34 lines
1.4 KiB
Perl
34 lines
1.4 KiB
Perl
.TH Concept Happiness
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.NA Happiness "How happiness is calculated at the update"
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.LV Expert
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.s1
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Happiness is required for countries which have any sort of technology
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or education at all, with greater levels being required as
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the expectation (and tech/edu levels) of the populace increases.
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A country with an unhappy population can expect a decrease in the
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\*Qwork\*U of some sectors.
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.s1
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Also, the morale of your land units is determined by the happiness
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of your people. The morale of a unit can be set by the player, but
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the minimum level allowable is determined by happiness:
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.ti 3
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75 - happiness
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.s1
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Thus, a nation with a happiness of 20 would have a minimum allowable
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morale level of 55%
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.s1
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The \*Qnation\*U command will display, among other things, your current
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happiness level.
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.s1
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The procedure determining happiness level is exactly the same for
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happiness as it is for education (see "info Education") except for the
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fact that "happiness log base" is always 6.0 and "easy happiness" is
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always 5.0. New happiness is averaged with old happiness in the same
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way that education is averaged except that happiness averaging has its
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own line in the "version" output:
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Happiness is averaged over 48 time units.
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.s1
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It has also been rumored that increasing happiness will help to keep
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the rebels in check somewhat, but the exact results are sketchy at best.
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.s1
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.SA "Education, Innards, nation, Products, Research, Technology, attack, Nation, Production, Update"
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