Partly inspired by GNU coreutils HACKING[*]. doc/coding section "git" is now redundant, except for the note on avoiding whitespace changes. Move that to section "Code formatting", and delete section "git". [*] http://git.savannah.gnu.org/cgit/coreutils.git/plain/HACKING?id=77da73c Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
65 lines
1.3 KiB
Text
65 lines
1.3 KiB
Text
Documentation is like sex: when it is good, it is very, very good;
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and when it is bad, it is better than nothing.
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--- Dick Brandon
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These files should be better than nothing:
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files
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What's where.
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backups
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Recommendations for how to do backups when running a game.
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clients-howto
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Material useful for client writers.
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troubleshooting
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Some common problems and solutions.
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configuration
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How to turn options on and off, change game parameters, etc...
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debugging
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Hints on debugging.
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econfig
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Details about the syntax of data/econfig.
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bug-reports
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What to do if you find a bug.
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threads
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Dave Pare explains how lwp threads work.
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pthreads
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Sasha Mikheev's notes on Empire's threading abstraction, and
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its LWP and POSIX threads implementation.
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coding
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Guidelines for coding style
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contributing
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How to contribute to Empire
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unicode
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Design and implementation of Empire's Unicode support.
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CHANGES
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Revision history for all the changes that were coded in the Empire2
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project. A much more readable version of this may be found in
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"info History" (brief) or "info Empire2" (detailed).
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CHANGES2.3
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All changes since revision 2.3
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CHANGES3.0
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All changes since revision 3.0
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CHANGES4.X
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All changes since revision 4.0
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WISH_LIST
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things which maybe should be coded sometime.
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WACKY_IDEAS
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things which shouldn't be coded except possibly as an option.
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