struct lndstr members lnd_spy, lnd_rad, lnd_ammo, lnd_fuelc, lnd_fuelu, lnd_maxlight, lnd_maxlight are mere copies of struct lchrstr members l_spy, l_rad, l_ammo, l_fuelc, l_fuelu, l_nxlight, l_nland. Remove them. Make land unit selectors spy, rmax, ammo, fuelc, fuelu, maxlight virtual.
529 lines
13 KiB
C
529 lines
13 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* supply.c: Supply subroutines
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*
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* Known contributors to this file:
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*
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*/
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#include <config.h>
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#include <math.h>
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#include "file.h"
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#include "land.h"
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#include "nat.h"
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#include "optlist.h"
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#include "player.h"
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#include "prototypes.h"
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#include "sect.h"
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#include "ship.h"
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static int get_minimum(struct lndstr *, i_type);
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static int s_commod(int, int, int, i_type, int, int);
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/*
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* We want to get enough guns to be maxed out, enough shells to
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* fire once, one update's worth of food, enough fuel for
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* one update.
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*
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* Firts, try to forage in the sector
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* Second look for a warehouse or headquarters to leech
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* Third, look for a ship we own in a harbor
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* Fourth, look for supplies in a supply unit we own
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* (one good reason to do this last is that the supply
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* unit will then call resupply, taking more time)
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*
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* May want to put code to resupply with SAMs here, later --ts
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*/
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void
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resupply_all(struct lndstr *lp)
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{
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if (!opt_NOFOOD)
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resupply_commod(lp, I_FOOD);
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resupply_commod(lp, I_SHELL);
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if (opt_FUEL)
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resupply_commod(lp, I_PETROL);
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}
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/*
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* If the unit has less than it's minimum level of a
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* certain commodity, fill it, to the best of our abilities.
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*/
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void
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resupply_commod(struct lndstr *lp, i_type type)
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{
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int amt;
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struct shpstr ship;
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/* Ok, do we now have enough? */
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amt = get_minimum(lp, type) - lp->lnd_item[type];
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if (amt > 0) {
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lp->lnd_item[type] += supply_commod(lp->lnd_own,
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lp->lnd_x, lp->lnd_y,
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type, amt);
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amt = get_minimum(lp, type) - lp->lnd_item[type];
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}
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/* Now, check again to see if we have enough. */
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if (amt > 0) {
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/* Are we on a ship? if so, try to get it from the ship first. */
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if (lp->lnd_ship >= 0) {
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getship(lp->lnd_ship, &ship);
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/* Now, determine how much we can get */
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if (amt > ship.shp_item[type])
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amt = ship.shp_item[type];
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/* Now, add and subtract */
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lp->lnd_item[type] += amt;
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ship.shp_item[type] -= amt;
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putship(lp->lnd_ship, &ship);
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}
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}
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if (opt_FUEL && type == I_PETROL) {
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int fuel_needed = lchr[lp->lnd_type].l_fuelu
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* ((float)etu_per_update * land_mob_scale) / 10.0;
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while ((lp->lnd_fuel < fuel_needed) && lp->lnd_item[I_PETROL]) {
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lp->lnd_fuel += 10;
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if (lp->lnd_fuel > lchr[lp->lnd_type].l_fuelc)
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lp->lnd_fuel = lchr[lp->lnd_type].l_fuelc;
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lp->lnd_item[I_PETROL]--;
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}
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}
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}
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/*
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* Actually get the commod
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*/
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int
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supply_commod(int own, int x, int y, i_type type, int total_wanted)
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{
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if (total_wanted < 0)
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return 0;
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return s_commod(own, x, y, type, total_wanted, !player->simulation);
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}
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/*
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* Just return the number you COULD get, without doing it
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*/
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int
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try_supply_commod(int own, int x, int y, i_type type, int total_wanted)
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{
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if (total_wanted < 0)
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return 0;
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return s_commod(own, x, y, type, total_wanted, 0);
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}
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/* Get supplies of a certain type */
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static int
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s_commod(int own, int x, int y, i_type type, int total_wanted,
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int actually_doit)
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{
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int wanted = total_wanted;
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int gotten = 0, lookrange;
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struct sctstr sect, dest;
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struct nstr_sect ns;
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struct nstr_item ni;
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struct lchrstr *lcp;
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struct shpstr ship;
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struct lndstr land;
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/* leave at least 1 military in sectors/ships */
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int minimum = (type == I_MILIT ? 1 : 0);
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int can_move;
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double move_cost, weight, mobcost;
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int packing;
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struct dchrstr *dp;
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struct ichrstr *ip;
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char buf[1024];
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/* try to get it from sector we're in */
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getsect(x, y, &dest);
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getsect(x, y, §);
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if (sect.sct_own == own) {
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if (sect.sct_item[type] - wanted >= minimum) {
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sect.sct_item[type] -= wanted;
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if (actually_doit)
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putsect(§);
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return total_wanted;
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} else if (sect.sct_item[type] - minimum > 0) {
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gotten += sect.sct_item[type] - minimum;
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wanted -= sect.sct_item[type] - minimum;
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sect.sct_item[type] = minimum;
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if (actually_doit)
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putsect(§);
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}
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}
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/* look for a headquarters or warehouse */
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lookrange = tfact(own, 10.0);
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snxtsct_dist(&ns, x, y, lookrange);
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while (nxtsct(&ns, §) && wanted) {
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if (sect.sct_own != own)
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continue;
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if ((sect.sct_type != SCT_WAREH) &&
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(sect.sct_type != SCT_HEADQ) && (sect.sct_type != SCT_HARBR))
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continue;
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if ((sect.sct_type == SCT_HEADQ) &&
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(sect.sct_dist_x == sect.sct_x) &&
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(sect.sct_dist_y == sect.sct_y))
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continue;
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if (sect.sct_effic < 60)
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continue;
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if (!BestLandPath(buf, &dest, §, &move_cost, MOB_MOVE))
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continue;
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if (!opt_NOFOOD && type == I_FOOD)
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minimum = 1 + (int)ceil(food_needed(sect.sct_item,
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etu_per_update));
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if (sect.sct_item[type] <= minimum) {
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/* Don't bother... */
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continue;
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}
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ip = &ichr[type];
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dp = &dchr[sect.sct_type];
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packing = ip->i_pkg[dp->d_pkg];
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if (packing > 1 && sect.sct_effic < 60)
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packing = 1;
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weight = (double)ip->i_lbs / packing;
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mobcost = move_cost * weight;
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if (mobcost > 0)
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can_move = (double)sect.sct_mobil / mobcost;
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else
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can_move = sect.sct_item[type] - minimum;
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if (can_move > sect.sct_item[type] - minimum)
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can_move = sect.sct_item[type] - minimum;
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if (can_move >= wanted) {
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int n;
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sect.sct_item[type] -= wanted;
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/* take off mobility for delivering sect */
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n = roundavg(total_wanted * weight * move_cost);
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if (n < 0)
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n = 0;
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if (n > sect.sct_mobil)
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n = sect.sct_mobil;
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sect.sct_mobil -= n;
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if (actually_doit)
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putsect(§);
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return total_wanted;
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} else if (can_move > 0) {
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int n;
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gotten += can_move;
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wanted -= can_move;
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sect.sct_item[type] -= can_move;
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/* take off mobility for delivering sect */
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n = roundavg(can_move * weight * move_cost);
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if (n < 0)
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n = 0;
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if (n > sect.sct_mobil)
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n = sect.sct_mobil;
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sect.sct_mobil -= n;
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if (actually_doit)
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putsect(§);
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}
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}
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/* look for an owned ship in a harbor */
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snxtitem_dist(&ni, EF_SHIP, x, y, lookrange);
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while (nxtitem(&ni, &ship) && wanted) {
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if (ship.shp_own != own)
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continue;
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if (!(mchr[(int)ship.shp_type].m_flags & M_SUPPLY))
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continue;
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getsect(ship.shp_x, ship.shp_y, §);
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if (sect.sct_type != SCT_HARBR)
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continue;
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if (sect.sct_effic < 2)
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continue;
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if (!BestLandPath(buf, &dest, §, &move_cost, MOB_MOVE))
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continue;
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if (!opt_NOFOOD && type == I_FOOD)
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minimum = 1 + (int)ceil(food_needed(ship.shp_item,
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etu_per_update));
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if (ship.shp_item[type] <= minimum) {
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/* Don't bother... */
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continue;
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}
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ip = &ichr[type];
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dp = &dchr[sect.sct_type];
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packing = ip->i_pkg[dp->d_pkg];
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if (packing > 1 && sect.sct_effic < 60)
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packing = 1;
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weight = (double)ip->i_lbs / packing;
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mobcost = move_cost * weight;
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if (mobcost > 0)
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can_move = (double)sect.sct_mobil / mobcost;
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else
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can_move = ship.shp_item[type] - minimum;
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if (can_move > ship.shp_item[type] - minimum)
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can_move = ship.shp_item[type] - minimum;
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if (can_move >= wanted) {
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int n;
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ship.shp_item[type] -= wanted;
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n = roundavg(wanted * weight * move_cost);
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if (n < 0)
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n = 0;
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if (n > sect.sct_mobil)
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n = sect.sct_mobil;
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sect.sct_mobil -= n;
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if (actually_doit) {
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putship(ship.shp_uid, &ship);
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putsect(§);
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}
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return total_wanted;
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} else if (can_move > 0) {
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int n;
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gotten += can_move;
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wanted -= can_move;
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ship.shp_item[type] -= can_move;
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n = roundavg(can_move * weight * move_cost);
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if (n < 0)
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n = 0;
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if (n > sect.sct_mobil)
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n = sect.sct_mobil;
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sect.sct_mobil -= n;
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if (actually_doit) {
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putship(ship.shp_uid, &ship);
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putsect(§);
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}
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}
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}
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/* look for an owned supply unit */
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snxtitem_dist(&ni, EF_LAND, x, y, lookrange);
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while (nxtitem(&ni, &land) && wanted) {
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int min;
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if (land.lnd_own != own)
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continue;
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lcp = &lchr[(int)land.lnd_type];
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if (!(lcp->l_flags & L_SUPPLY))
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continue;
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if (land.lnd_item[type] <= get_minimum(&land, type))
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continue;
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getsect(land.lnd_x, land.lnd_y, §);
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if (!BestLandPath(buf, &dest, §, &move_cost, MOB_MOVE))
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continue;
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if ((land.lnd_ship >= 0) && (sect.sct_type != SCT_HARBR))
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continue;
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if ((land.lnd_ship >= 0) && (sect.sct_effic < 2))
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continue;
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if (land.lnd_item[type] - wanted < get_minimum(&land, type)) {
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struct lndstr save;
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/*
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* Temporarily zap this unit's store, so the recursion
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* avoids it.
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*/
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save = land;
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land.lnd_item[type] = 0;
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putland(land.lnd_uid, &land);
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land.lnd_item[type] =
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save.lnd_item[type] + s_commod(own, land.lnd_x, land.lnd_y,
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type, wanted, actually_doit);
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if (actually_doit)
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putland(land.lnd_uid, &land);
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else
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putland(save.lnd_uid, &save);
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}
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min = get_minimum(&land, type);
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ip = &ichr[type];
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weight = ip->i_lbs;
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mobcost = move_cost * weight;
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if (mobcost > 0)
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can_move = (double)land.lnd_mobil / mobcost;
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else
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can_move = land.lnd_item[type] - min;
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if (can_move > land.lnd_item[type] - min)
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can_move = land.lnd_item[type] - min;
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if (can_move >= wanted) {
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land.lnd_item[type] -= wanted;
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/* resupply the supply unit */
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resupply_commod(&land, type);
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land.lnd_mobil -= roundavg(wanted * weight * move_cost);
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if (actually_doit)
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putland(land.lnd_uid, &land);
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return total_wanted;
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} else if (can_move > 0) {
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gotten += can_move;
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wanted -= can_move;
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land.lnd_item[type] -= can_move;
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land.lnd_mobil -= roundavg(can_move * weight * move_cost);
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if (actually_doit)
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putland(land.lnd_uid, &land);
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}
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}
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/* We've done the best we could */
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/* return the number gotten */
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return gotten;
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}
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/*
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* We want to get enough shells to fire once,
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* one update's worth of food, enough fuel for
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* one update.
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*/
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static int
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get_minimum(struct lndstr *lp, i_type type)
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{
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struct lchrstr *lcp;
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int max, want = 0;
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lcp = &lchr[(int)lp->lnd_type];
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max = lcp->l_item[type];
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switch (type) {
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case I_FOOD:
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if (opt_NOFOOD)
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return 0; /* no food reqd, get out */
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want = (int)ceil(food_needed(lp->lnd_item, etu_per_update));
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break;
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case I_SHELL:
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want = lcp->l_ammo;
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break;
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/*
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* return the amount of pet we'd need to get to
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* enough fuel for 1 update
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*/
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case I_PETROL:
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if (opt_FUEL == 0)
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return 0;
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want = lcp->l_fuelu * ((float)etu_per_update * land_mob_scale)
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/ 10.0;
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want -= lp->lnd_fuel;
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if (want > 0) {
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want = want / 10;
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if (want == 0)
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want++;
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}
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max = want;
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break;
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default:
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return 0;
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}
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if (want > max)
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want = max;
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return want;
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}
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int
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has_supply(struct lndstr *lp)
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{
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int shells_needed, shells, keepshells;
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int food, food_needed, keepfood;
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int fuel_needed, fuel, petrol_needed, petrol, keeppetrol;
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if (!opt_NOFOOD) {
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food_needed = get_minimum(lp, I_FOOD);
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food = keepfood = lp->lnd_item[I_FOOD];
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if (food < food_needed) {
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lp->lnd_item[I_FOOD] = 0;
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putland(lp->lnd_uid, lp);
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food += try_supply_commod(lp->lnd_own, lp->lnd_x, lp->lnd_y,
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I_FOOD, (food_needed - food));
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lp->lnd_item[I_FOOD] = keepfood;
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putland(lp->lnd_uid, lp);
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}
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if (food < food_needed)
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return 0;
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}
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shells_needed = lchr[lp->lnd_type].l_ammo;
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shells = keepshells = lp->lnd_item[I_SHELL];
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if (shells < shells_needed) {
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lp->lnd_item[I_SHELL] = 0;
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putland(lp->lnd_uid, lp);
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shells += try_supply_commod(lp->lnd_own, lp->lnd_x, lp->lnd_y,
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I_SHELL, (shells_needed - shells));
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lp->lnd_item[I_SHELL] = keepshells;
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putland(lp->lnd_uid, lp);
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}
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if (shells < shells_needed)
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return 0;
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if (opt_FUEL) {
|
|
fuel_needed = lchr[lp->lnd_type].l_fuelu;
|
|
fuel = lp->lnd_fuel;
|
|
if (fuel < fuel_needed) {
|
|
petrol_needed =
|
|
ldround((fuel_needed - fuel) / 10.0, 1);
|
|
petrol = keeppetrol = lp->lnd_item[I_PETROL];
|
|
if (petrol < petrol_needed) {
|
|
lp->lnd_item[I_PETROL] = 0;
|
|
putland(lp->lnd_uid, lp);
|
|
petrol += try_supply_commod(lp->lnd_own,
|
|
lp->lnd_x, lp->lnd_y,
|
|
I_PETROL,
|
|
(petrol_needed - petrol));
|
|
lp->lnd_item[I_PETROL] = keeppetrol;
|
|
putland(lp->lnd_uid, lp);
|
|
}
|
|
fuel += petrol * 10;
|
|
}
|
|
|
|
if (fuel < fuel_needed)
|
|
return 0;
|
|
}
|
|
/* end opt_FUEL */
|
|
return 1;
|
|
}
|