The abstract idea of tying ships and land units to a logistical tether is sound, the concrete implementation as option FUEL is flawed. It adds too much busy-work to the game to be enjoyable. It hasn't been enabled in a public game for years. The code implementing it is ugly, repetitive, and a burden to maintain. Remove selector fuel from ship_ca[] and land_ca[], and selectors fuelc, fuelu from mchr_ca[] and lchr_ca[]. Remove fields fuelc, fuelu from ship.config and land.config. Remove command fuel from player_coms[]. Deprecate edit key 'B' in doship(), dounit(), and don't show it in pr_ship(), pr_land(). Drop opt_FUEL code from build_ship(), shi(), sdump(), ship_damage(), show_ship_stats(), do_mob_ship(), nav_ship(), build_land(), land(), ldump(), land_damage(), show_land_stats(), do_mob_land(), resupply_all(), resupply_commod(), get_minimum(), has_supply(), unit_list(), vers(). Remove opt_FUEL, fuel_mult, struct shpstr member shp_fuel, struct mchrstr members m_fuelc and m_fuelu, M_OILER, struct lndstr member lnd_fuel, struct lchrstr members l_fuelc and l_fuelu, fuel(), and auto_fuel_ship().
51 lines
1.4 KiB
Perl
51 lines
1.4 KiB
Perl
.TH Command LAND
|
|
.NA land "Report status of land units"
|
|
.LV Basic
|
|
.SY "land <UNITS>"
|
|
The land unit report command is a census of your land units. For
|
|
example:
|
|
.EX land *
|
|
.NF
|
|
# unit type x,y a eff mil frt mu fd tch retr rd xl ln carry
|
|
0 cav cavalry 1,-1 100% 10 0 127 12 992 75% 3 0 0
|
|
1 cav cavalry 0,0 100% 0 0 127 12 968 75% 3 0 0
|
|
2 cav cavalry 0,0 100% 10 0 127 12 40 75% 3 0 0
|
|
3 units
|
|
.FI
|
|
.s1
|
|
The report format contains the following fields:
|
|
.s1
|
|
.in \w'unit type\0\0'u
|
|
.L #
|
|
the unit number
|
|
.L "unit type"
|
|
the type of land unit; \*Qcavalry\*U, \*Qengineer\*U, etc.,
|
|
.L x,y
|
|
the land unit's current location,
|
|
.L a
|
|
the army designation letter (set by \*Qarmy\*U command),
|
|
.L eff
|
|
the land unit's efficiency, prefixed by \*Q=\*U if stopped,
|
|
.L mil
|
|
the number of mil currently in the land unit,
|
|
.L frt
|
|
the land unit's fortification level,
|
|
.L mu
|
|
the mobility of the land unit,
|
|
.L fd
|
|
the amount of food on board,
|
|
.L tch
|
|
the tech level of the land unit,
|
|
.L retr
|
|
the retreat percentage of the land unit (see info \*morale\*U),
|
|
.L rd
|
|
the land unit's reaction radius (see info \*Qfortify\*U),
|
|
.L xl
|
|
the number of extra-light planes on board,
|
|
.L ln
|
|
the number of land units on board,
|
|
.L carry
|
|
the ship or land unit the carrying the land unit, if any.
|
|
.in
|
|
.s1
|
|
.SA "lstat, upgrade, build, cargo, army, march, attack, assault, lload, llookout, scrap, lmine, LandUnits"
|