empserver/src/server/marketup.c
Markus Armbruster c9a041bd72 Fuse market update and market check thread:
(check_all_markets): No longer a thread entry point.  Remove the
parameter.  Remove *player setup.  Don't terminate the thread when
done.
(market_update): Call check_all_markets() instead of running it in its
own thread.  Set up *player for it.
(market_init): Create the fused update thread instead of the update
wait thread.
2007-01-16 20:46:32 +00:00

90 lines
2.2 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* marketup.c: Market updater thread
*
* Known contributors to this file:
* Steve McClure, 1996
*/
#include <config.h>
#include "empthread.h"
#include "file.h"
#include "optlist.h"
#include "player.h"
#include "prototypes.h"
#include "server.h"
static void
check_all_markets(void)
{
check_market();
check_trade();
ef_flush(EF_NATION);
ef_flush(EF_SECTOR);
ef_flush(EF_PLANE);
ef_flush(EF_SHIP);
ef_flush(EF_LAND);
ef_flush(EF_COMM);
ef_flush(EF_TRADE);
}
/*ARGSUSED*/
static void
market_update(void *unused)
{
time_t now;
player->proc = empth_self();
player->cnum = 0;
player->god = 1;
while (1) {
time(&now);
check_all_markets();
now += 300; /* Every 5 minutes */
empth_sleep(now);
}
/*NOTREACHED*/
}
void
market_init(void)
{
struct player *dp;
if (!opt_MARKET)
return;
dp = player_new(-1);
if (!dp)
exit_nomem();
if (!empth_create(PP_UPDATE, market_update, 50 * 1024, 0,
"MarketUpdate", "Updates the market", dp))
exit_nomem();
}