709 lines
19 KiB
C
709 lines
19 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* bomb.c: Fly bombing missions
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*
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* Known contributors to this file:
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* Dave Pare, 1986
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* Ken Stevens, 1995
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* Steve McClure, 1998-2000
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* Markus Armbruster, 2004-2016
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*/
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#include <config.h>
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#include <ctype.h>
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#include "chance.h"
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#include "commands.h"
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#include "damage.h"
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#include "item.h"
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#include "land.h"
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#include "news.h"
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#include "nuke.h"
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#include "optlist.h"
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#include "path.h"
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#include "plane.h"
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#include "retreat.h"
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#include "ship.h"
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static void pin_bomb(struct emp_qelem *, struct sctstr *);
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static void eff_bomb(struct emp_qelem *, struct sctstr *);
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static void comm_bomb(struct emp_qelem *, struct sctstr *);
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static void ship_bomb(struct emp_qelem *, struct sctstr *);
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static void plane_bomb(struct emp_qelem *, struct sctstr *);
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static void land_bomb(struct emp_qelem *, struct sctstr *);
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static void strat_bomb(struct emp_qelem *, struct sctstr *);
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static int changed_plane_aborts(struct plist *);
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static int pinflak_planedamage(struct plnstr *, struct plchrstr *,
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natid, int);
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int
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bomb(void)
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{
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char *p;
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coord tx, ty;
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coord ax, ay;
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int ap_to_target;
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char flightpath[MAX_PATH_LEN];
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struct nstr_item ni_bomb;
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struct nstr_item ni_esc;
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struct sctstr target;
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struct emp_qelem bomb_list;
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struct emp_qelem esc_list;
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struct sctstr ap_sect;
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char mission;
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struct plist *plp;
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struct emp_qelem *qp, *next;
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char buf[1024];
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if (get_planes(&ni_bomb, &ni_esc, player->argp[1], player->argp[2]) < 0)
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return RET_SYN;
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p = getstarg(player->argp[3], "pinpoint, or strategic? ", buf);
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if (!p || !*p)
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return RET_SYN;
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mission = *p;
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if (!strchr("ps", mission))
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return RET_SYN;
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if (!get_assembly_point(player->argp[4], &ap_sect, buf))
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return RET_SYN;
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ax = ap_sect.sct_x;
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ay = ap_sect.sct_y;
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if (!getpath(flightpath, player->argp[5], ax, ay, 0, 0, MOB_FLY))
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return RET_SYN;
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tx = ax;
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ty = ay;
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(void)pathtoxy(flightpath, &tx, &ty, fcost);
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pr("target sector is %s\n", xyas(tx, ty, player->cnum));
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getsect(tx, ty, &target);
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ap_to_target = strlen(flightpath);
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pr("range to target is %d\n", ap_to_target);
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/*
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* select planes within range
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*/
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pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target, 2,
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P_B | P_T, P_M | P_O);
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pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target, 2,
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P_ESC | P_F, P_M | P_O);
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/*
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* now arm and equip the bombers, transports, whatever.
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*/
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pln_arm(&bomb_list, 2 * ap_to_target, mission, NULL);
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if (QEMPTY(&bomb_list)) {
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pr("No planes could be equipped for the mission.\n");
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return RET_FAIL;
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}
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pln_arm(&esc_list, 2 * ap_to_target, 'e', NULL);
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ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath, 0);
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if (QEMPTY(&bomb_list)) {
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pr("No planes got through fighter defenses\n");
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} else if (target.sct_type == SCT_SANCT) {
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pr("You can't bomb that sector!\n");
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} else {
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switch (mission) {
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case 'p':
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pin_bomb(&bomb_list, &target);
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for (qp = bomb_list.q_forw; qp != &bomb_list; qp = next) {
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next = qp->q_forw;
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plp = (struct plist *)qp;
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changed_plane_aborts(plp);
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}
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for (qp = esc_list.q_forw; qp != &esc_list; qp = next) {
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next = qp->q_forw;
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plp = (struct plist *)qp;
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changed_plane_aborts(plp);
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}
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break;
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case 's':
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nreport(player->cnum, N_SCT_BOMB, target.sct_own, 1);
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strat_bomb(&bomb_list, &target);
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break;
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default:
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CANT_REACH();
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}
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}
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pln_put(&bomb_list);
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pln_put(&esc_list);
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return RET_OK;
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}
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static void
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pin_bomb(struct emp_qelem *list, struct sctstr *target)
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{
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struct dchrstr *dcp;
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int nplanes;
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int nships;
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int type;
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int bad;
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char *p;
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int nsubs;
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int nunits;
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char buf[1024];
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int i;
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bad = 0;
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type = target->sct_type;
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dcp = &dchr[type];
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pr("Target sector is a %s constructed %s\n",
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effadv((int)target->sct_effic), dcp->d_name);
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nsubs = 0;
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nships = shipsatxy(target->sct_x, target->sct_y, 0, M_SUB, 0);
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if (pln_caps(list) & P_A) {
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nsubs = shipsatxy(target->sct_x, target->sct_y, M_SUB, 0, 1);
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if (nsubs > 0)
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pr("Some subs are present in the sector.\n");
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}
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nplanes = planesatxy(target->sct_x, target->sct_y, 0, 0);
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nunits = unitsatxy(target->sct_x, target->sct_y, 0, L_SPY);
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retry:
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p = getstring("Bomb what? (ship, plane, land unit, efficiency, commodities) ",
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buf);
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if (!p)
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return;
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if (!*p) {
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bad++;
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if (bad > 2)
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return;
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goto retry;
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}
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switch (*p) {
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case 'l':
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if (nunits == 0) {
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pr("no units there\n");
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goto retry;
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}
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land_bomb(list, target);
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break;
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case 'p':
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if (nplanes == 0) {
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pr("no planes there\n");
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goto retry;
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}
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plane_bomb(list, target);
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break;
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case 's':
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if (nships == 0) {
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if (pln_caps(list) & P_A) {
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if (nsubs == 0) {
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pr("no ships there\n");
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goto retry;
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}
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} else {
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pr("no ships there\n");
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goto retry;
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}
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}
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ship_bomb(list, target);
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break;
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case 'c':
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for (i = I_NONE + 1; i <= I_MAX; i++) {
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if (target->sct_item[i])
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break;
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}
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if (i > I_MAX) {
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pr("No bombable commodities in %s\n",
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xyas(target->sct_x, target->sct_y, player->cnum));
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goto retry;
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}
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comm_bomb(list, target);
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break;
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case 'e':
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eff_bomb(list, target);
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break;
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case 'q':
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pr("Aborting mission.\n");
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return;
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default:
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pr("Bad target type.\n");
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goto retry;
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}
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}
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static void
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eff_bomb(struct emp_qelem *list, struct sctstr *target)
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{
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struct plist *plp;
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struct emp_qelem *qp, *next;
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struct sctstr sect;
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int oldeff, dam = 0;
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for (qp = list->q_forw; qp != list; qp = next) {
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next = qp->q_forw;
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plp = (struct plist *)qp;
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if (changed_plane_aborts(plp))
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continue;
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dam += pln_damage(&plp->plane, 'p', "");
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}
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getsect(target->sct_x, target->sct_y, §);
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target = §
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oldeff = target->sct_effic;
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target->sct_effic = effdamage(target->sct_effic, dam);
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target->sct_avail = effdamage(target->sct_avail, dam);
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target->sct_road = effdamage(target->sct_road, dam);
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target->sct_rail = effdamage(target->sct_rail, dam);
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target->sct_defense = effdamage(target->sct_defense, dam);
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pr("did %d%% damage to efficiency in %s\n",
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oldeff - target->sct_effic,
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xyas(target->sct_x, target->sct_y, player->cnum));
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if (target->sct_own != player->cnum)
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mpr(target->sct_own,
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"%s bombing raid did %d%% damage in %s\n",
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cname(player->cnum), oldeff - target->sct_effic,
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xyas(target->sct_x, target->sct_y, target->sct_own));
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bridge_damaged(target);
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putsect(§);
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collateral_damage(target->sct_x, target->sct_y, dam);
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}
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static void
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comm_bomb(struct emp_qelem *list, struct sctstr *target)
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{
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struct plist *plp;
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double b;
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int i;
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int amt, before;
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struct ichrstr *ip;
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struct emp_qelem *qp, *next;
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struct sctstr sect;
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int dam = 0;
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for (i = I_NONE + 1; i <= I_MAX; i++) {
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if (!target->sct_item[i])
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continue;
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if (opt_SUPER_BARS && i == I_BAR)
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continue;
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pr("some %s\n", ichr[i].i_name);
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}
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for (;;) {
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ip = whatitem(NULL, "commodity to bomb? ");
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if (player->aborted)
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return;
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if (!ip)
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continue;
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if (opt_SUPER_BARS && ip->i_uid == I_BAR) {
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pr("You can't bomb %s!\n", ip->i_name);
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continue;
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}
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break;
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}
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for (qp = list->q_forw; qp != list; qp = next) {
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next = qp->q_forw;
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plp = (struct plist *)qp;
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if (changed_plane_aborts(plp))
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continue;
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dam += pln_damage(&plp->plane, 'p', "");
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}
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getsect(target->sct_x, target->sct_y, §);
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target = §
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before = target->sct_item[ip->i_uid];
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target->sct_item[ip->i_uid] = amt = commdamage(before, dam, ip->i_uid);
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if (before > 0.0)
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b = 100.0 * (1.0 - (double)amt / (double)before);
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else
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b = 0.0;
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pr("did %.2f%% damage to %s in %s\n",
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b, ip->i_name, xyas(target->sct_x, target->sct_y, player->cnum));
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nreport(player->cnum, N_SCT_BOMB, target->sct_own, 1);
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if (target->sct_own != player->cnum)
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mpr(target->sct_own,
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"%s precision bombing raid did %.2f%% damage to %s in %s\n",
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cname(player->cnum), b, ip->i_name,
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xyas(target->sct_x, target->sct_y, target->sct_own));
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putsect(§);
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collateral_damage(target->sct_x, target->sct_y, dam);
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}
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static void
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ship_bomb(struct emp_qelem *list, struct sctstr *target)
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{
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struct plist *plp;
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struct mchrstr *mcp;
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int dam;
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char *q;
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int n;
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struct emp_qelem *qp, *next;
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int shipno;
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struct shpstr ship;
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int nships = 0;
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struct shiplist *head = NULL;
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char buf[1024];
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char prompt[128];
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int hitchance;
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int flak;
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int gun;
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for (qp = list->q_forw; qp != list; qp = next) {
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next = qp->q_forw;
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free_shiplist(&head);
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plp = (struct plist *)qp;
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if (changed_plane_aborts(plp))
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continue;
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if (plp->pcp->pl_flags & P_A)
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nships = asw_shipsatxy(target->sct_x, target->sct_y, 0, 0,
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&plp->plane, &head);
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else
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nships = shipsatxy(target->sct_x, target->sct_y, 0, M_SUB, 0);
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if (nships == 0) {
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pr("%s could not find any ships!\n", prplane(&plp->plane));
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continue;
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}
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(void)sprintf(prompt, "%s, %d bombs. Target ('~' to skip)? ",
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prplane(&plp->plane), plp->load);
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shipno = -1;
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while (shipno < 0) {
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if (!(q = getstring(prompt, buf)))
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goto out;
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if (*q == 0)
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continue;
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if (*q == '~')
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break;
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if (*q == '?') {
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if (plp->pcp->pl_flags & P_A)
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print_shiplist(head);
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else
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shipsatxy(target->sct_x, target->sct_y, 0, M_SUB, 0);
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continue;
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}
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n = atoi(q);
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if (n < 0)
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continue;
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if ((!(plp->pcp->pl_flags & P_A) || on_shiplist(n, head)) &&
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getship(n, &ship) && ship.shp_own &&
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ship.shp_x == target->sct_x && ship.shp_y == target->sct_y)
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shipno = n;
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else
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pr("Ship #%d not spotted\n", n);
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}
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if (shipno < 0)
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continue;
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if ((plp->pcp->pl_flags & P_A) && !on_shiplist(shipno, head))
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continue;
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if (changed_plane_aborts(plp))
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continue;
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gun = shp_usable_guns(&ship);
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mcp = &mchr[(int)ship.shp_type];
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if (gun > 0 && !(mcp->m_flags & M_SUB)) {
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flak = (int)(techfact(ship.shp_tech, gun) * 2.0);
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mpr(ship.shp_own, "Flak! Firing %d guns from ship %s\n",
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flak, prship(&ship));
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if (pinflak_planedamage(&plp->plane, plp->pcp, ship.shp_own, flak))
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continue;
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}
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if (nuk_on_plane(&plp->plane) >= 0)
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hitchance = 100;
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else {
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hitchance = pln_hitchance(&plp->plane,
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shp_hardtarget(&ship), EF_SHIP);
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pr("%d%% hitchance...", hitchance);
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}
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if (pct_chance(hitchance)) {
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/* pinbombing is more accurate than normal bombing */
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dam = 2 * pln_damage(&plp->plane, 'p', "");
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} else {
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pr("splash\n");
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/* Bombs that miss have to land somewhere! */
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dam = pln_damage(&plp->plane, 'p', 0);
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collateral_damage(target->sct_x, target->sct_y, dam);
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continue;
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}
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if (mcp->m_flags & M_SUB)
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nreport(player->cnum, N_SUB_BOMB, ship.shp_own, 1);
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else
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nreport(player->cnum, N_SHP_BOMB, ship.shp_own, 1);
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if (ship.shp_own != player->cnum) {
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mpr(ship.shp_own, "%s bombs did %d damage to %s at %s\n",
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cname(player->cnum), dam,
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prship(&ship),
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xyas(target->sct_x, target->sct_y, ship.shp_own));
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}
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shipdamage(&ship, dam);
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if (ship.shp_effic < SHIP_MINEFF)
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pr("%s at %s sunk!\n",
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prship(&ship),
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xyas(target->sct_x, target->sct_y, player->cnum));
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if (dam && (ship.shp_rflags & RET_INJURED))
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retreat_ship(&ship, ship.shp_own, 'i');
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else if (ship.shp_rflags & RET_BOMBED)
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retreat_ship(&ship, ship.shp_own, 'b');
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putship(ship.shp_uid, &ship);
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collateral_damage(target->sct_x, target->sct_y, dam / 2);
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}
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out:
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free_shiplist(&head);
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}
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static void
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plane_bomb(struct emp_qelem *list, struct sctstr *target)
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{
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int dam;
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char *q;
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int n;
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natid own;
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struct plnstr plane;
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struct emp_qelem *qp, *next;
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int planeno;
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struct plist *plp;
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char prompt[128];
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char buf[1024];
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int hitchance;
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int nplanes;
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for (qp = list->q_forw; qp != list; qp = next) {
|
|
next = qp->q_forw;
|
|
plp = (struct plist *)qp;
|
|
if (changed_plane_aborts(plp))
|
|
continue;
|
|
nplanes = planesatxy(target->sct_x, target->sct_y, 0, 0);
|
|
if (nplanes == 0) {
|
|
pr("%s could not find any planes!\n", prplane(&plp->plane));
|
|
continue;
|
|
}
|
|
(void)sprintf(prompt, "%s, %d bombs. Target ('~' to skip)? ",
|
|
prplane(&plp->plane), plp->load);
|
|
planeno = -1;
|
|
while (planeno < 0) {
|
|
if (!(q = getstring(prompt, buf)))
|
|
return;
|
|
if (*q == 0)
|
|
continue;
|
|
if (*q == '~')
|
|
break;
|
|
if (*q == '?') {
|
|
planesatxy(target->sct_x, target->sct_y, 0, 0);
|
|
continue;
|
|
}
|
|
n = atoi(q);
|
|
if (n < 0)
|
|
continue;
|
|
if (getplane(n, &plane) && plane.pln_own &&
|
|
plane.pln_x == target->sct_x &&
|
|
plane.pln_y == target->sct_y &&
|
|
plane.pln_ship < 0 && plane.pln_land < 0 &&
|
|
!(plane.pln_flags & PLN_LAUNCHED))
|
|
planeno = n;
|
|
else
|
|
pr("Plane #%d not spotted\n", n);
|
|
}
|
|
if (planeno < 0)
|
|
continue;
|
|
if (changed_plane_aborts(plp))
|
|
continue;
|
|
if (nuk_on_plane(&plp->plane) >= 0)
|
|
hitchance = 100;
|
|
else {
|
|
hitchance = pln_hitchance(&plp->plane, 0, EF_PLANE);
|
|
pr("%d%% hitchance...", hitchance);
|
|
}
|
|
if (pct_chance(hitchance)) {
|
|
/* pinbombing is more accurate than normal bombing */
|
|
dam = 2 * pln_damage(&plp->plane, 'p', "");
|
|
} else {
|
|
pr("thud\n");
|
|
/* Bombs that miss have to land somewhere! */
|
|
dam = pln_damage(&plp->plane, 'p', 0);
|
|
collateral_damage(target->sct_x, target->sct_y, dam);
|
|
continue;
|
|
}
|
|
if (dam > 100)
|
|
dam = 100;
|
|
own = plane.pln_own;
|
|
if (dam > plane.pln_effic)
|
|
plane.pln_effic = 0;
|
|
else
|
|
plane.pln_effic -= dam;
|
|
plane.pln_mobil = damage(plane.pln_mobil, dam);
|
|
mpr(own, "%s bombs did %d%% damage to %s at %s\n",
|
|
cname(player->cnum), dam, prplane(&plane),
|
|
xyas(target->sct_x, target->sct_y, own));
|
|
nreport(player->cnum, N_DOWN_PLANE, own, 1);
|
|
putplane(plane.pln_uid, &plane);
|
|
collateral_damage(target->sct_x, target->sct_y, dam);
|
|
}
|
|
}
|
|
|
|
static void
|
|
land_bomb(struct emp_qelem *list, struct sctstr *target)
|
|
{
|
|
int dam;
|
|
char *q;
|
|
int n;
|
|
natid own;
|
|
char prompt[128];
|
|
char buf[1024];
|
|
struct lndstr land;
|
|
struct emp_qelem *qp, *next;
|
|
int unitno;
|
|
int aaf, flak, hitchance;
|
|
struct plist *plp;
|
|
int nunits;
|
|
|
|
for (qp = list->q_forw; qp != list; qp = next) {
|
|
next = qp->q_forw;
|
|
plp = (struct plist *)qp;
|
|
if (changed_plane_aborts(plp))
|
|
continue;
|
|
nunits = unitsatxy(target->sct_x, target->sct_y, 0, L_SPY);
|
|
if (nunits == 0) {
|
|
pr("%s could not find any units!\n", prplane(&plp->plane));
|
|
continue;
|
|
}
|
|
(void)sprintf(prompt, "%s, %d bombs. Target ('~' to skip)? ",
|
|
prplane(&plp->plane), plp->load);
|
|
unitno = -1;
|
|
while (unitno < 0) {
|
|
if (!(q = getstring(prompt, buf)))
|
|
return;
|
|
if (*q == 0)
|
|
continue;
|
|
if (*q == '~')
|
|
break;
|
|
if (*q == '?') {
|
|
unitsatxy(target->sct_x, target->sct_y, 0, L_SPY);
|
|
continue;
|
|
}
|
|
n = atoi(q);
|
|
if (n < 0)
|
|
continue;
|
|
if (getland(n, &land) && land.lnd_own &&
|
|
land.lnd_ship < 0 && land.lnd_land < 0 &&
|
|
!(lchr[land.lnd_type].l_flags & L_SPY) &&
|
|
land.lnd_x == target->sct_x && land.lnd_y == target->sct_y)
|
|
unitno = n;
|
|
else
|
|
pr("Unit #%d not spotted\n", n);
|
|
}
|
|
if (unitno < 0)
|
|
continue;
|
|
if (changed_plane_aborts(plp))
|
|
continue;
|
|
|
|
aaf = lnd_aaf(&land);
|
|
if (aaf) {
|
|
flak = roundavg(techfact(land.lnd_tech,
|
|
aaf * 3.0 * land.lnd_effic / 100.0));
|
|
mpr(land.lnd_own,
|
|
"Flak! Firing flak guns from unit %s (aa rating %d)\n",
|
|
prland(&land), aaf);
|
|
if (pinflak_planedamage(&plp->plane, plp->pcp, land.lnd_own, flak))
|
|
continue;
|
|
}
|
|
|
|
if (nuk_on_plane(&plp->plane) >= 0)
|
|
hitchance = 100;
|
|
else {
|
|
hitchance = pln_hitchance(&plp->plane,
|
|
lnd_hardtarget(&land), EF_LAND);
|
|
pr("%d%% hitchance...", hitchance);
|
|
}
|
|
if (pct_chance(hitchance)) {
|
|
dam = 2 * pln_damage(&plp->plane, 'p', "");
|
|
} else {
|
|
pr("thud\n");
|
|
/* Bombs that miss have to land somewhere! */
|
|
dam = pln_damage(&plp->plane, 'p', 0);
|
|
collateral_damage(target->sct_x, target->sct_y, dam);
|
|
continue;
|
|
}
|
|
if (dam > 100)
|
|
dam = 100;
|
|
own = land.lnd_own;
|
|
if (own != player->cnum)
|
|
mpr(own, "%s bombs did %d%% damage to %s at %s\n",
|
|
cname(player->cnum), dam, prland(&land),
|
|
xyas(target->sct_x, target->sct_y, own));
|
|
landdamage(&land, dam);
|
|
if (dam && (land.lnd_rflags & RET_INJURED))
|
|
retreat_land(&land, own, 'i');
|
|
else if (land.lnd_rflags & RET_BOMBED)
|
|
retreat_land(&land, own, 'b');
|
|
nreport(player->cnum, N_UNIT_BOMB, own, 1);
|
|
putland(land.lnd_uid, &land);
|
|
collateral_damage(target->sct_x, target->sct_y, dam);
|
|
}
|
|
}
|
|
|
|
static void
|
|
strat_bomb(struct emp_qelem *list, struct sctstr *target)
|
|
{
|
|
struct plist *plp;
|
|
int dam = 0;
|
|
struct emp_qelem *qp;
|
|
struct sctstr sect;
|
|
struct nukstr nuke;
|
|
|
|
for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
|
|
plp = (struct plist *)qp;
|
|
if (getnuke(nuk_on_plane(&plp->plane), &nuke))
|
|
detonate(&nuke, target->sct_x, target->sct_y,
|
|
plp->plane.pln_flags & PLN_AIRBURST);
|
|
else
|
|
dam += pln_damage(&plp->plane, 's', "");
|
|
}
|
|
if (dam <= 0)
|
|
return;
|
|
getsect(target->sct_x, target->sct_y, §);
|
|
target = §
|
|
if (target->sct_own != player->cnum)
|
|
mpr(target->sct_own, "%s bombing raid did %d damage in %s\n",
|
|
cname(player->cnum), PERCENT_DAMAGE(dam),
|
|
xyas(target->sct_x, target->sct_y, target->sct_own));
|
|
|
|
sectdamage(target, dam);
|
|
|
|
pr("did %d damage in %s\n", PERCENT_DAMAGE(dam),
|
|
xyas(target->sct_x, target->sct_y, player->cnum));
|
|
putsect(§);
|
|
}
|
|
|
|
static int
|
|
changed_plane_aborts(struct plist *plp)
|
|
{
|
|
if (check_plane_ok(&plp->plane))
|
|
return 0;
|
|
getplane(plp->plane.pln_uid, &plp->plane);
|
|
pln_put1(plp);
|
|
return 1;
|
|
}
|
|
|
|
static int
|
|
pinflak_planedamage(struct plnstr *pp, struct plchrstr *pcp, natid from,
|
|
int flak)
|
|
{
|
|
int disp;
|
|
char dmess[14];
|
|
int dam;
|
|
|
|
dam = ac_flak_dam(flak, pln_def(pp), pcp->pl_flags);
|
|
if (dam <= 0)
|
|
return 0;
|
|
disp = ac_damage_plane(pp, from, dam, 1, dmess);
|
|
mpr(pp->pln_own, " Flak! %s takes %d%s%s.\n",
|
|
prplane(pp), dam, *dmess ? " --" : "", dmess);
|
|
|
|
putplane(pp->pln_uid, pp);
|
|
return disp > 0;
|
|
}
|