where the client could wait indefinitely for the server. The user can always interrupt. [_WIN32] (alarm): Unused, remove.
94 lines
2.9 KiB
C
94 lines
2.9 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* sysdep_w32.h: system dependent support for WIN32 environments
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*
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* Known contributors to this file:
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* Ron Koenderink, 2007
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*/
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#ifndef _SYSDEF_W32_H
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#include <windows.h>
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#include <signal.h>
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extern int getopt(int, char * const[], const char *);
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extern char *optarg;
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extern int optind, opterr, optopt;
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#ifdef _MSC_VER
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typedef int __w64 ssize_t;
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#endif
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struct passwd {
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char *pw_name;
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};
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struct iovec {
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void *iov_base;
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size_t iov_len;
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};
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struct sigaction {
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int sa_flags;
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void (*sa_handler)(int sig);
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};
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extern int w32_recv(int socket, char *buffer,
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size_t buf_size, int flags);
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extern int w32_send(int socket, char *buffer,
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size_t buf_size, int flags);
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extern int w32_close_socket(int fd);
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extern int w32_socket(int family, int sock_type, int protocol);
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extern int w32_connect(int sock, struct sockaddr *addr, int addrlen);
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extern int w32_close_handle(int fd);
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extern ssize_t w32_readv_handle(int fd, const struct iovec *iov,
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int iovcnt);
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extern ssize_t w32_writev_socket(int fd, const struct iovec *iov,
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int iovcnt);
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extern int w32_createfd(const char *fname, int oflag, ...);
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extern int w32_openhandle(const char *fname, int oflag);
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extern struct passwd *w32_getpw(void);
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extern char *getpass(char *prompt);
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extern void sysdep_init(void);
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#define recv(sock, buffer, buf_size, flags) \
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w32_recv((sock), (buffer), (buf_size), (flags))
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#define socket(family, sock_type, protocol) \
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w32_socket((family), (sock_type), (protocol))
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#define connect(sock, addr, addrlen) \
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w32_connect((sock), (addr), (addrlen))
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#define pclose _pclose
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#define popen _popen
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#define snprintf _snprintf
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#define getsose() ((void)0)
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#define putso() ((void)0)
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#define putse() ((void)0)
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#endif /* sysdef_w32.h */
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