empserver/src/lib/commands/army.c
Markus Armbruster c6ec6a41c2 commands: Rename the command functions
Command functions are traditionally named like the command shortened
to four characters.  When this name collides with a keyword or library
function, we abbreviate more: brea(), rea().  A few are unabbreviated,
e.g.  execute().  A few have different names, e.g. explain(), not
list().

Commit 23726b379 (v4.3.0) suppressed a GCC warning about carg()
colliding with its built-in function.

Ron Koenderink reported Microsoft Visual Studio 2019 fails to link:
"_carg already defined in ucrtd.lib(ucrtbased.dll)".

Time to clean this up: rename the functions to c_FOO(), where FOO is
the unabbreviated name of the command.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-23 08:39:14 +01:00

87 lines
2.3 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* army.c: Add units to an army
*
* Known contributors to this file:
*
*/
#include <config.h>
#include <ctype.h>
#include "commands.h"
#include "land.h"
int
c_army(void)
{
struct lndstr land;
int count;
char *cp;
char c;
struct nstr_item nstr;
struct nstr_item ni;
struct lndstr land2;
char buf[1024];
cp = getstarg(player->argp[1], "army? ", buf);
if (!cp)
return RET_SYN;
c = *cp;
if (!isalpha(c) && c != '~') {
pr("Specify army, (1 alpha char or '~')\n");
return RET_SYN;
}
if (c == '~')
c = 0;
if (!snxtitem(&nstr, EF_LAND, player->argp[2], NULL))
return RET_SYN;
count = 0;
while (nxtitem(&nstr, &land)) {
if (!player->owner)
continue;
if (land.lnd_army == c)
continue;
land.lnd_rflags &= ~RET_GROUP;
snxtitem_group(&ni, EF_LAND, c);
while (nxtitem(&ni, &land2)) {
if ((land2.lnd_rflags & RET_GROUP) == 0)
continue;
if (land2.lnd_x == land.lnd_x && land2.lnd_y == land.lnd_y) {
memcpy(land.lnd_rpath, land2.lnd_rpath,
sizeof(land.lnd_rpath));
land.lnd_rflags = land2.lnd_rflags;
break;
}
}
land.lnd_army = c;
putland(land.lnd_uid, &land);
count++;
}
pr("%d unit%s added to army `%1.1s'\n", count, splur(count), &c);
return RET_OK;
}