empserver/src/lib/commands/torp.c

445 lines
12 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* torp.c: Fire torpedoes at enemy ships
*
* Known contributors to this file:
* Dave Pare
* Thomas Ruschak, 1992
* Ken Stevens, 1995
* Steve McClure, 2000
*/
#include <config.h>
#include "commands.h"
#include "damage.h"
#include "news.h"
#include "optlist.h"
#include "retreat.h"
#include "ship.h"
static void anti_torp(int f, int ntorping, int vshipown);
static int candchrg(struct shpstr *, struct shpstr *);
static int canshoot(struct shpstr *, struct shpstr *);
static int cantorp(struct shpstr *, struct shpstr *);
static void fire_dchrg(struct shpstr *, struct shpstr *, int);
static int fire_torp(struct shpstr *, struct shpstr *, int, int);
int
torp(void)
{
natid vshipown;
int range;
int dam;
int shells;
int subno;
int victno;
int erange;
double hitchance;
struct shpstr vship;
struct shpstr sub;
char *ptr;
struct nstr_item nbst;
char buf[1024];
char *sav;
int ntorping = 0;
char prompt[128];
if (!(sav = getstarg(player->argp[1], "From ship(s)? ", buf)))
return RET_SYN;
if (!snxtitem(&nbst, EF_SHIP, sav))
return RET_SYN;
while (nxtitem(&nbst, &sub)) {
if (sub.shp_own != player->cnum)
continue;
if ((mchr[(int)sub.shp_type].m_flags & M_TORP) == 0)
continue;
shells = sub.shp_item[I_SHELL];
if (shells < SHP_TORP_SHELLS)
shells += supply_commod(sub.shp_own, sub.shp_x, sub.shp_y,
I_SHELL, SHP_TORP_SHELLS - shells);
if (sub.shp_item[I_GUN] == 0 || shells < SHP_TORP_SHELLS)
continue;
if (sub.shp_item[I_MILIT] < 1)
continue;
if (sub.shp_effic < 60)
continue;
if (sub.shp_mobil <= 0)
continue;
ntorping++;
}
pr("%d ships are eligible to torp\n", ntorping);
snxtitem(&nbst, EF_SHIP, sav);
while (nxtitem(&nbst, &sub)) {
if (!sub.shp_own)
continue;
if (sub.shp_own != player->cnum) {
continue;
}
if ((mchr[(int)sub.shp_type].m_flags & M_TORP) == 0) {
pr("Ship # %d: A %s can't fire torpedoes!\n",
sub.shp_uid, mchr[(int)sub.shp_type].m_name);
continue;
}
shells = sub.shp_item[I_SHELL];
if (shells < SHP_TORP_SHELLS)
shells += supply_commod(sub.shp_own, sub.shp_x, sub.shp_y,
I_SHELL, SHP_TORP_SHELLS - shells);
if (sub.shp_item[I_GUN] == 0 || shells < SHP_TORP_SHELLS) {
pr("Ship #%d has insufficient armament\n", sub.shp_uid);
continue;
}
if (sub.shp_item[I_MILIT] < 1) {
pr("Ship #%d has insufficient crew\n", sub.shp_uid);
continue;
}
if (sub.shp_effic < 60) {
pr("Ship #%d torpedo tubes inoperative.\n", sub.shp_uid);
continue;
}
if (sub.shp_mobil <= 0) {
pr("Ship #%d has insufficient mobility\n", sub.shp_uid);
continue;
}
subno = sub.shp_uid;
sprintf(prompt, "Ship %d, target? ", sub.shp_uid);
if ((ptr = getstarg(player->argp[2], prompt, buf)) == 0)
return RET_SYN;
if (!check_ship_ok(&sub))
return RET_FAIL;
if ((victno = atoi(ptr)) < 0)
return RET_SYN;
if (!getship(victno, &vship))
return RET_FAIL;
if (!vship.shp_own)
return RET_FAIL;
vshipown = vship.shp_own;
if (victno == subno) {
pr("Shooting yourself, eh? How strange...\n");
continue;
}
if (mchr[(int)vship.shp_type].m_flags & M_SUB) {
if (!(mchr[(int)sub.shp_type].m_flags & M_SUBT)) {
pr("You can't torpedo a submarine!\n");
continue;
}
}
if ((mchr[(int)sub.shp_type].m_flags & M_SUB) == 0)
anti_torp(sub.shp_uid, ntorping, vshipown);
getship(sub.shp_uid, &sub);
if (sub.shp_own == 0) {
continue;
}
erange = roundrange(torprange(&sub));
pr("Effective torpedo range is %d.0\n", erange);
shells -= SHP_TORP_SHELLS;
sub.shp_item[I_SHELL] = shells;
putship(sub.shp_uid, &sub);
/* Mob cost for a torp is equal to the cost of 1/2 sector of movement */
sub.shp_mobil -= shp_mobcost(&sub) / 2.0;
pr("Whooosh... ");
getship(victno, &vship);
vshipown = vship.shp_own;
range = mapdist(sub.shp_x, sub.shp_y, vship.shp_x, vship.shp_y);
hitchance = DTORP_HITCHANCE(range, sub.shp_visib);
if (range <= erange) {
pr("Hitchance = %d%%\n", (int)(hitchance * 100));
}
/* Now, can the torpedo even get there? */
if (!line_of_sight(NULL, sub.shp_x, sub.shp_y,
vship.shp_x, vship.shp_y)) {
pr("BOOM!... Torpedo slams into land before reaching target.\n");
/* We only tell the victim if we were within range. */
if (range <= erange) {
if (vshipown != 0)
wu(0, vshipown, "Torpedo sighted @ %s by %s\n",
xyas(sub.shp_x, sub.shp_y, vshipown),
prship(&vship));
}
} else if (range > erange) {
pr("Out of range\n");
} else if (hitchance >= 1.0 || chance(hitchance)) {
pr("BOOM!...\n");
dam = TORP_DAMAGE();
if (vshipown != 0)
wu(0, vshipown, "%s in %s torpedoed %s for %d damage.\n",
prsub(&sub), xyas(sub.shp_x, sub.shp_y, vshipown),
prship(&vship), dam);
if (vship.shp_rflags & RET_TORPED) {
retreat_ship(&vship, 't');
shipdamage(&vship, dam);
} else
shipdamage(&vship, dam);
pr("Torpedo hit %s for %d damage.\n", prship(&vship), dam);
if (vship.shp_effic < SHIP_MINEFF)
pr("%s sunk!\n", prship(&vship));
putship(vship.shp_uid, &vship);
if (mchr[(int)sub.shp_type].m_flags & M_SUB)
nreport(vshipown, N_TORP_SHIP, 0, 1);
else
nreport(vshipown, N_SHIP_TORP, player->cnum, 1);
} else {
pr("Missed\n");
if (vshipown != 0)
wu(0, vshipown, "Torpedo sighted @ %s by %s\n",
xyas(sub.shp_x, sub.shp_y, vshipown), prship(&vship));
}
sub.shp_mission = 0;
putship(sub.shp_uid, &sub);
if (mchr[(int)sub.shp_type].m_flags & M_SUB)
anti_torp(sub.shp_uid, ntorping, vshipown);
}
return RET_OK;
}
static void
anti_torp(int f, int ntorping, int vshipown)
{
int range, erange;
struct shpstr sub;
struct shpstr dd;
int x;
getship(f, &sub);
if (sub.shp_own == vshipown)
return;
if ((mchr[(int)sub.shp_type].m_flags & M_SUB) == 0)
pr("Starting our attack run...\n");
x = 0;
while (getship(x++, &dd) && sub.shp_effic >= SHIP_MINEFF) {
if (dd.shp_own == 0)
continue;
if (dd.shp_own != vshipown)
continue;
if (dd.shp_effic < 60)
continue;
if (!canshoot(&dd, &sub))
continue;
erange = roundrange(effrange(dd.shp_frnge, dd.shp_tech));
range = mapdist(sub.shp_x, sub.shp_y, dd.shp_x, dd.shp_y);
if (range > erange)
continue;
if (!line_of_sight(NULL, sub.shp_x, sub.shp_y, dd.shp_x, dd.shp_y))
continue;
if (cantorp(&dd, &sub)) {
/* Try torping.. if we can, maybe we can fire */
if (!fire_torp(&dd, &sub, range, ntorping))
if (candchrg(&dd, &sub))
fire_dchrg(&dd, &sub, ntorping);
} else
fire_dchrg(&dd, &sub, ntorping);
}
}
/* Can ship A shoot at ship B? */
static int
canshoot(struct shpstr *a, struct shpstr *b)
{
/* Anyone can shoot a normal ship */
if ((mchr[(int)b->shp_type].m_flags & M_SUB) == 0)
return 1;
/* You can depth-charge a sub */
if (mchr[(int)a->shp_type].m_flags & M_DCH)
return 1;
/* If you have SUBT flag, you can torp a sub */
if (mchr[(int)a->shp_type].m_flags & M_SUBT)
return 1;
return 0;
}
/* Can ship A torp ship B? */
static int
cantorp(struct shpstr *a, struct shpstr *b)
{
if ((mchr[(int)a->shp_type].m_flags & M_TORP) == 0)
return 0;
/* Anyone with TORP flag can torp a normal ship */
if ((mchr[(int)b->shp_type].m_flags & M_SUB) == 0)
return 1;
/* Ship b is a sub, so we need to have the SUBT flag */
if (mchr[(int)a->shp_type].m_flags & M_SUBT)
return 1;
return 0;
}
/* Can ship A depth-charge (or fire guns at) ship B? */
static int
candchrg(struct shpstr *a, struct shpstr *b)
{
if ((mchr[(int)b->shp_type].m_flags & M_SUB) == 0) {
if ((mchr[(int)a->shp_type].m_flags & M_SUB) == 0)
return 1;
return 0;
}
if ((mchr[(int)a->shp_type].m_flags & M_DCH) == 0)
return 0;
return 1;
}
static void
fire_dchrg(struct shpstr *sp, struct shpstr *targ, int ntargets)
{
int dam;
int shells;
int gun;
double guneff;
shells = sp->shp_item[I_SHELL];
gun = sp->shp_item[I_GUN];
gun = MIN(gun, sp->shp_glim);
gun = MIN(gun, sp->shp_item[I_MILIT] / 2);
shells += supply_commod(sp->shp_own, sp->shp_x, sp->shp_y,
I_SHELL, (gun + 1) / 2 - shells);
gun = MIN(gun, shells * 2);
if (gun == 0)
return;
/* ok, all set.. now, we shoot */
shells -= ldround(gun / 2.0, 1);
sp->shp_item[I_SHELL] = shells;
putship(sp->shp_uid, sp);
guneff = seagun(sp->shp_effic, gun);
dam = (int)guneff;
if (ntargets > 2)
dam /= ntargets / 2;
if ((mchr[(int)targ->shp_type].m_flags & M_SUB) == 0) {
pr_beep();
pr("Kaboom!!! Incoming shells!\n");
if (sp->shp_own != 0)
wu(0, sp->shp_own,
"%s fired at %s\n", prship(sp), prship(targ));
pr_beep();
pr("BLAM! %d damage!\n", dam);
shipdamage(targ, dam);
putship(targ->shp_uid, targ);
} else {
pr("\nCAPTAIN! !!Depth charges!!...\n");
if (sp->shp_own != 0)
wu(0, sp->shp_own,
"%s depth charged %s\n", prship(sp), prsub(targ));
pr("click...WHAM! %d damage!\n", dam);
shipdamage(targ, dam);
putship(targ->shp_uid, targ);
}
}
static int
fire_torp(struct shpstr *sp, struct shpstr *targ, int range, int ntargets)
{
int dam;
int shells;
double hitchance;
shells = sp->shp_item[I_SHELL];
if (shells < SHP_TORP_SHELLS)
shells += supply_commod(sp->shp_own, sp->shp_x, sp->shp_y,
I_SHELL, SHP_TORP_SHELLS - shells);
if (sp->shp_item[I_GUN] == 0 || shells < SHP_TORP_SHELLS)
return 0;
if (sp->shp_item[I_MILIT] < 1)
return 0;
if (sp->shp_effic < 60)
return 0;
if (sp->shp_mobil <= 0)
return 0;
/* All set.. fire! */
shells -= SHP_TORP_SHELLS;
sp->shp_item[I_SHELL] = shells;
putship(sp->shp_uid, sp);
/* Mob cost for a torp is equal to the cost of 1/2 sector of movement */
sp->shp_mobil -= shp_mobcost(sp) / 2.0;
hitchance = DTORP_HITCHANCE(range, sp->shp_visib);
pr("Captain! Torpedoes sighted!\n");
if (chance(hitchance)) {
pr("BOOM!...\n");
if (sp->shp_own != 0)
wu(0, sp->shp_own, "%s @ %s torpedoed %s\n",
prship(sp),
xyas(sp->shp_x, sp->shp_y, sp->shp_own), prsub(targ));
dam = TORP_DAMAGE();
if (ntargets > 2)
dam /= ntargets / 2;
shipdamage(targ, dam);
putship(targ->shp_uid, targ);
if (mchr[(int)sp->shp_type].m_flags & M_SUB)
nreport(targ->shp_own, N_TORP_SHIP, 0, 1);
else
nreport(targ->shp_own, N_SHIP_TORP, player->cnum, 1);
} else {
pr("Missed!\n");
if (sp->shp_own != 0)
wu(0, sp->shp_own,
"%s missed %s with a torp at %s\n",
prship(sp), prsub(targ),
xyas(sp->shp_x, sp->shp_y, sp->shp_own));
}
return 1;
}
char *
prsub(struct shpstr *sp)
{
if (mchr[(int)sp->shp_type].m_flags & M_SUB)
return "sub";
else
return prship(sp);
}