empserver/info/drop.t
Markus Armbruster 4ea4a01fd5 (info, html): Implement.
(all): Depend on info.

Flatten info directory.  This undoes the move to one subdirectory per
chapter, which was done during Empire 2.  The structure doesn't buy us
much, as the info name space is flat, and it complicates makefiles.

Overhaul info.pl:
- It now wants to run in the root of the build tree.
- Information on source files and subjects is now stored in makefiles,
  thus info.pl no longer picks up random junk from the file system.
- Clean up Perl anachronisms, in particular use subroutine arguments and
  results rather than global variables where convenient.
- Change format of diagnostics to the common format used by GNU tools,
  so that Emacs and the like can parse it.
- Catch missing .SA.
- When creating a new subject file, cowardly refuse to overwrite an
  existing file.
- Subject files contain topics sorted by chapter, then by name.  The
  order of chapters used to depend on how Perl sorts hash keys.  Fix
  it.
2005-12-22 10:09:17 +00:00

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1.9 KiB
Perl

.TH Command DROP
.NA drop "Use planes to drop commodities in your own sectors"
.LV Expert
.SY "dropoff <TRANSPORTS> <ESCORTS> <SECT> <PATH|DESTINATION> <COMMODITY>"
The \*Qdropoff\*U command is used to resupply beleaguered friendly
troops with food, shells, reinforcements, and other necessities of
battle.
.s1
<TRANSPORTS> represents a list of planes which are to travel
to the target sector.
Only planes which are provided with gas, and have sufficient mobility will
be successfully selected for the mission.
.s1
<ESCORTS> represent a list of fighter planes which are capable of escorting
the transports all the way to the target.
To be selected, escorts must have fuel and mobility.
.s1
<SECT> represents an assembly point, where all of the planes in the
mission meet before proceeding on to the target sector.
The assembly point must be owned by you or an ally, or you or an ally
must have a ship there. It must not be more than
four sectors away from any of the planes selected for the mission.
.s1
<COMMODITY> is the name of a commodity which is to be carried along
on all of the planes which have a transport capacity.
.s1
Route is a normal empire path specification. You may also give a
destination sector on the command line, or at any time while giving
the route, and empire will use the best path from the current sector
to the desired destination sector.
.s1
When getting a path interactively, empire will show you the information
you have (from your bmap) concerning the current area, to help you plot
your course.
.s1
Planes which arrive safely at the target sector will drop the goodies off
to the waiting people below.
.s1
Any plane with the \*Qmine\*U ability can
mine a sector by dropping shells in a sea sector.
.s1
Note that a plane must be at least 40% efficient before it can leave
the ground.
.s1
.SA "Plane-types, bomb, fly, paradrop, recon, Mobility, Planes, Commodities"