empserver/src/lib/w32/w32sockets.c
Markus Armbruster c9de868d55 Change naming convention of POSIX emulation layer for Windows
Use prefix w32 instead of posix: Rename posixfile.c, posixio.c to
w32file.c, w32io.c.  Rename posix_accept(), posix_bind(),
posix_close(), posix_fd2socket(), posix_listen(), posix_mkdir(),
posix_setsockopt(), posix_shutdown(), posix_socket() to w32_accept(),
w32_bind(), w32_fd2socket(), w32_list(), w32_mkdir(),
w32_setsockopt(), w32_shutdown(), w32_socket().
2009-11-30 19:45:28 +01:00

362 lines
8.1 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* w32sockets.c: POSIX socket emulation layer for Windows
*
* Known contributors to this file:
* Ron Koenderink, 2007
* Markus Armbruster, 2007-2009
*/
/*
* POSIX sockets are file descriptors. Windows sockets are something
* else, with a separate set of functions to operate on them. To
* present a more POSIX-like interface to our application code, we
* provide a compatibility layer that wraps file descriptors around
* sockets.
*/
#include <config.h>
#include <errno.h>
#include <fcntl.h>
#include <io.h>
/*
* Need to include winsock2.h before ws2tcpip.h.
* Use sys/socket.h to ensure the #undef NS_ALL
* is not missed after including winsock2.h.
*/
#include "sys/socket.h"
#include <sys/stat.h>
#include <ws2tcpip.h>
#include "unistd.h"
#define W32_FD_TO_SOCKET(fd) ((SOCKET)_get_osfhandle((fd)))
#define W32_SOCKET_TO_FD(fh) (_open_osfhandle((long)(fh), O_RDWR | O_BINARY))
SOCKET
w32_fd2socket(int fd)
{
return W32_FD_TO_SOCKET(fd);
}
static int
fd_is_socket(int fd, SOCKET *sockp)
{
SOCKET sock;
WSANETWORKEVENTS ev;
sock = W32_FD_TO_SOCKET(fd);
if (sockp)
*sockp = sock;
return WSAEnumNetworkEvents(sock, NULL, &ev) == 0;
}
void
w32_set_winsock_errno(void)
{
int err = WSAGetLastError();
WSASetLastError(0);
/* Map some WSAE* errors to the runtime library's error codes. */
switch (err)
{
case WSA_INVALID_HANDLE:
errno = EBADF;
break;
case WSA_NOT_ENOUGH_MEMORY:
errno = ENOMEM;
break;
case WSA_INVALID_PARAMETER:
errno = EINVAL;
break;
case WSAEWOULDBLOCK:
errno = EAGAIN;
break;
case WSAENAMETOOLONG:
errno = ENAMETOOLONG;
break;
case WSAENOTEMPTY:
errno = ENOTEMPTY;
break;
default:
errno = (err > 10000 && err < 10025) ? err - 10000 : err;
break;
}
}
#define SOCKET_FUNCTION(expr) do { \
SOCKET sock = W32_FD_TO_SOCKET(fd); \
int res = (expr); \
if (res == SOCKET_ERROR) { \
w32_set_winsock_errno(); \
return -1; \
} \
return res; \
} while (0)
/*
* POSIX equivalent for accept().
*/
#undef accept
int
w32_accept(int fd, struct sockaddr *addr, socklen_t *addrlen)
{
SOCKET sock;
sock = accept(W32_FD_TO_SOCKET(fd), addr, addrlen);
if (sock == INVALID_SOCKET) {
w32_set_winsock_errno();
return -1;
}
return W32_SOCKET_TO_FD(sock);
}
/*
* POSIX equivalent for bind().
*/
#undef bind
int
w32_bind(int fd, const struct sockaddr *name, socklen_t namelen)
{
SOCKET_FUNCTION(bind(sock, name, namelen));
}
/*
* POSIX equivalent for listen().
*/
#undef listen
int
w32_listen(int fd, int backlog)
{
SOCKET_FUNCTION(listen(sock, backlog));
}
/*
* POSIX equivalent for setsockopt().
*/
#undef setsockopt
int
w32_setsockopt(int fd, int level, int optname,
const void *optval, socklen_t optlen)
{
/*
* SO_REUSEADDR requests to permit another bind even when the
* port is still in state TIME_WAIT. Windows' SO_REUSEADDR is
* broken: it makes bind() succeed no matter what, even if
* there's another server running on the same port. Luckily,
* bind() seems to be broken as well: it seems to succeed while
* the port is in state TIME_WAIT by default; thus we get the
* behavior we want by not setting SO_REUSEADDR.
*/
if (level == SOL_SOCKET && optname == SO_REUSEADDR)
return 0;
{
SOCKET_FUNCTION(setsockopt(sock, level, optname, optval, optlen));
}
}
/*
* POSIX equivalent for shutdown().
*/
#undef shutdown
int
w32_shutdown(int fd, int how)
{
SOCKET_FUNCTION(shutdown(sock, how));
}
/*
* POSIX equivalent for socket().
*/
#undef socket
int
w32_socket(int domain, int type, int protocol)
{
SOCKET sock;
/*
* We have to use WSASocket() to create non-overlapped IO sockets.
* Overlapped IO sockets cannot be used with read/write.
*/
sock = WSASocket(domain, type, protocol, NULL, 0, 0);
if (sock == INVALID_SOCKET) {
w32_set_winsock_errno();
return -1;
}
return W32_SOCKET_TO_FD(sock);
}
#ifdef HAVE_GETADDRINFO
const char *
inet_ntop(int af, const void *src, char *dst, socklen_t len)
{
struct sockaddr *sa;
struct sockaddr_in sin;
struct sockaddr_in6 sin6;
size_t salen;
if (af == AF_INET) {
memset(&sin, 0, sizeof(sin));
sin.sin_family = af;
memcpy(&sin.sin_addr, src, sizeof(sin.sin_addr));
sa = (struct sockaddr *)&sin;
salen = sizeof(sin);
} else if (af == AF_INET6) {
memset(&sin6, 0, sizeof(sin6));
sin6.sin6_family = af;
memcpy(&sin6.sin6_addr, src, sizeof(sin6.sin6_addr));
sa = (struct sockaddr *)&sin6;
salen = sizeof(sin6);
} else {
WSASetLastError(WSAEAFNOSUPPORT);
w32_set_winsock_errno();
return NULL;
}
if (getnameinfo(sa, salen, dst, len, NULL, 0, NI_NUMERICHOST)) {
WSASetLastError(WSAEAFNOSUPPORT);
w32_set_winsock_errno();
return NULL;
}
return dst;
}
#endif
/*
* POSIX equivalent for fcntl().
* Horrible hacks, just good enough support Empire's use of fcntl().
* F_GETFL / F_SETFL support making a socket (non-)blocking by getting
* flags, adding or removing O_NONBLOCK, and setting the result.
*/
int
fcntl(int fd, int cmd, ...)
{
va_list ap;
int value;
unsigned long nonblocking;
SOCKET sock;
switch (cmd)
{
case F_GETFL:
return 0;
case F_SETFL:
sock = W32_FD_TO_SOCKET(fd);
va_start(ap, cmd);
value = va_arg(ap, int);
va_end(ap);
nonblocking = (value & O_NONBLOCK) != 0;
if (ioctlsocket(sock, FIONBIO, &nonblocking) == SOCKET_ERROR) {
w32_set_winsock_errno();
return -1;
}
return 0;
}
errno = EINVAL;
return -1;
}
/*
* close() replacement that does the right thing for sockets
*/
static int
w32_close_maybe_socket(int fd)
{
SOCKET sock;
if (fd_is_socket(fd, &sock)) {
if (closesocket(sock)) {
w32_set_winsock_errno();
return -1;
}
/*
* This always fails because the underlying handle is already
* gone, but it closes the fd just fine.
*/
_close(fd);
return 0;
}
return _close(fd);
}
/*
* read() replacement that does the right thing for sockets
*/
static int
w32_read_maybe_socket(int fd, void *buf, unsigned sz)
{
SOCKET sock;
ssize_t res;
if (fd_is_socket(fd, &sock)) {
res = recv(sock, buf, sz, 0);
if (res < 0)
w32_set_winsock_errno();
return res;
}
return _read(fd, buf, sz);
}
/*
* write() replacement that does the right thing for sockets
*/
static int
w32_write_maybe_socket(int fd, const void *buf, unsigned sz)
{
SOCKET sock;
ssize_t res;
if (fd_is_socket(fd, &sock)) {
res = send(sock, buf, sz, 0);
if (res < 0)
w32_set_winsock_errno();
return res;
}
return _write(fd, buf, sz);
}
int
w32_socket_init(void)
{
int rc;
WORD wVersionRequested;
WSADATA wsaData;
wVersionRequested = MAKEWORD(2, 0);
rc = WSAStartup(wVersionRequested, &wsaData);
if (rc != 0)
return -1;
w32_close_function = w32_close_maybe_socket;
w32_read_function = w32_read_maybe_socket;
w32_write_function = w32_write_maybe_socket;
return 0;
}