Commite3cf1e32
(v4.3.27) created make_stale_if_command_arg() to permit catching more potential yields on input. Unfortunately, the implementation of navigate and march sub-commands 'r', 'l' and 's' breaks it. do_unit_move() reads units into a unit list at the beginning and at each stop. It writes them back when they move or sweep. If a unit changed in the file in between, the changes would get wiped out. Therefore, do_unit_move() must not yield between stops. do_unit_move() parses sub-commands into player->argp[], then supplies defaults for missing arguments, so that code using them (radar(), do_look(), sona(), mine(), landmine()) won't prompt for missing arguments. Unclean and brittle. See also commit28cc236e
and commit45106ab9
. Unfortunately, make_stale_if_command_arg() doesn't recognize the difference between these defaulted arguments and parsed arguments, so it makes objects stale, even though the defaulted arguments can't be missing. If a move or sweep follows, it triggers a false positive generation oops. To fix, test "points into argument buffer" (only true for parsed arguments) instead of "is in player->argp[]". Requires making the argument buffer accessible: new struct player member argbuf[]. Use it for parsing commands, in command(), execute(), do_unit_move(). Don't use it in emp_config(), player_login(), move_ground(), because these parse something else.
103 lines
3.2 KiB
C
103 lines
3.2 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* player.h: Definitions for player information (threads)
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*
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* Known contributors to this file:
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* Dave Pare, 1994
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* Doug Hay, 1998
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* Markus Armbruster, 2005-2010
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*/
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#ifndef PLAYER_H
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#define PLAYER_H
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#include <time.h>
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#include "empthread.h"
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#include "misc.h"
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#include "queue.h"
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#include "types.h"
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/* nstat values */
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#define VIS bit(0)
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#define SANCT (bit(1) | VIS)
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#define NORM (bit(2) | VIS)
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#define GOD (bit(3) | NORM | VIS)
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#define EXEC bit(5)
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#define CAP bit(6)
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#define MONEY bit(7)
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enum player_sleep {
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PLAYER_SLEEP_NEVER, PLAYER_SLEEP_ON_INPUT, PLAYER_SLEEP_FREELY
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};
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struct player {
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struct emp_qelem queue;
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empth_t *proc;
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char hostaddr[46];
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char hostname[512]; /* may be empty */
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char client[128]; /* may be empty */
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char userid[32]; /* may be empty */
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int authenticated;
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natid cnum;
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int state;
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int flags;
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struct cmndstr *command; /* currently executing command */
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struct iop *iop;
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char combuf[1024]; /* command input buffer, UTF-8 */
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char argbuf[1024]; /* argument buffer, ASCII */
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char *argp[128]; /* arguments, ASCII, valid if command */
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char *condarg; /* conditional, ASCII, valid if command */
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char *comtail[128]; /* start of args in combuf[] */
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time_t lasttime; /* when nat_timeused was last updated */
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int btused;
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int god;
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int owner;
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int nstat; /* command capabilities */
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int simulation; /* e.g. budget command */
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double dolcost;
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time_t curup; /* when last input was received */
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enum player_sleep may_sleep; /* when may thread sleep? */
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int aborted; /* interrupt cookie or EOF received? */
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int eof; /* EOF (cookie or real) received? */
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int recvfail; /* #recvclient() failures */
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int curid; /* for pr, cur. line's id, -1 none */
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char *map; /* pointer to in-mem map */
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char *bmap; /* pointer to in-mem bmap */
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};
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#define PS_INIT 0
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#define PS_PLAYING 1
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#define PS_SHUTDOWN 2
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/* player flags */
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enum {
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PF_UTF8 = bit(0), /* client wants UTF-8 */
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PF_DOWN = bit(1), /* told player game is down */
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PF_HOURS = bit(2) /* told player hours restriction is on */
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};
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#endif
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