The abstract idea of tying ships and land units to a logistical tether is sound, the concrete implementation as option FUEL is flawed. It adds too much busy-work to the game to be enjoyable. It hasn't been enabled in a public game for years. The code implementing it is ugly, repetitive, and a burden to maintain. Remove selector fuel from ship_ca[] and land_ca[], and selectors fuelc, fuelu from mchr_ca[] and lchr_ca[]. Remove fields fuelc, fuelu from ship.config and land.config. Remove command fuel from player_coms[]. Deprecate edit key 'B' in doship(), dounit(), and don't show it in pr_ship(), pr_land(). Drop opt_FUEL code from build_ship(), shi(), sdump(), ship_damage(), show_ship_stats(), do_mob_ship(), nav_ship(), build_land(), land(), ldump(), land_damage(), show_land_stats(), do_mob_land(), resupply_all(), resupply_commod(), get_minimum(), has_supply(), unit_list(), vers(). Remove opt_FUEL, fuel_mult, struct shpstr member shp_fuel, struct mchrstr members m_fuelc and m_fuelu, M_OILER, struct lndstr member lnd_fuel, struct lchrstr members l_fuelc and l_fuelu, fuel(), and auto_fuel_ship().
52 lines
2.2 KiB
Perl
52 lines
2.2 KiB
Perl
.TH Server OPTIONS
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.NA Options "Server options"
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.LV Expert
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.nf
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The following options are from KSU code:
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SHOWPLANE: planes/units on ships/units up for trade are shown
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PINPOINT(etc): Missile exist which target ships instead of sectors
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SAIL: another way to automatically move ships (may also be buggy)
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DEMANDUPDATE: updates may be allowed on player demand
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The following options were introduced in the Chainsaw server:
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EASY_BRIDGES: bridges can be built from any sector
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SUPER_BARS: gold bars aren't destroyed by shelling or bombing
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ALL_BLEED: you get tech bleed from all countries, not just allies
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SLOW_WAR: War declaring takes time. No land attacks unless at war.
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NOMOBCOST: ships pay 0 mob to fire. Subs pay 1/2 a sect's movement cost
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TRADESHIPS: you can build/nav/scuttle trade ships to make money
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RES_POP: Research affects max sector population.
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NOFOOD: No food is required.
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BLITZ: Players get infinite BTU's.
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NO_PLAGUE: Plague is disabled.
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FALLOUT: Sectors are damaged by radiation for a few updates after blast
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The following options were introduced in the Empire2 Server:
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HIDDEN: Hides information about countries you haven't contacted
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LOSE_CONTACT: In HIDDEN, lose contact after a few updates
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INTERDICT_ATT: Interdict units & mil as they move in after an attack
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The following options were introduced in the Empire4 Server:
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AUTO_POWER: Power report is only updated automatically, at the update
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BRIDGETOWERS: You can build bridge towers, which allow you to build
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bridges from them.
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GODNEWS: The world is told via news when deities are giving or taking
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things from players.
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GUINEA_PIGS: Experimental stuff not ready for prime time. Enable at your
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own risk!
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GO_RENEW: Gold and Oil are renewable resources.
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MOB_ACCESS: Allows real-time updating of mobility.
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MARKET: Time-delay market and trade.
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LOANS: Allows S&L type interaction between countries.
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LANDSPIES: Creates land unit style spies.
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NO_FORT_FIRE: Forts cannot fire.
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TECH_POP: Technology costs more to make as your civilian population
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grows past 50,000 civilians.
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TREATIES: Sign treaties with your friends and enemies, and breaking of
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them is reported in the news.
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.fi
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.SA "Hidden, Server, version"
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