\n",
prship(&ship),
xyas(target->sct_x, target->sct_y, player->cnum));
if (dam && (ship.shp_rflags & RET_INJURED))
retreat_ship(&ship, ship.shp_own, 'i');
else if (ship.shp_rflags & RET_BOMBED)
retreat_ship(&ship, ship.shp_own, 'b');
putship(ship.shp_uid, &ship);
collateral_damage(target->sct_x, target->sct_y, dam / 2);
}
out:
free_shiplist(&head);
}
static void
plane_bomb(struct emp_qelem *list, struct sctstr *target)
{
int dam;
char *q;
int n;
natid own;
struct plnstr plane;
struct emp_qelem *qp, *next;
int planeno;
struct plist *plp;
char prompt[128];
char buf[1024];
int hitchance;
int nplanes;
for (qp = list->q_forw; qp != list; qp = next) {
next = qp->q_forw;
plp = (struct plist *)qp;
if (changed_plane_aborts(plp))
continue;
nplanes = planesatxy(target->sct_x, target->sct_y, 0, 0);
if (nplanes == 0) {
pr("%s could not find any planes!\n", prplane(&plp->plane));
continue;
}
(void)sprintf(prompt, "%s, %d bombs. Target ('~' to skip)? ",
prplane(&plp->plane), plp->load);
planeno = -1;
while (planeno < 0) {
if (!(q = getstring(prompt, buf)))
return;
if (*q == 0)
continue;
if (*q == '~')
break;
if (*q == '?') {
planesatxy(target->sct_x, target->sct_y, 0, 0);
continue;
}
n = atoi(q);
if (n < 0)
continue;
if (getplane(n, &plane) && plane.pln_own &&
plane.pln_x == target->sct_x &&
plane.pln_y == target->sct_y &&
plane.pln_ship < 0 && plane.pln_land < 0 &&
!(plane.pln_flags & PLN_LAUNCHED))
planeno = n;
else
pr("Plane #%d not spotted\n", n);
}
if (planeno < 0)
continue;
if (changed_plane_aborts(plp))
continue;
if (nuk_on_plane(&plp->plane) >= 0)
hitchance = 100;
else {
hitchance = pln_hitchance(&plp->plane, 0, EF_PLANE);
pr("%d%% hitchance...", hitchance);
}
if (pct_chance(hitchance)) {
/* pinbombing is more accurate than normal bombing */
dam = 2 * pln_damage(&plp->plane, 'p', "");
} else {
pr("thud\n");
/* Bombs that miss have to land somewhere! */
dam = pln_damage(&plp->plane, 'p', 0);
collateral_damage(target->sct_x, target->sct_y, dam);
continue;
}
if (dam > 100)
dam = 100;
own = plane.pln_own;
if (dam > plane.pln_effic)
plane.pln_effic = 0;
else
plane.pln_effic -= dam;
plane.pln_mobil = damage(plane.pln_mobil, dam);
mpr(own, "%s bombs did %d%% damage to %s at %s\n",
cname(player->cnum), dam, prplane(&plane),
xyas(target->sct_x, target->sct_y, own));
nreport(player->cnum, N_DOWN_PLANE, own, 1);
putplane(plane.pln_uid, &plane);
collateral_damage(target->sct_x, target->sct_y, dam);
}
}
static void
land_bomb(struct emp_qelem *list, struct sctstr *target)
{
int dam;
char *q;
int n;
natid own;
char prompt[128];
char buf[1024];
struct lndstr land;
struct emp_qelem *qp, *next;
int unitno;
int aaf, flak, hitchance;
struct plist *plp;
int nunits;
for (qp = list->q_forw; qp != list; qp = next) {
next = qp->q_forw;
plp = (struct plist *)qp;
if (changed_plane_aborts(plp))
continue;
nunits = unitsatxy(target->sct_x, target->sct_y, 0, L_SPY);
if (nunits == 0) {
pr("%s could not find any units!\n", prplane(&plp->plane));
continue;
}
(void)sprintf(prompt, "%s, %d bombs. Target ('~' to skip)? ",
prplane(&plp->plane), plp->load);
unitno = -1;
while (unitno < 0) {
if (!(q = getstring(prompt, buf)))
return;
if (*q == 0)
continue;
if (*q == '~')
break;
if (*q == '?') {
unitsatxy(target->sct_x, target->sct_y, 0, L_SPY);
continue;
}
n = atoi(q);
if (n < 0)
continue;
if (getland(n, &land) && land.lnd_own &&
land.lnd_ship < 0 && land.lnd_land < 0 &&
!(lchr[land.lnd_type].l_flags & L_SPY) &&
land.lnd_x == target->sct_x && land.lnd_y == target->sct_y)
unitno = n;
else
pr("Unit #%d not spotted\n", n);
}
if (unitno < 0)
continue;
if (changed_plane_aborts(plp))
continue;
aaf = lnd_aaf(&land);
if (aaf) {
flak = roundavg(techfact(land.lnd_tech,
aaf * 3.0 * land.lnd_effic / 100.0));
mpr(land.lnd_own,
"Flak! Firing flak guns from unit %s (aa rating %d)\n",
prland(&land), aaf);
if (pinflak_planedamage(&plp->plane, plp->pcp, land.lnd_own, flak))
continue;
}
if (nuk_on_plane(&plp->plane) >= 0)
hitchance = 100;
else {
hitchance = pln_hitchance(&plp->plane,
lnd_hardtarget(&land), EF_LAND);
pr("%d%% hitchance...", hitchance);
}
if (pct_chance(hitchance)) {
dam = 2 * pln_damage(&plp->plane, 'p', "");
} else {
pr("thud\n");
/* Bombs that miss have to land somewhere! */
dam = pln_damage(&plp->plane, 'p', 0);
collateral_damage(target->sct_x, target->sct_y, dam);
continue;
}
if (dam > 100)
dam = 100;
own = land.lnd_own;
if (own != player->cnum)
mpr(own, "%s bombs did %d%% damage to %s at %s\n",
cname(player->cnum), dam, prland(&land),
xyas(target->sct_x, target->sct_y, own));
landdamage(&land, dam);
if (dam && (land.lnd_rflags & RET_INJURED))
retreat_land(&land, own, 'i');
else if (land.lnd_rflags & RET_BOMBED)
retreat_land(&land, own, 'b');
nreport(player->cnum, N_UNIT_BOMB, own, 1);
putland(land.lnd_uid, &land);
collateral_damage(target->sct_x, target->sct_y, dam);
}
}
static void
strat_bomb(struct emp_qelem *list, struct sctstr *target)
{
struct plist *plp;
int dam = 0;
struct emp_qelem *qp;
struct sctstr sect;
struct nukstr nuke;
for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
plp = (struct plist *)qp;
if (getnuke(nuk_on_plane(&plp->plane), &nuke))
detonate(&nuke, target->sct_x, target->sct_y,
plp->plane.pln_flags & PLN_AIRBURST);
else
dam += pln_damage(&plp->plane, 's', "");
}
if (dam <= 0)
return;
getsect(target->sct_x, target->sct_y, &sect);
target = &sect;
if (target->sct_own != player->cnum)
mpr(target->sct_own, "%s bombing raid did %d damage in %s\n",
cname(player->cnum), PERCENT_DAMAGE(dam),
xyas(target->sct_x, target->sct_y, target->sct_own));
sectdamage(target, dam);
pr("did %d damage in %s\n", PERCENT_DAMAGE(dam),
xyas(target->sct_x, target->sct_y, player->cnum));
putsect(&sect);
}
static int
changed_plane_aborts(struct plist *plp)
{
if (check_plane_ok(&plp->plane))
return 0;
getplane(plp->plane.pln_uid, &plp->plane);
pln_put1(plp);
return 1;
}
static int
pinflak_planedamage(struct plnstr *pp, struct plchrstr *pcp, natid from,
int flak)
{
int disp;
char dmess[14];
int dam;
dam = ac_flak_dam(flak, pln_def(pp), pcp->pl_flags);
if (dam <= 0)
return 0;
disp = ac_damage_plane(pp, from, dam, 1, dmess);
mpr(pp->pln_own, " Flak! %s takes %d%s%s.\n",
prplane(pp), dam, *dmess ? " --" : "", dmess);
putplane(pp->pln_uid, pp);
return disp > 0;
}