empserver/info/morale.t
Markus Armbruster 4ea4a01fd5 (info, html): Implement.
(all): Depend on info.

Flatten info directory.  This undoes the move to one subdirectory per
chapter, which was done during Empire 2.  The structure doesn't buy us
much, as the info name space is flat, and it complicates makefiles.

Overhaul info.pl:
- It now wants to run in the root of the build tree.
- Information on source files and subjects is now stored in makefiles,
  thus info.pl no longer picks up random junk from the file system.
- Clean up Perl anachronisms, in particular use subroutine arguments and
  results rather than global variables where convenient.
- Change format of diagnostics to the common format used by GNU tools,
  so that Emacs and the like can parse it.
- Catch missing .SA.
- When creating a new subject file, cowardly refuse to overwrite an
  existing file.
- Subject files contain topics sorted by chapter, then by name.  The
  order of chapters used to depend on how Perl sorts hash keys.  Fix
  it.
2005-12-22 10:09:17 +00:00

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1.3 KiB
Perl

.TH Command MORALE
.NA morale "Change the retreat percentage of a unit"
.LV Expert
.SY "morale <UNITS> <retreat percentage>"
The \*Qmorale\*U command is used to set the retreat percentage of land
units.
.s1
Normally, a land unit must start making morale checks during combat
when its efficiency is less than or equal to its retreat percentage.
(The chance of failing a morale check is: sqrt(100-effic)%/(men in unit).
Example: a 25 man unit is at 75% efficiency. Its chance of failing is
sqrt(100-75)%/25 = sqrt(25)%/25 = 20%)
.s1
The morale command
allows you to adjust this percentage within a range. If, for example, you
wish only to trade space for time, you could set the retreat percentage
to 100%, meaning that your units would retreat often, but would still slow
the enemy down a bit. Or, you could set your retreat percentage to the minimum,
and make the unit stick around and fight more, but at the cost of more
casualties.
.s1
The maximum allowed value is 100% (i.e. start making morale checks after
any casualties). The minimum value is based on happiness:
.ti 3
(morale_base) - happiness
.s1
"morale_base" is a deity settable variable, which defaults to 42. When
a unit is first built, its retreat percentage is set to "morale_base".
.s1
.SA "attack, assault, LandUnits"