empserver/src/client/sysdep_w32.h
Markus Armbruster 3807cffe52 (recvline): Remove the timeout feature. There are many other places
where the client could wait indefinitely for the server.  The user can
always interrupt.

[_WIN32] (alarm): Unused, remove.
2007-12-14 06:59:09 +00:00

94 lines
2.9 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* sysdep_w32.h: system dependent support for WIN32 environments
*
* Known contributors to this file:
* Ron Koenderink, 2007
*/
#ifndef _SYSDEF_W32_H
#include <winsock2.h>
#include <ws2tcpip.h>
#include <windows.h>
#include <signal.h>
extern int getopt(int, char * const[], const char *);
extern char *optarg;
extern int optind, opterr, optopt;
#ifdef _MSC_VER
typedef int __w64 ssize_t;
#endif
struct passwd {
char *pw_name;
};
struct iovec {
void *iov_base;
size_t iov_len;
};
struct sigaction {
int sa_flags;
void (*sa_handler)(int sig);
};
extern int w32_recv(int socket, char *buffer,
size_t buf_size, int flags);
extern int w32_send(int socket, char *buffer,
size_t buf_size, int flags);
extern int w32_close_socket(int fd);
extern int w32_socket(int family, int sock_type, int protocol);
extern int w32_connect(int sock, struct sockaddr *addr, int addrlen);
extern int w32_close_handle(int fd);
extern ssize_t w32_readv_handle(int fd, const struct iovec *iov,
int iovcnt);
extern ssize_t w32_writev_socket(int fd, const struct iovec *iov,
int iovcnt);
extern int w32_createfd(const char *fname, int oflag, ...);
extern int w32_openhandle(const char *fname, int oflag);
extern struct passwd *w32_getpw(void);
extern char *getpass(char *prompt);
extern void sysdep_init(void);
#define recv(sock, buffer, buf_size, flags) \
w32_recv((sock), (buffer), (buf_size), (flags))
#define socket(family, sock_type, protocol) \
w32_socket((family), (sock_type), (protocol))
#define connect(sock, addr, addrlen) \
w32_connect((sock), (addr), (addrlen))
#define pclose _pclose
#define popen _popen
#define snprintf _snprintf
#define getsose() ((void)0)
#define putso() ((void)0)
#define putse() ((void)0)
#endif /* sysdef_w32.h */