check_trade() sets plane and land unit mobility to zero on trade. Even when it's negative. Fix to leave it alone then. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
32 lines
1.1 KiB
Perl
32 lines
1.1 KiB
Perl
.TH Server Bugs
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.NA Bugs "Known bugs in the Empire Server"
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.LV Expert
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.s1
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Please work with your deity (see \*Qinfo pray\*U) to get bugs reported
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to <wolfpack@wolfpackempire.com> or via SourceForge
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<http://sourceforge.net/projects/empserver> (registration required).
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.s1
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NOTE: The following list is perennially incomplete and out of date.
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.s1
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The classification scheme used by report is dumb.
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.s1
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Guerrillas don't seem to carry the plague.
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.s1
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If a ship, plane, land unit or nuke is out to trade, and gets
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destroyed, and its owner builds a new one that gets the same number,
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it will go on the trading market automatically.
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.s1
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If two countries are cooperating,
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its possible to raid an enemy airport and steal the planes
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by putting them out to trade.
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.s1
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Two cooperative countries can move commodities around at no
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mobility cost using the market.
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.s1
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You can collapse enemy bridges by making a lightning raid on
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his bridgeheads and redesignating them,
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even if you only hold the bridgehead for a short time.
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.s1
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Player input lines are silently truncated after 1023 characters.
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.s1
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.SA "pray, Server"
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