sin_zero and choke when it's not zeroed. INADDR_ANY wasn't converted to network byte order, but since it's zero, the bug couldn't bite.
285 lines
6.6 KiB
C
285 lines
6.6 KiB
C
/*
|
|
* Empire - A multi-player, client/server Internet based war game.
|
|
* Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
|
|
* Ken Stevens, Steve McClure
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* ---
|
|
*
|
|
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
|
|
* related information and legal notices. It is expected that any future
|
|
* projects/authors will amend these files as needed.
|
|
*
|
|
* ---
|
|
*
|
|
* accept.c: Keep track of people logged in
|
|
*
|
|
* Known contributors to this file:
|
|
* Dave Pare, 1994
|
|
*/
|
|
|
|
#if defined(_WIN32)
|
|
#define WIN32
|
|
#include <winsock2.h>
|
|
#undef NS_ALL
|
|
#endif
|
|
|
|
#include "prototypes.h"
|
|
#include "misc.h"
|
|
#include "proto.h"
|
|
#include "empthread.h"
|
|
#include "player.h"
|
|
#include "file.h"
|
|
#include "empio.h"
|
|
#include "power.h"
|
|
#include "gen.h"
|
|
#include "optlist.h"
|
|
|
|
#if !defined(_WIN32)
|
|
#include <arpa/inet.h>
|
|
#include <sys/socket.h>
|
|
#include <sys/wait.h>
|
|
#include <sys/time.h>
|
|
#include <netdb.h>
|
|
#include <netinet/in.h>
|
|
#include <sys/ioctl.h>
|
|
#include <unistd.h>
|
|
#endif
|
|
#include <signal.h>
|
|
#include <errno.h>
|
|
#include <fcntl.h>
|
|
#include <stdlib.h>
|
|
#include <stdio.h>
|
|
|
|
static struct emp_qelem Players;
|
|
static int player_socket;
|
|
|
|
void
|
|
player_init(void)
|
|
{
|
|
struct sockaddr_in sin;
|
|
struct hostent *hp;
|
|
struct servent *sp;
|
|
int s;
|
|
int val;
|
|
|
|
emp_initque(&Players);
|
|
init_player_commands();
|
|
|
|
memset(&sin, 0, sizeof(sin));
|
|
sin.sin_family = AF_INET;
|
|
if (!*listen_addr)
|
|
sin.sin_addr.s_addr = htonl(INADDR_ANY);
|
|
else if (isdigit(*listen_addr))
|
|
sin.sin_addr.s_addr = inet_addr(listen_addr);
|
|
else {
|
|
hp = gethostbyname(listen_addr);
|
|
if (!hp) {
|
|
logerror("Can't resolve listen address %s", listen_addr);
|
|
exit(1);
|
|
}
|
|
memcpy(&sin.sin_addr, hp->h_addr, sizeof(sin.sin_addr));
|
|
}
|
|
if (isdigit(*loginport))
|
|
sin.sin_port = htons(atoi(loginport));
|
|
else {
|
|
sp = getservbyname(loginport, "tcp");
|
|
if (!sp) {
|
|
logerror("Can't resolve service %s", loginport);
|
|
exit(1);
|
|
}
|
|
sin.sin_port = sp->s_port;
|
|
}
|
|
if ((s = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
|
|
logerror("inet socket create");
|
|
exit(1);
|
|
}
|
|
val = 1;
|
|
#ifndef _WIN32
|
|
/*
|
|
* SO_REUSEADDR requests to permit another bind even when the port
|
|
* is still in state TIME_WAIT. Windows' SO_REUSEADDR is broken:
|
|
* it makes bind() succeed no matter what, even if there's another
|
|
* server running on the same port. Luckily, bind() seems to be
|
|
* broken as well: it seems to suceed while the port in state
|
|
* TIME_WAIT by default; thus we get the behavior we want by not
|
|
* setting SO_REUSEADDR.
|
|
*/
|
|
if (setsockopt(s, SOL_SOCKET, SO_REUSEADDR, &val, sizeof(val)) < 0) {
|
|
logerror("inet socket setsockopt SO_REUSEADDR (%d)", errno);
|
|
exit(1);
|
|
}
|
|
#endif
|
|
if (bind(s, (struct sockaddr *)&sin, sizeof(sin)) < 0) {
|
|
logerror("inet socket bind");
|
|
exit(1);
|
|
}
|
|
if (listen(s, SOMAXCONN) < 0) {
|
|
logerror("inet socket listen");
|
|
exit(1);
|
|
}
|
|
player_socket = s;
|
|
}
|
|
|
|
struct player *
|
|
player_new(int s, struct sockaddr_in *sin)
|
|
{
|
|
struct player *lp;
|
|
#ifdef RESOLVE_IPADDRESS
|
|
struct hostent *hostp;
|
|
#endif
|
|
|
|
lp = malloc(sizeof(struct player));
|
|
if (!lp)
|
|
return NULL;
|
|
memset(lp, 0, sizeof(struct player));
|
|
if (sin) {
|
|
/* real player, not dummy created by update and market update */
|
|
lp->iop = io_open(s,
|
|
IO_READ | IO_WRITE | IO_NBLOCK,
|
|
IO_BUFSIZE, 0, 0);
|
|
if (!lp->iop) {
|
|
free(lp);
|
|
return NULL;
|
|
}
|
|
emp_insque(&lp->queue, &Players);
|
|
strcpy(lp->hostaddr, inet_ntoa(sin->sin_addr));
|
|
#ifdef RESOLVE_IPADDRESS
|
|
if (NULL !=
|
|
(hostp = gethostbyaddr(&sin->sin_addr, sizeof(sin->sin_addr),
|
|
AF_INET)))
|
|
strcpy(lp->hostname, hostp->h_name);
|
|
#endif /* RESOLVE_IPADDRESS */
|
|
lp->cnum = 255;
|
|
lp->curid = -1;
|
|
time(&lp->curup);
|
|
}
|
|
return lp;
|
|
}
|
|
|
|
struct player *
|
|
player_delete(struct player *lp)
|
|
{
|
|
struct player *back;
|
|
|
|
back = (struct player *)lp->queue.q_back;
|
|
if (back)
|
|
emp_remque(&lp->queue);
|
|
if (lp->iop) {
|
|
/* it's a real player */
|
|
io_close(lp->iop);
|
|
lp->iop = 0;
|
|
}
|
|
free(lp);
|
|
/* XXX may need to free bigmap here */
|
|
return back;
|
|
}
|
|
|
|
struct player *
|
|
player_next(struct player *lp)
|
|
{
|
|
if (lp == 0)
|
|
lp = (struct player *)Players.q_forw;
|
|
else
|
|
lp = (struct player *)lp->queue.q_forw;
|
|
if (&lp->queue == &Players)
|
|
return 0;
|
|
return lp;
|
|
}
|
|
|
|
struct player *
|
|
player_prev(struct player *lp)
|
|
{
|
|
if (lp == 0)
|
|
lp = (struct player *)Players.q_back;
|
|
else
|
|
lp = (struct player *)lp->queue.q_back;
|
|
if (&lp->queue == &Players)
|
|
return 0;
|
|
return lp;
|
|
}
|
|
|
|
/*
|
|
* Return player in state PS_PLAYING for CNUM.
|
|
*/
|
|
struct player *
|
|
getplayer(natid cnum)
|
|
{
|
|
struct emp_qelem *qp;
|
|
struct player *pl;
|
|
|
|
for (qp = Players.q_forw; qp != &Players; qp = qp->q_forw) {
|
|
pl = (struct player *)qp;
|
|
if (pl->cnum == cnum && pl->state == PS_PLAYING)
|
|
return pl;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void
|
|
player_wakeup_all(natid cnum)
|
|
{
|
|
register struct player *lp;
|
|
|
|
if (NULL != (lp = getplayer(cnum)))
|
|
player_wakeup(lp);
|
|
}
|
|
|
|
void
|
|
player_wakeup(struct player *pl)
|
|
{
|
|
if (pl->waiting)
|
|
empth_wakeup(pl->proc);
|
|
}
|
|
|
|
/*ARGSUSED*/
|
|
void
|
|
player_accept(void *unused)
|
|
{
|
|
struct sockaddr_in sin;
|
|
int s = player_socket;
|
|
struct player *np;
|
|
int len;
|
|
int ns;
|
|
int set = 1;
|
|
int stacksize;
|
|
char buf[128];
|
|
|
|
while (1) {
|
|
empth_select(s, EMPTH_FD_READ);
|
|
len = sizeof(sin);
|
|
ns = accept(s, (struct sockaddr *)&sin, &len);
|
|
if (ns < 0) {
|
|
logerror("new socket accept");
|
|
continue;
|
|
}
|
|
(void)setsockopt(ns, SOL_SOCKET, SO_KEEPALIVE, &set, sizeof(set));
|
|
np = player_new(ns, &sin);
|
|
if (!np) {
|
|
logerror("can't create player for fd %d", ns);
|
|
close(ns);
|
|
continue;
|
|
}
|
|
/* XXX may not be big enough */
|
|
stacksize = 100000
|
|
/* budget */ + max(WORLD_X * WORLD_Y / 2 * sizeof(int) * 7,
|
|
/* power */ MAXNOC * sizeof(struct powstr));
|
|
sprintf(buf, "Player (fd #%d)", ns);
|
|
empth_create(PP_PLAYER, player_login, stacksize,
|
|
0, buf, "Empire player", np);
|
|
}
|
|
}
|