empserver/src/lib/commands/strv.c
2004-12-13 16:47:13 +00:00

252 lines
5.7 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* star.c: Do a starvation report
*
* Known contributors to this file:
*
*/
#include "misc.h"
#include "player.h"
#include "xy.h"
#include "sect.h"
#include "nsc.h"
#include "nat.h"
#include "path.h"
#include "file.h"
#include "item.h"
#include "ship.h"
#include "optlist.h"
#include "land.h"
#include "commands.h"
static void starv_sects(s_char *range);
static void starv_ships(s_char *range);
static void starv_units(s_char *range);
static void sect_hdr(void);
static void ship_hdr(void);
static void unit_hdr(void);
int
starve(void)
{
struct nstr_sect nstr;
int do_sects = 0;
int do_ships = 0;
int do_units = 0;
s_char range[1024];
if (opt_NOFOOD) { /* no food - no work! */
pr("No food is required in this game\n");
return RET_OK;
}
strcpy(range, "*");
if (!player->argp[1]) {
do_sects = do_ships = do_units = 1;
} else if (*(player->argp[1]) == 's') {
do_ships = 1;
if (player->argp[2])
strcpy(range, player->argp[2]);
} else if (*(player->argp[1]) == 'l') {
do_units = 1;
if (player->argp[2])
strcpy(range, player->argp[2]);
} else {
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
do_sects = 1;
strcpy(range, player->argp[1]);
}
player->simulation = 1;
prdate();
if (do_sects)
starv_sects(range);
if (do_ships)
starv_ships(range);
if (do_units)
starv_units(range);
player->simulation = 0;
return RET_OK;
}
static void
starv_sects(s_char *range)
{
struct nstr_sect nstr;
struct sctstr sect;
int nsect = 0;
int s, needed;
if (!snxtsct(&nstr, range))
return;
while (nxtsct(&nstr, &sect)) {
if (!player->owner)
continue;
if (sect.sct_type == SCT_SANCT)
continue;
/* This next 2 lines were added to overcompensate for the needy */
if (sect.sct_item[I_FOOD])
sect.sct_item[I_FOOD]--;
s = feed_people(sect.sct_item, etu_per_update, &needed);
if (s == 0)
continue;
if (nsect++ == 0)
sect_hdr();
if (player->god)
pr("%3d ", sect.sct_own);
prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
pr(" %c", dchr[sect.sct_type].d_mnem);
pr(" %c", (sect.sct_own != sect.sct_oldown ? '*' : ' '));
if (sect.sct_newtype != sect.sct_type)
pr("%c", dchr[sect.sct_newtype].d_mnem);
else
pr(" ");
pr("%4d%%", sect.sct_effic);
pr(" will starve %d people. %d more food needed\n", s, needed);
}
if (nsect == 0) {
if (player->argp[1])
pr("%s: No sector(s)\n", player->argp[1]);
else
pr("%s: No sector(s)\n", "");
return;
} else
pr("%d sector%s\n", nsect, splur(nsect));
return;
}
static void
sect_hdr(void)
{
if (player->god)
pr(" ");
pr("Starvation \n");
if (player->god)
pr("own ");
pr(" sect eff ");
pr("\n");
}
static void
starv_ships(s_char *range)
{
struct nstr_item ni;
struct shpstr ship;
int nship = 0;
int s, needed;
if (!snxtitem(&ni, EF_SHIP, range))
return;
while (nxtitem(&ni, (s_char *)&ship)) {
if (!player->owner || !ship.shp_own)
continue;
s = feed_ship(&ship, etu_per_update, &needed, 0);
if (s == 0)
continue;
if (nship++ == 0)
ship_hdr();
if (player->god)
pr("%3d ", ship.shp_own);
pr("%5d ", ship.shp_uid);
pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
pr(" will starve %d people. %d more food needed\n", s, needed);
}
if (nship == 0) {
if (range)
pr("%s: No ship(s)\n", range);
else
pr("%s: No ship(s)\n", "");
return;
} else
pr("%d ship%s\n", nship, splur(nship));
return;
}
static void
ship_hdr(void)
{
if (player->god)
pr(" ");
pr("Starvation \n");
if (player->god)
pr("own ");
pr(" shp# ship type \n");
}
static void
starv_units(s_char *range)
{
struct nstr_item ni;
struct lndstr land;
int nunit = 0;
int s, needed;
if (!snxtitem(&ni, EF_LAND, range))
return;
while (nxtitem(&ni, (s_char *)&land)) {
if (!player->owner || !land.lnd_own)
continue;
s = feed_land(&land, etu_per_update, &needed, 0);
if (s == 0)
continue;
if (nunit++ == 0)
unit_hdr();
if (player->god)
pr("%3d ", land.lnd_own);
pr("%5d ", land.lnd_uid);
pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
pr(" will starve %d mil. %d more food needed\n", s, needed);
}
if (nunit == 0) {
if (range)
pr("%s: No unit(s)\n", range);
else
pr("%s: No unit(s)\n", "");
return;
} else
pr("%d unit%s\n", nunit, splur(nunit));
return;
}
static void
unit_hdr(void)
{
if (player->god)
pr(" ");
pr("Starvation \n");
if (player->god)
pr("own ");
pr(" lnd# unit type \n");
}