empserver/tests/smoke
Markus Armbruster cb32c60294 power: Include sector maximum population in power factor
Replace the term

    power value of materials and cost + 9

by

    power value of materials and cost + maximum population / 1000 * 8 + 1

The value of ordinary sectors (maximum population 1000) doesn't
change.  The stock game's mountains, plains and bridges are now worth
only 28% as much.

This concludes my tweaking of the power factor for now.  I tested it
with data from a real game (Hvy Metal II).  The effect is small: #5
overtakes #4, and the lead of #1 over #2 and #3 shrinks some.  Closer
analysis finds the following reasons.  The game had very expensive big
cities.  Valuing them correctly gives countries with many cities a
noticeable boost.  Planes are worth less than before, but the
difference is much larger for cheap planes.  Big piles of construction
materials are worth much less, and shells, guns and bars are worth
more.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 19:59:58 +02:00
..
00 tests/version: New; exercises config introspection commands 2017-08-06 14:03:55 +02:00
01 tests: Factor feed_dir out of fire-test and smoke-test 2014-01-19 10:09:16 +01:00
02 tests: Factor feed_dir out of fire-test and smoke-test 2014-01-19 10:09:16 +01:00
03 tests: Factor feed_dir out of fire-test and smoke-test 2014-01-19 10:09:16 +01:00
04 tests: Make update robust against variations in PRNG use 2017-08-06 19:59:56 +02:00
05 update: Fix work inconsistency with neweff, production 2017-08-06 19:59:56 +02:00
06 update: Fix work inconsistency with neweff, production 2017-08-06 19:59:56 +02:00
07 update: Fix work inconsistency with neweff, production 2017-08-06 19:59:56 +02:00
08 tests: Make update robust against variations in PRNG use 2017-08-06 19:59:56 +02:00
09 tests: Factor feed_dir out of fire-test and smoke-test 2014-01-19 10:09:16 +01:00
10 update: Fix work inconsistency with neweff, production 2017-08-06 19:59:56 +02:00
11 update: Fix work inconsistency with neweff, production 2017-08-06 19:59:56 +02:00
12 update: Fix work inconsistency with neweff, production 2017-08-06 19:59:56 +02:00
13 update: Fix work inconsistency with neweff, production 2017-08-06 19:59:56 +02:00
14 update: Fix work inconsistency with neweff, production 2017-08-06 19:59:56 +02:00
15 tests: Factor feed_dir out of fire-test and smoke-test 2014-01-19 10:09:16 +01:00
16 autonav: Remove the feature 2015-02-28 16:10:22 +01:00
99 tests/version: New; exercises config introspection commands 2017-08-06 14:03:55 +02:00
fairland.xdump sect: Keep work percentage without civilians at 100% 2017-08-06 19:59:57 +02:00
final.xdump update: Fix revert to deity and "no civilians" corner cases 2017-08-06 19:59:57 +02:00
journal.log power: Include sector maximum population in power factor 2017-08-06 19:59:58 +02:00
newcap_script Remove fairland from smoke test 2013-05-08 06:55:19 +02:00
server.log tests: Enable running_test_suite by default 2014-01-19 10:09:17 +01:00