empserver/tests/navi-march
Markus Armbruster c5c6fc8a66 navigate march: Stop on non-fatal mine hits, too
We stop on mine hits only when they're fatal.  Has always been that
way.  When interdiction was added in Chainsaw, it worked the same.
Empire 2 changed the commands to stop on any interdiction damage.  Now
stop on any mine damage, too.

Interdiction can fail to do damage (all bombs miss), and mines can be
detected without damage (by sweeping).  Perhaps we should stop then as
well.  Left for another day.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:47 +01:00
..
01-navigate-1 navigate march: Stop on non-fatal mine hits, too 2015-03-02 08:20:47 +01:00
02-march-1 navigate march: Stop on non-fatal mine hits, too 2015-03-02 08:20:47 +01:00
99-POGO tests/navi-march: New; exercises navigate and march command 2015-02-01 16:53:01 +01:00
final.xdump navigate march: Fix use-after-free and other bugs 2015-03-02 08:20:47 +01:00
journal.log navigate march: Stop on non-fatal mine hits, too 2015-03-02 08:20:47 +01:00
server.log tests/navi-march: New; exercises navigate and march command 2015-02-01 16:53:01 +01:00
setup-POGO navigate: Require all ships to start in the same sector 2015-02-28 16:13:14 +01:00