TREATIES has issues: * Treaties can cover attack, assault, paradrop, board, lboard, fire, build (s|p|l|n) and enlist, but not bomb, launch, torpedo and enlistment centers. * Usability is very poor. While a treaty is in effect, every player action that violates a treaty condition triggers a prompt like this: This action is in contravention of treaty #0 (with Curmudgeon) Do you wish to go ahead anyway? [yn] If you decline, the action is not executed. If you accept, it is. In both cases, your decision is reported in the news. You cannot get rid of these prompts until the treaty expires. * Virtually nobody uses them. * Virtually unused code is buggy code. There is at least one race condition: multifire() reads the firing sector, ship or land unit before the treaty prompt, and writes it back after, triggering a generation oops. Any updates made by other threads while trechk() waits for input are wiped out, triggering a seqno mismatch oops. * The treaty prompts could confuse smart clients that aren't prepared for them. WinACE isn't, but is reported to work anyway at least common usage. Ron Koenderink (the WinACE maintainer) suspects there could be a few situations where it will fail. This feature is not earning its keep. Remove it. Drop command treaty, consider treaty, offer treaty, xdump treaty, reject treaties. Output of accept changed, obviously. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
100 lines
3.4 KiB
C
100 lines
3.4 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* combat.h: Definitions for things having to do with combat
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*
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* Known contributors to this file:
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* Ken Stevens, 1995
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*/
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#ifndef COMBAT_H
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#define COMBAT_H
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#include "types.h"
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#include "ship.h"
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struct combat {
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int type; /* EF_BAD, EF_SECTOR, EF_SHIP, or EF_PLANE */
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int set; /* Has the struct been initialized? */
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int last; /* The index of the last element in off array */
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coord x; /* location of attacking sector/ship/plane */
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coord y;
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natid own;
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int eff;
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int mob;
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int mobcost;
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int mil; /* mil in the sector/ship/unit */
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int troops; /* mil in the combat */
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int plague;
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int sct_type;
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int shp_uid;
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int lnd_uid;
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struct dchrstr *sct_dcp;
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struct mchrstr *shp_mcp;
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struct lchrstr *lnd_lcp;
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char shp_name[MAXSHPNAMLEN]; /* FIXME huh? pulls in ship.h */
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int relations_checked;
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};
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/* Types of combat for use by attack routines */
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#define A_DEFEND 0
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#define A_ATTACK 1
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#define A_ASSAULT 2
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#define A_PARA 3
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#define A_BOARD 4
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#define A_LBOARD 5
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/* src/lib/subs/attsub.c */
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extern double att_combat_eff(struct combat *);
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extern void att_move_in_off(int, struct combat *, struct emp_qelem *,
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struct combat *);
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extern int att_combat_init(struct combat *, int);
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extern int att_get_combat(struct combat *, int);
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extern int att_abort(int, struct combat *, struct combat *);
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extern int att_approach(struct combat *, struct combat *);
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extern void att_show(struct combat *);
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extern int att_ask_support(int, int *, int *, int *, int *);
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extern int att_ask_offense(int, struct combat *, struct combat *,
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struct emp_qelem *, int *, int *);
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extern double sector_strength(struct sctstr *);
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extern int att_get_offense(int, struct combat *, struct emp_qelem *,
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struct combat *);
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extern int att_empty_attack(int, int, struct combat *);
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extern int att_get_defense(struct emp_qelem *, struct combat *,
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struct emp_qelem *, int, int);
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extern double att_reacting_units(struct combat *, struct emp_qelem *, int,
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int *, int);
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extern int att_get_support(int, int, int, int, int, struct emp_qelem *,
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struct combat *, struct emp_qelem *,
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struct combat *, double *, double *, int);
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extern int att_fight(int, struct combat *, struct emp_qelem *, double,
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struct combat *, struct emp_qelem *, double);
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extern int att_free_lists(struct emp_qelem *, struct emp_qelem *);
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extern char *att_mode[A_LBOARD + 1];
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#endif
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