We stop on mine hits only when they're fatal. Has always been that way. When interdiction was added in Chainsaw, it worked the same. Empire 2 changed the commands to stop on any interdiction damage. Now stop on any mine damage, too. Interdiction can fail to do damage (all bombs miss), and mines can be detected without damage (by sweeping). Perhaps we should stop then as well. Left for another day. Signed-off-by: Markus Armbruster <armbru@pond.sub.org> |
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01-navigate-1 | ||
02-march-1 | ||
99-POGO | ||
final.xdump | ||
journal.log | ||
server.log | ||
setup-POGO |