Command functions are traditionally named like the command shortened
to four characters. When this name collides with a keyword or library
function, we abbreviate more: brea(), rea(). A few are unabbreviated,
e.g. execute(). A few have different names, e.g. explain(), not
list().
Commit 23726b379
(v4.3.0) suppressed a GCC warning about carg()
colliding with its built-in function.
Ron Koenderink reported Microsoft Visual Studio 2019 fails to link:
"_carg already defined in ucrtd.lib(ucrtbased.dll)".
Time to clean this up: rename the functions to c_FOO(), where FOO is
the unabbreviated name of the command.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
87 lines
2.3 KiB
C
87 lines
2.3 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* army.c: Add units to an army
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*
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* Known contributors to this file:
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*
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*/
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#include <config.h>
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#include <ctype.h>
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#include "commands.h"
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#include "land.h"
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int
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c_army(void)
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{
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struct lndstr land;
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int count;
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char *cp;
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char c;
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struct nstr_item nstr;
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struct nstr_item ni;
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struct lndstr land2;
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char buf[1024];
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cp = getstarg(player->argp[1], "army? ", buf);
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if (!cp)
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return RET_SYN;
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c = *cp;
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if (!isalpha(c) && c != '~') {
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pr("Specify army, (1 alpha char or '~')\n");
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return RET_SYN;
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}
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if (c == '~')
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c = 0;
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if (!snxtitem(&nstr, EF_LAND, player->argp[2], NULL))
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return RET_SYN;
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count = 0;
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while (nxtitem(&nstr, &land)) {
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if (!player->owner)
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continue;
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if (land.lnd_army == c)
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continue;
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land.lnd_rflags &= ~RET_GROUP;
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snxtitem_group(&ni, EF_LAND, c);
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while (nxtitem(&ni, &land2)) {
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if ((land2.lnd_rflags & RET_GROUP) == 0)
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continue;
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if (land2.lnd_x == land.lnd_x && land2.lnd_y == land.lnd_y) {
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memcpy(land.lnd_rpath, land2.lnd_rpath,
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sizeof(land.lnd_rpath));
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land.lnd_rflags = land2.lnd_rflags;
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break;
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}
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}
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land.lnd_army = c;
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putland(land.lnd_uid, &land);
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count++;
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}
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pr("%d unit%s added to army `%1.1s'\n", count, splur(count), &c);
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return RET_OK;
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}
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