empserver/src/lib/update/nav_ship.c
Markus Armbruster c4254764bf Fix scuttle_it()'s "is a trade ship" sanity check
Only trade ships can be auto-scuttled.  orde() rejects scuttle orders
for other ships.  scuttle_it() double-checks, but gets the test wrong:
it rejects only when opt_TRADESHIPS is enabled.  Fix that.  While
there, make it oops on inadmissible ships.
2011-06-25 16:51:56 +02:00

335 lines
8.4 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* nav_ship.c: Navigate ships and such
*
* Known contributors to this file:
* Chad Zabel, 1994
* Ken Stevens, 1995
* Markus Armbruster, 2004-2011
*/
#include <config.h>
#include "nsc.h"
#include "path.h"
#include "update.h"
#include "empobj.h"
#include "unit.h"
static void swap(struct shpstr *);
static void
scuttle_it(struct shpstr *sp)
{
struct sctstr *sectp;
sp->shp_autonav &= ~AN_SCUTTLE;
if (!(sectp = getsectp(sp->shp_x, sp->shp_y))) {
wu(0, 0, "bad sector (%d,%d) ship %d\n",
sp->shp_x, sp->shp_y, sp->shp_uid);
return;
}
if (CANT_HAPPEN(!opt_TRADESHIPS
|| !(mchr[sp->shp_type].m_flags & M_TRADE)))
return;
if (!scuttle_tradeship(sp, 0)) {
wu(0, sp->shp_own,
"%s doesn't pay here! Not scuttled.\n", prship(sp));
return;
}
wu(0, sp->shp_own, "Scuttling %s in sector %s\n",
prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own));
if (sectp->sct_own == sp->shp_own)
unit_drop_cargo((struct empobj *)sp, sectp->sct_own);
sp->shp_effic = 0;
putship(sp->shp_uid, sp);
}
static void
nav_check_atdest(struct shpstr *sp)
{
if ((sp->shp_x == sp->shp_destx[0]) && (sp->shp_y == sp->shp_desty[0])) {
if ((sp->shp_destx[0] == sp->shp_destx[1]) &&
(sp->shp_desty[0] == sp->shp_desty[1])) {
/* End of road */
sp->shp_autonav &= ~AN_AUTONAV;
wu(0, sp->shp_own, "%s arrived at %s, finished\n",
prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own));
if (sp->shp_autonav & AN_SCUTTLE) {
scuttle_it(sp);
}
} else {
/* unload all cargo */
unload_it(sp);
wu(0, sp->shp_own, "%s arrived at %s\n",
prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own));
/* Swap */
swap(sp);
}
} else
sp->shp_autonav &= ~AN_LOADING;
}
/* flip the 2 fields that deal with autonav movement. */
/* CZ 6/1/94 */
static void
swap(struct shpstr *sp)
{
coord tcord;
i_type tcomm[TMAX];
short lev[TMAX];
int i;
tcord = sp->shp_destx[0];
sp->shp_destx[0] = sp->shp_destx[1];
sp->shp_destx[1] = tcord;
tcord = sp->shp_desty[0];
sp->shp_desty[0] = sp->shp_desty[1];
sp->shp_desty[1] = tcord;
for (i = 0; i < TMAX; ++i) {
lev[i] = sp->shp_lstart[i];
tcomm[i] = sp->shp_tstart[i];
}
for (i = 0; i < TMAX; ++i) {
sp->shp_lstart[i] = sp->shp_lend[i];
sp->shp_tstart[i] = sp->shp_tend[i];
}
for (i = 0; i < TMAX; ++i) {
sp->shp_lend[i] = lev[i];
sp->shp_tend[i] = tcomm[i];
}
/* set load bit */
sp->shp_autonav |= AN_LOADING;
}
/* New Autonav code.
* Chad Zabel
* 6-1-94
*/
static int
nav_loadship(struct shpstr *sp)
{
struct sctstr *sectp;
int i, didsomething[TMAX], rel;
for (i = 0; i < TMAX; i++)
didsomething[i] = 0;
/* Turn off the loading flag.
* if any of the loads fail on the ship
* it will be turned back on.
*/
sp->shp_autonav &= ~AN_LOADING;
if (!(sectp = getsectp(sp->shp_x, sp->shp_y)))
return 0; /* safety */
rel = relations_with(sectp->sct_own, sp->shp_own);
/* loop through each field for that ship */
for (i = 0; i < TMAX; ++i) {
/* check and see if the data fields have been set. */
if (sp->shp_tend[i] == I_NONE || sp->shp_lend[i] == 0) {
/* nothing to do move on. */
didsomething[i] = 1;
continue;
}
if (sectp->sct_own == 0) {
/* either sea or deity harbor */
didsomething[i] = 1;
continue;
}
if (!sect_has_dock(sectp)) {
/* we can only load in harbors */
didsomething[i] = 1;
continue;
}
if (rel >= FRIENDLY)
didsomething[i] = load_it(sp, sectp, i);
}
/* check for any unsucessful loads */
/* if we have any return 0 to stop */
/* the nav_ship loop. */
for (i = 0; i < TMAX; i++) {
if (didsomething[i] == 0)
return 0;
}
/* All loads were succesful */
return 1;
}
static int
nav_load_ship_at_sea(struct shpstr *sp)
{
int i;
int n_items;
int max_amt, item_amt;
struct mchrstr *mcp;
struct sctstr *sectp;
struct check_list_st {
long cap;
i_type item;
} check_list[] = {{M_FOOD, I_FOOD}, {M_OIL, I_OIL}};
n_items = sizeof(check_list) / sizeof(check_list[0]);
mcp = &mchr[(int)sp->shp_type];
sectp = getsectp(sp->shp_x, sp->shp_y);
for (i = 0; i < n_items; i++) {
if (mcp->m_flags & check_list[i].cap) {
item_amt = sp->shp_item[check_list[i].item];
max_amt = mcp->m_item[check_list[i].item];
if (item_amt < max_amt && sectp->sct_type == SCT_WATER)
return 1;
}
}
return 0;
}
/* new autonav code.
*
* 1. Try and move to the next sector/harbor given by the player.
* 2. Once we reach a harbor try and load all cargo holds for that ship.
* 3. If the ship reaches its max levels set by the player try to use
* up all mobility getting to the next harbor.
* Continue to loop until the ship runs out of mobility, a load fails,
* the ship gets sunk (forts,ect..), the ship hits a mine.
*
* Questions, bugs (fixes) , or new ideas should be directed at
* Chad Zabel.
* 6-1-94
* Modified to use shp_nav by Ken Stevens 1995
*/
int
nav_ship(struct shpstr *sp)
{
char *cp;
int stopping;
int quit;
int didsomething = 0;
char buf[1024];
struct emp_qelem ship_list;
struct emp_qelem *qp, *newqp;
struct ulist *mlp;
int dummyint;
double dummydouble;
int dir;
/* just return if no autonaving to do for this ship */
if (!(sp->shp_autonav & AN_AUTONAV) || (sp->shp_autonav & AN_STANDBY))
return 0;
/* Make a list of one ships so we can use the navi.c code */
emp_initque(&ship_list);
mlp = malloc(sizeof(struct ulist));
mlp->chrp = (struct empobj_chr *)(mchr + sp->shp_type);
mlp->unit.ship = *sp;
ef_mark_fresh(EF_SHIP, &mlp->unit.ship);
mlp->mobil = sp->shp_mobil;
emp_insque(&mlp->queue, &ship_list);
do {
if ((sp->shp_mobil > 0) && (!(sp->shp_autonav & AN_LOADING)) &&
(!(sp->shp_autonav & AN_STANDBY))) {
shp_nav(&ship_list, &dummydouble, &dummydouble, &dummyint,
sp->shp_own);
if (QEMPTY(&ship_list))
return 0;
if (path_find(sp->shp_x, sp->shp_y,
sp->shp_destx[0], sp->shp_desty[0],
sp->shp_own, MOB_SAIL) < 0) {
wu(0, sp->shp_own,
"%s bad path, ship put on standby\n", prship(sp));
sp->shp_autonav |= AN_STANDBY;
putship(sp->shp_uid, sp);
/* We need to free the ship list */
qp = ship_list.q_forw;
while (qp != &ship_list) {
newqp = qp->q_forw;
emp_remque(qp);
free(qp);
qp = newqp;
}
return -1;
}
path_find_route(buf, sizeof(buf), sp->shp_x, sp->shp_y,
sp->shp_destx[0], sp->shp_desty[0]);
stopping = 0;
cp = buf;
while (*cp && !stopping && sp->shp_own && mlp->mobil > 0.0) {
dir = diridx(*cp++);
stopping |= shp_nav_one_sector(&ship_list, dir,
sp->shp_own, 0);
}
/* Ship not sunk */
if (sp->shp_own)
nav_check_atdest(sp);
}
quit = 0; /* stop loop */
/* Try to load the ship */
if (sp->shp_autonav & AN_LOADING) {
didsomething = nav_loadship(sp);
if (didsomething)
quit = 1;
}
/* special case for fishing boats and oil derricks */
if (nav_load_ship_at_sea(sp))
quit = 0;
/* reset flag and check if we can move. */
} while (quit); /* end loop */
putship(sp->shp_uid, sp);
/* We need to free the ship list (just in case) */
qp = ship_list.q_forw;
while (qp != &ship_list) {
newqp = qp->q_forw;
emp_remque(qp);
free(qp);
qp = newqp;
}
return 0;
}