empserver/src/lib/update/deliver.c
Markus Armbruster 95ef2b139d (ITEM_MAX): New, value 9999.
(give, deliver_it): Use it instead of 9990.
(load_comm_ship, load_comm_land, rese): Use it instead of 9999.
(thre): Use it instead of 10000.
(check_market, explore, move, pln_dropoff): Use it instead of 32767.
(unload_it): Use it instead of 99999 (which couldn't possibly work,
but what do you expect from the autonav code).
2004-03-05 06:34:34 +00:00

117 lines
3.4 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* deliver.c: Deliver commodities to neighboring sector
*
* Known contributors to this file:
*
*/
#include "misc.h"
#include "var.h"
#include "sect.h"
#include "item.h"
#include "path.h"
#include "file.h"
#include "xy.h"
#include "update.h"
#include "subs.h"
#include "common.h"
int
deliver(register struct sctstr *from, struct ichrstr *ip, int dir,
int thresh, int amt_src, int plague)
{
register struct sctstr *to;
int vtype; /* item vartype */
int pack_src;
int amt_moved;
int amt_dst;
int mobility;
float mcost;
struct dchrstr *dp;
int n;
if (dir <= 0 || dir > DIR_UL)
return 0;
if (amt_src <= 0)
return 0;
if ((amt_moved = amt_src - thresh) <= 0)
return 0;
/*
* make sure delivery looks ok. Check where its going,
* where its coming from, and see if there is more than
* the threshold amount
*/
if (!military_control(from))
return 0;
to = getsectp(from->sct_x + diroff[dir][0],
from->sct_y + diroff[dir][1]);
if (to->sct_own != from->sct_own) {
wu(0, from->sct_own, "%s delivery walkout at %s\n",
ip->i_name, ownxy(from));
return 0;
}
dp = &dchr[from->sct_type];
vtype = ip->i_vtype;
pack_src = ip->i_pkg[dp->d_pkg];
mobility = from->sct_mobil / 2;
if (vtype == V_CIVIL && from->sct_own != from->sct_oldown) {
wu(0, from->sct_own,
"The conquered populace in %s refuses to relocate!\n",
ownxy(from));
return 0;
}
/*
* disallow delivery into prohibited sectors.
* calculate unit movement cost; decrease amount if
* there isn't enough mobility.
*/
mcost = sector_mcost(to, MOB_ROAD) * ip->i_lbs / pack_src;
mcost /= 4.0;
if (mobility < mcost * amt_moved) {
/* XXX can mcost be == 0? */
amt_moved = (int)(mobility / mcost);
if (amt_moved <= 0)
return 0;
}
amt_dst = to->sct_item[vtype];
if (amt_moved > ITEM_MAX - amt_dst) {
/* delivery backlog */
amt_moved = ITEM_MAX - amt_dst;
}
to->sct_item[vtype] = amt_moved + amt_dst;
/* deliver the plague too! */
if (plague == PLG_INFECT && to->sct_pstage == PLG_HEALTHY)
to->sct_pstage = PLG_EXPOSED;
n = from->sct_mobil - (int)(mcost * amt_moved);
if (n < 0)
n = 0;
from->sct_mobil = n;
return amt_moved;
}