empserver/info/Options.t
Markus Armbruster 3b4de2feb1 Remove option FUEL
The abstract idea of tying ships and land units to a logistical tether
is sound, the concrete implementation as option FUEL is flawed.  It
adds too much busy-work to the game to be enjoyable.  It hasn't been
enabled in a public game for years.  The code implementing it is ugly,
repetitive, and a burden to maintain.

Remove selector fuel from ship_ca[] and land_ca[], and selectors
fuelc, fuelu from mchr_ca[] and lchr_ca[].  Remove fields fuelc, fuelu
from ship.config and land.config.

Remove command fuel from player_coms[].

Deprecate edit key 'B' in doship(), dounit(), and don't show it in
pr_ship(), pr_land().

Drop opt_FUEL code from build_ship(), shi(), sdump(), ship_damage(),
show_ship_stats(), do_mob_ship(), nav_ship(), build_land(), land(),
ldump(), land_damage(), show_land_stats(), do_mob_land(),
resupply_all(), resupply_commod(), get_minimum(), has_supply(),
unit_list(), vers().

Remove opt_FUEL, fuel_mult, struct shpstr member shp_fuel, struct
mchrstr members m_fuelc and m_fuelu, M_OILER, struct lndstr member
lnd_fuel, struct lchrstr members l_fuelc and l_fuelu, fuel(), and
auto_fuel_ship().
2008-05-12 09:25:20 +02:00

52 lines
2.2 KiB
Perl

.TH Server OPTIONS
.NA Options "Server options"
.LV Expert
.nf
The following options are from KSU code:
SHOWPLANE: planes/units on ships/units up for trade are shown
PINPOINT(etc): Missile exist which target ships instead of sectors
SAIL: another way to automatically move ships (may also be buggy)
DEMANDUPDATE: updates may be allowed on player demand
The following options were introduced in the Chainsaw server:
EASY_BRIDGES: bridges can be built from any sector
SUPER_BARS: gold bars aren't destroyed by shelling or bombing
ALL_BLEED: you get tech bleed from all countries, not just allies
SLOW_WAR: War declaring takes time. No land attacks unless at war.
NOMOBCOST: ships pay 0 mob to fire. Subs pay 1/2 a sect's movement cost
TRADESHIPS: you can build/nav/scuttle trade ships to make money
RES_POP: Research affects max sector population.
NOFOOD: No food is required.
BLITZ: Players get infinite BTU's.
NO_PLAGUE: Plague is disabled.
FALLOUT: Sectors are damaged by radiation for a few updates after blast
The following options were introduced in the Empire2 Server:
HIDDEN: Hides information about countries you haven't contacted
LOSE_CONTACT: In HIDDEN, lose contact after a few updates
INTERDICT_ATT: Interdict units & mil as they move in after an attack
The following options were introduced in the Empire4 Server:
AUTO_POWER: Power report is only updated automatically, at the update
BRIDGETOWERS: You can build bridge towers, which allow you to build
bridges from them.
GODNEWS: The world is told via news when deities are giving or taking
things from players.
GUINEA_PIGS: Experimental stuff not ready for prime time. Enable at your
own risk!
GO_RENEW: Gold and Oil are renewable resources.
MOB_ACCESS: Allows real-time updating of mobility.
MARKET: Time-delay market and trade.
LOANS: Allows S&L type interaction between countries.
LANDSPIES: Creates land unit style spies.
NO_FORT_FIRE: Forts cannot fire.
TECH_POP: Technology costs more to make as your civilian population
grows past 50,000 civilians.
TREATIES: Sign treaties with your friends and enemies, and breaking of
them is reported in the news.
.fi
.SA "Hidden, Server, version"